Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Get Book Here

Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Get Book Here

Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Getting Started with littleBits

Getting Started with littleBits PDF Author: Ayah Bdeir
Publisher: Maker Media, Inc.
ISBN: 1457186667
Category : Technology & Engineering
Languages : en
Pages : 159

Get Book Here

Book Description
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.

Invent to Learn

Invent to Learn PDF Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324

Get Book Here

Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Little Bets

Little Bets PDF Author: Peter Sims
Publisher: Simon and Schuster
ISBN: 1439170444
Category : Business & Economics
Languages : en
Pages : 226

Get Book Here

Book Description
“An enthusiastic, example-rich argument for innovating in a particular way—by deliberately experimenting and taking small exploratory steps in novel directions. Light, bright, and packed with tidy anecdotes” (The Wall Street Journal). What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, and the story developers at Pixar films all have in common? Bestselling author Peter Sims found that rather than start with a big idea or plan a whole project in advance, they make a methodical series of little bets, learning critical information from lots of little failures and from small but significant wins. Reporting on a fascinating range of research, from the psychology of creative blocks to the influential field of design thinking, Sims offers engaging and illuminating accounts of breakthrough innovators at work, and a whole new way of thinking about how to navigate uncertain situations and unleash our untapped creative powers.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn PDF Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304

Get Book Here

Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

From Video Games to Real Life

From Video Games to Real Life PDF Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129

Get Book Here

Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

Hedy Lamarr's Double Life

Hedy Lamarr's Double Life PDF Author: Laurie Wallmark
Publisher: Union Square & Co.
ISBN: 1454941405
Category : Juvenile Nonfiction
Languages : en
Pages : 47

Get Book Here

Book Description
“Revelatory to young audiences in more ways than one.” —Kirkus “Many STEM-for-girls biographies fan excitement over women’s achievements, but this title actually brings the central scientific concept within middle-grade reach.” —The Bulletin of the Center for Children’s Books Movie star by day, ace inventor at night: learn about the hidden life of actress Hedy Lamarr! To her adoring public, Hedy Lamarr was a glamorous movie star, widely considered the most beautiful woman in the world. But in private, she was something more: a brilliant inventor. And for many years only her closest friends knew her secret. Now Laurie Wallmark and Katy Wu, who collaborated on Sterling’s critically acclaimed picture-book biography Grace Hopper: Queen of Computer Code, tell the inspiring story of how, during World War Two, Lamarr developed a groundbreaking communications system that still remains essential to the security of today’s technology.

Institutional Literacies

Institutional Literacies PDF Author: Stuart A. Selber
Publisher: University of Chicago Press
ISBN: 022669934X
Category : Education
Languages : en
Pages : 281

Get Book Here

Book Description
Information technologies have become an integral part of writing and communication courses, shaping the ways students and teachers think about and do their work. But, too often, teachers and other educational stakeholders take a passive or simply reactive role in institutional approaches to technologies, and this means they are missing out on the chance to make positive changes in their departments and on campus. Institutional Literacies argues that writing and communication teachers and program directors should collaborate more closely and engage more deeply with IT staff as technology projects are planned, implemented, and expanded. Teachers need to both analyze how their institutions approach information technologies and intervene in productive ways as active university citizens with relevant expertise. To help them do so, the book offers a three-part heuristic, reflecting the reality that academic IT units are complex and multilayered, with historical, spatial, and textual dimensions. It discusses six ways teachers can intervene in the academic IT work of their own institutions: maintaining awareness, using systems and services, mediating for audiences, participating as user advocates, working as designers, and partnering as researchers. With these strategies in hand, educators can be proactive in helping institutional IT approaches align with the professional values and practices of writing and communication programs.

Happy Birthday, Madame Chapeau

Happy Birthday, Madame Chapeau PDF Author: Andrea Beaty
Publisher: ABRAMS
ISBN: 1613126816
Category : Juvenile Fiction
Languages : en
Pages : 40

Get Book Here

Book Description
“An eminently stylish tale” from the creators of Ada Twist, Scientist, the #1 New York Times bestseller that’s now a Netflix series (Publishers Weekly). In a three-story house with a shop down below, lived the world’s finest hat maker, Madame Chapeau. Like the Lady herself, all her hats were refined. Brilliantly singular. One of a kind. So begins the tale of a lonely hat maker who matches customers to the perfect hat but lacks her own perfect match in life. Once a year, on her birthday, Madame Chapeau ventures out in her favorite bonnet to dinner. This time, a crow snatches her hat and flies away. Mon dieu! As she chases the crow through the streets of Paris, a baker, a policeman, a cowboy, and others offer her their own hats to wear. None of them are quite right, though, until one special little girl offers her a hat “knitted with love and [her] best birthday wish.” From the bestselling team behind Iggy Peck, Architect and Rosie Revere, Engineer comes this delightful and very stylish story about love, community, and friendship, with some fancy hats thrown in for good measure. “Beaty carries the bounces and lilts to the very last page. Roberts’ colorful, exaggerated hats (many of which are modeled on real designs) whimsically adorn the multicultural Parisian public . . . The underlying suggestion that no one is as alone as they believe is lovely enough, but the fun of reading this aloud elevates it even more.” —Kirkus Reviews

School Library Makerspaces in Action

School Library Makerspaces in Action PDF Author: Heather Moorefield-Lang
Publisher: Bloomsbury Publishing USA
ISBN: 1440856974
Category : Language Arts & Disciplines
Languages : en
Pages : 161

Get Book Here

Book Description
Maker learning spaces in schools and public libraries are made real through the narratives of professional librarians around the world, comprising the collaborative activities, experiences, and perspectives of librarians as they have implemented makerspaces for students of all ages. School Library Makerspaces in Action is for any librarian looking for inspiration for their own makerspaces, hackerspaces, fablabs, or DIY locations and how to use these spaces in libraries and educational settings. Contributions from authors around the world address the needs of most all readers, including how to provide the staff training necessary for a successful makerspace. Each chapter is written from an author's personal experience, and with only a little fine-tuning and imagination, many of these ideas can be used throughout all levels, disciplines, and subjects in K–12 education and carry over into higher education. The successes and optimism shared in this collection will inspire librarians and educators to think positively about how to implement maker learning locations, train staff, and use makerspaces in their libraries and classrooms to promote and share new ideas.