Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Get Book Here

Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Getting Started with littleBits

Getting Started with littleBits PDF Author: Ayah Bdeir
Publisher: Maker Media, Inc.
ISBN: 1457186667
Category : Technology & Engineering
Languages : en
Pages : 159

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Book Description
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.

Make: Getting Started with LittleBits

Make: Getting Started with LittleBits PDF Author: Ayah Bdeir
Publisher: Make Books
ISBN: 9781457186707
Category : Technology & Engineering
Languages : en
Pages : 190

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Book Description
"Learning and inventing with modular electronics"--Cover.

Make: Getting Started with LittleBits

Make: Getting Started with LittleBits PDF Author: Ayah Bdeir
Publisher:
ISBN:
Category : Arduino (Programmable controller)
Languages : en
Pages :

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Book Description


Little Bets

Little Bets PDF Author: Peter Sims
Publisher: Simon and Schuster
ISBN: 1439170444
Category : Business & Economics
Languages : en
Pages : 226

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Book Description
“An enthusiastic, example-rich argument for innovating in a particular way—by deliberately experimenting and taking small exploratory steps in novel directions. Light, bright, and packed with tidy anecdotes” (The Wall Street Journal). What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, and the story developers at Pixar films all have in common? Bestselling author Peter Sims found that rather than start with a big idea or plan a whole project in advance, they make a methodical series of little bets, learning critical information from lots of little failures and from small but significant wins. Reporting on a fascinating range of research, from the psychology of creative blocks to the influential field of design thinking, Sims offers engaging and illuminating accounts of breakthrough innovators at work, and a whole new way of thinking about how to navigate uncertain situations and unleash our untapped creative powers.

Invent to Learn

Invent to Learn PDF Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554380
Category : Education
Languages : en
Pages : 324

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Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn PDF Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304

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Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Littlebits

Littlebits PDF Author: Amber Lovett
Publisher: 21st Century Skills Innovation
ISBN: 9781634714310
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.-- Provided by publisher.

God's Little Instruction Book for Kids

God's Little Instruction Book for Kids PDF Author: Honor Books
Publisher: Honor Books
ISBN: 9781562923457
Category : Juvenile Nonfiction
Languages : en
Pages : 116

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Book Description
Growing strong on the "Inside" is as important as growing strong on the "Outside"!Based upon the #1 best-selling original, God's Little Instruction Book, God's Little Instruction Book for Kids is a delightful and fun book containing easy-to-read quotes and life-shaping Bible verses. Lovable characters and appealing art illustrate the pages for young readers, and parents, to enjoy.God has lots of good ideas on how we are to live, how we are to love and how we are to give.This little book will help you grow and know if you follow what it says and live it day by day.

From Video Games to Real Life

From Video Games to Real Life PDF Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129

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Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.