Author: Usborne
Publisher:
ISBN: 9781835405758
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Invent ways to reuse a plastic bag, design your own robot, discover accidental inventions and lots more in this exciting write-in activity book, filled with inventions to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to specially selected websites to find out more about famous inventions.
Inventions Scribble Book
Technology Scribble Book
Author: Alice James
Publisher:
ISBN: 9781474959957
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Explore the world of technology in this activity book full of high-tech things to create and invent. Discover high-tech gadgets, design robots and machines, and solve all sorts of technological puzzles in this innovative activity book filled with inventions to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to inspiring websites about technology today.
Publisher:
ISBN: 9781474959957
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Explore the world of technology in this activity book full of high-tech things to create and invent. Discover high-tech gadgets, design robots and machines, and solve all sorts of technological puzzles in this innovative activity book filled with inventions to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to inspiring websites about technology today.
Engineering Scribble Book
Author: Eddie Reynolds
Publisher:
ISBN: 9781835401132
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Discover how engineers solve problems in this innovative activity book, filled with inventions to brainstorm, puzzles to solve and objects to design. Create an earthquake detector, design a moon base and lots more, all using only the book and your pencil case. Includes downloadable templates and links to websites with more engineering experiments.
Publisher:
ISBN: 9781835401132
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Discover how engineers solve problems in this innovative activity book, filled with inventions to brainstorm, puzzles to solve and objects to design. Create an earthquake detector, design a moon base and lots more, all using only the book and your pencil case. Includes downloadable templates and links to websites with more engineering experiments.
Innovators
Author: Marcia Amidon Lusted
Publisher: Nomad Press
ISBN: 1619305178
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The world owes a lot to the unsung heroes of innovation, names that many people don’t know, though we use their inventions and improvements on a daily basis. These are people who turned their ideas into ways to make the world a better place through advances in health, technology, food science, and discovery! In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the products, processes, and improvements people have made to create the reality in which we live. For example, in 1938, Ruth Wakefield got the idea to add bits of chocolate to her cookies and invented Toll House chocolate chip cookies. Innovators also tackle many serious problems, such as Virginia Apgar who designed a test for newborns to determine how healthy they were. The Apgar test is still being used in hospitals today. And in 2012, at the age of just 15, Jack Andraka developed a speedy and cheap method to detect pancreatic cancer early, which has the potential to save thousands of people from several deadly cancers. Being innovative means thinking creatively and critically to solve problems and find improvements. People of any age can be innovators—all it takes is an open mind, curiosity, and a desire to come up with ideas! Hands-on activities provide practical applications for learning the engineering design process and include learning how to send messages in Morse Code, creating a homemade version of Silly Putty, and figuring out how to make a solar-powered oven. Innovators incorporates a digital learning experience by providing links to primary sources, videos, and relevant websites for deeper, independent learning and inspiration.
Publisher: Nomad Press
ISBN: 1619305178
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The world owes a lot to the unsung heroes of innovation, names that many people don’t know, though we use their inventions and improvements on a daily basis. These are people who turned their ideas into ways to make the world a better place through advances in health, technology, food science, and discovery! In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the products, processes, and improvements people have made to create the reality in which we live. For example, in 1938, Ruth Wakefield got the idea to add bits of chocolate to her cookies and invented Toll House chocolate chip cookies. Innovators also tackle many serious problems, such as Virginia Apgar who designed a test for newborns to determine how healthy they were. The Apgar test is still being used in hospitals today. And in 2012, at the age of just 15, Jack Andraka developed a speedy and cheap method to detect pancreatic cancer early, which has the potential to save thousands of people from several deadly cancers. Being innovative means thinking creatively and critically to solve problems and find improvements. People of any age can be innovators—all it takes is an open mind, curiosity, and a desire to come up with ideas! Hands-on activities provide practical applications for learning the engineering design process and include learning how to send messages in Morse Code, creating a homemade version of Silly Putty, and figuring out how to make a solar-powered oven. Innovators incorporates a digital learning experience by providing links to primary sources, videos, and relevant websites for deeper, independent learning and inspiration.
Bioengineer
Author: Susan H. Gray
Publisher: Cherry Lake
ISBN: 1610800389
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Bioengineers combine science and engineering to create solutions for many kinds of problems. Find out more about what it takes to succeed as a bioengineer.
Publisher: Cherry Lake
ISBN: 1610800389
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Bioengineers combine science and engineering to create solutions for many kinds of problems. Find out more about what it takes to succeed as a bioengineer.
The Story of Inventions
Author: Anna Claybourne
Publisher: Usborne Books
ISBN: 9780746070093
Category : Inventions
Languages : en
Pages : 96
Book Description
Explains how, when and why the ingenious inventions which surround us were created, from simple spectacles to complex computers. Covers such diverse subjects as toilets, bread, Braille, parachutes and jeans, alongside more traditional 'inventions' such as aeroplanes, microwaves and computers. The development of each invention is thoroughly detailed over each double page, showing not only how and why the invention was created, but how they have been influenced by other discoveries over the ages. Humorously illustrated by Adam Larkum. Contains a full glossary of technical terms and internet-links to encourage further learning.
Publisher: Usborne Books
ISBN: 9780746070093
Category : Inventions
Languages : en
Pages : 96
Book Description
Explains how, when and why the ingenious inventions which surround us were created, from simple spectacles to complex computers. Covers such diverse subjects as toilets, bread, Braille, parachutes and jeans, alongside more traditional 'inventions' such as aeroplanes, microwaves and computers. The development of each invention is thoroughly detailed over each double page, showing not only how and why the invention was created, but how they have been influenced by other discoveries over the ages. Humorously illustrated by Adam Larkum. Contains a full glossary of technical terms and internet-links to encourage further learning.
3-D Engineering
Author: Vicki May
Publisher: Nomad Press
ISBN: 1619303124
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.
Publisher: Nomad Press
ISBN: 1619303124
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.
The Crayon Man
Author: Natascha Biebow
Publisher: Clarion Books
ISBN: 132886684X
Category : Juvenile Nonfiction
Languages : en
Pages : 45
Book Description
Celebrating the inventor of the Crayola crayon This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons Quit and Balloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR
Publisher: Clarion Books
ISBN: 132886684X
Category : Juvenile Nonfiction
Languages : en
Pages : 45
Book Description
Celebrating the inventor of the Crayola crayon This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons Quit and Balloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR
Maths Scribble Book
Author: Alice James
Publisher:
ISBN: 9781474959940
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Think like a mathematician in this activity book full of puzzles, clever codes and neat patterns. Scribble your way through this jam-packed activity book, from inventing your own currency to designing symmetrical shapes and creating maths magic tricks. Includes links to websites with even more maths facts and activities.
Publisher:
ISBN: 9781474959940
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Think like a mathematician in this activity book full of puzzles, clever codes and neat patterns. Scribble your way through this jam-packed activity book, from inventing your own currency to designing symmetrical shapes and creating maths magic tricks. Includes links to websites with even more maths facts and activities.
This Book Thinks You're a Scientist
Author: London Science Museum
Publisher: National Geographic Books
ISBN: 0500650810
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Hands-on science for children who love to investigate, experiment, and explore This Book Thinks You’re a Scientist, developed by the Science Museum, London, as a complement to their new interactive gallery for children, explores seven key scientific areas: force and motion, electricity and magnetism, earth and space, light, matter, sound, and mathematics. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. Bend water with static power. Pack a suitcase for a trip to space. Design a new musical instrument. At the end of the book, there is a section for children to record their own guided independent investigations, including surveys and space to log the results of their experiments. Hand-drawn illustrations and a collage-style photographs encourage creativity and help children to think like a scientist by noticing details, questioning everything, and dreaming up new ideas.
Publisher: National Geographic Books
ISBN: 0500650810
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Hands-on science for children who love to investigate, experiment, and explore This Book Thinks You’re a Scientist, developed by the Science Museum, London, as a complement to their new interactive gallery for children, explores seven key scientific areas: force and motion, electricity and magnetism, earth and space, light, matter, sound, and mathematics. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. Bend water with static power. Pack a suitcase for a trip to space. Design a new musical instrument. At the end of the book, there is a section for children to record their own guided independent investigations, including surveys and space to log the results of their experiments. Hand-drawn illustrations and a collage-style photographs encourage creativity and help children to think like a scientist by noticing details, questioning everything, and dreaming up new ideas.