241 Real-World Brain Teasers.

241 Real-World Brain Teasers. PDF Author: Invent and Discover
Publisher: Invent and Discover
ISBN:
Category : Games & Activities
Languages : en
Pages : 224

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Book Description
Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history! Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking? Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental? This book aims to change the game. The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution. Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity. In this book, you will find: + 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more. + All problems have additional hints, which make it much easier to brainstorm. + Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge. + Chapters are arranged by difficulty and subject, so you have complete control over how you play. + An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure. + All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team. + See inside for a link to download your FREE Bonus eBooks. Sharpen your logic, improve your analytical abilities, enhance your creativity, and develop your lateral thinking skills, all while having fun and learning more about the world around you.

241 Real-World Brain Teasers.

241 Real-World Brain Teasers. PDF Author: Invent and Discover
Publisher: Invent and Discover
ISBN:
Category : Games & Activities
Languages : en
Pages : 224

Get Book Here

Book Description
Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history! Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking? Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental? This book aims to change the game. The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution. Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity. In this book, you will find: + 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more. + All problems have additional hints, which make it much easier to brainstorm. + Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge. + Chapters are arranged by difficulty and subject, so you have complete control over how you play. + An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure. + All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team. + See inside for a link to download your FREE Bonus eBooks. Sharpen your logic, improve your analytical abilities, enhance your creativity, and develop your lateral thinking skills, all while having fun and learning more about the world around you.

The Crayon Man

The Crayon Man PDF Author: Natascha Biebow
Publisher: Clarion Books
ISBN: 132886684X
Category : Juvenile Nonfiction
Languages : en
Pages : 45

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Book Description
Celebrating the inventor of the Crayola crayon This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons Quit and Balloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR

Design for the Real World

Design for the Real World PDF Author: Victor J. Papanek
Publisher: Academy Chicago Publishers, Limited
ISBN:
Category : Design
Languages : en
Pages : 426

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Book Description
Design for the Real World has, since its first appearance twenty-five years ago, become a classic. Translated into twenty-three languages, it is one of the world's most widely read books on design. In this edition, Victor Papanek examines the attempts by designers to combat the tawdry, the unsafe, the frivolous, the useless product, once again providing a blueprint for sensible, responsible design in this world which is deficient in resources and energy.

Great Inventions that Changed the World

Great Inventions that Changed the World PDF Author: James Wei
Publisher: John Wiley & Sons
ISBN: 1118342739
Category : Technology & Engineering
Languages : en
Pages : 370

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Book Description
GREAT INVENTIONS THAT CHANGED THE WORLD Discover the inventions that have made our world what it is today A great invention opens the door to a new era in human history. The stone axe, for example, invented some 2 million years ago in East Africa, enabled us to enter the human path of endless improvements through inventions. The taming of fire enabled us to cook food as well as leave the warmth of Africa and move to the frigid lands of the North. From the stone axe to the computer and the Internet, this book provides a fascinating tour of the most important inventions and inventors throughout history. You’ll discover the landmark achievements and the men and women that made the world what it is today. Great Inventions That Changed the World is written by Professor James Wei, a renowned educator and engineer who holds several patents for his own inventions. Following an introductory chapter examining the role of inventors and inventions in fueling innovation and global advancement, the book is organized to show how inventions are spurred by human needs and desires, including: Work Food, clothing, and housing Health and reproduction Security Transportation Information The good life As you progress through the book, you’ll not only learn about inventions and inventors, but also the impact they have had on our lives and the society and environment in which we live today. Inventions solve problems, but as this book so expertly demonstrates, they can also directly or indirectly create new problems as well, from pollution to global warming to bioterrorism. By enabling us to understand the impact of inventions throughout history, this book can help guide the next generation of citizens, decision makers, and inventors.

Inventing Iron Man

Inventing Iron Man PDF Author: E. Paul Zehr
Publisher: JHU Press
ISBN: 1421402262
Category : Comics & Graphic Novels
Languages : en
Pages : 225

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Book Description
"E. Paul Zehr physically deconstructs Iron Man to find out how we could use modern-day technology to create a suit of armor similar to the one Stark made"--Jacket.

Hammīra

Hammīra PDF Author: Aditya Malik
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110662795
Category : History
Languages : en
Pages : 232

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Book Description
This book is about the legendary Rajput chieftain Hammira Chauhan, the king of the impregnable fortress of Ranthambore in southern Rajasthan who died in 1301 CE after a monumental battle against Alauddin Khalji, the sultan of Delhi. This singular event reverberates through time to the point of creating a historical and cultural region that crystallizes through copious texts composed in different genres and languages (Persian, Sanskrit, Hindi, Rajasthani, English) in shifting religious and political contexts, medieval as well as modern. The main poetical-historical work composed in Sanskrit, the Hammira-Mahakavya (‘great poem’) by the Jaina poet Nayachandra Suri (15th century), is propelled by a dream in which the dead king urges the poet to write about his deeds. Can history with its preoccupation for the factual, begin in a dream? What does it mean to think about history and time via the imagination? Is time, whether past, present or future linked to imagination? Do imagination, time, and history arise together? What are the implications of thinking of history as something that appears in our experience? What does it mean to write a history as a historical being in whom diverse temporalities intertwine in the here and now?

Re/Invention

Re/Invention PDF Author: Patricia Leavy
Publisher: Guilford Publications
ISBN: 1462547680
Category : Education
Languages : en
Pages : 242

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Book Description
From Patricia Leavy, a leader in arts-based research, this is the first comprehensive guide to what social fiction is and how to write it. In an engaging, personal tone, Leavy explores the unique contribution that creative writing--such as novels, series, and short stories--can make to addressing qualitative research questions. In-depth discussions of narrative models (such as the three-act structure) and elements (such as plot, metaphor, dialogue) are accompanied by excerpts from Leavy's published fiction, reflections on the writing process, and technical suggestions. The book offers evaluation criteria for social fiction as well as practical publishing advice. Instructive features include "tip bubbles" with additional writing hints, end-of-chapter "Skill-Building" and "Rethink Your Research" exercises, and an appendix with suggested readings.

Object Design

Object Design PDF Author: Rebecca Wirfs-Brock
Publisher: Addison-Wesley Professional
ISBN: 9780201379433
Category : Computers
Languages : en
Pages : 420

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Book Description
Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.

Biotechnology Law and Policy

Biotechnology Law and Policy PDF Author: Alessandro Stasi
Publisher: Springer Nature
ISBN: 981992135X
Category : Law
Languages : en
Pages : 155

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Book Description
This book covers an extensive range of issues raised by biotechnological advancements from a regulatory perspective. Written in a clear and readable style, its main objective is to give readers an idea of the relationship between biotechnology and law. Biotechnology advancements and their ethical, moral, economic, and social implications in different fields and the consequential normative demands on the law are crucial to this book. The chapters cover a multitude of themes and some of the most important legal issues arising in relation to biotechnology, including the historical development of a legal framework sufficient to protect public safety, the current biotechnology regulatory system, and the rules directing the primary agencies that regulate the products of biotechnology, namely the US Food and Drug Administration, the US Department of Agriculture, and the US Environmental Protection Agency, patents and IP rights in biotechnology, the regulation of human genome editing and its impact on health research, law and emerging genome editing technologies from recombinant DNA to CRISPR/Cas9, the development of legal principles to protect property rights in the human body and allow the efficient use of human tissue, organs, DNA, and cell-lines in medical research, and legal issues arising from the use of genetic engineered plants and animals. Presenting arguments that have been drawn from careful examination of various international documents and decisions made by legal institutions and judicial bodies, this book would be a valuable read for practitioners as well as academics of biotechnology law.

Inventing For Dummies

Inventing For Dummies PDF Author: Pamela Riddle Bird
Publisher: John Wiley & Sons
ISBN: 1118053354
Category : Business & Economics
Languages : en
Pages : 384

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Book Description
Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company