Author:
Publisher: Marvel
ISBN: 9780785190578
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Published in the 1970s, set in the 1940s, the Invaders was Marvel's best and brightest retro revival of the Golden Age heroes of World War II...and now, the series is collected across two massive volumes! Captain America, the Human Torch and the Sub-Mariner, plus scrappy sidekicks Bucky and Toro first banded together when the United States entered WWII! Now, relive the heroes' untold tales as they face the evil Axis powers; fall under the Red Skull's spell; and battle U-Man, Baron Blood, Master Man, Warrior Woman, the three-in-one Agent Axis and more! COLLECTING: GIANT-SIZE INVADERS 1; INVADERS 1-22, ANNUAL 1; MARVEL PREMIERE 29-30; AVENGERS 71
Invaders Classic
Author:
Publisher: Marvel
ISBN: 9780785190578
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Published in the 1970s, set in the 1940s, the Invaders was Marvel's best and brightest retro revival of the Golden Age heroes of World War II...and now, the series is collected across two massive volumes! Captain America, the Human Torch and the Sub-Mariner, plus scrappy sidekicks Bucky and Toro first banded together when the United States entered WWII! Now, relive the heroes' untold tales as they face the evil Axis powers; fall under the Red Skull's spell; and battle U-Man, Baron Blood, Master Man, Warrior Woman, the three-in-one Agent Axis and more! COLLECTING: GIANT-SIZE INVADERS 1; INVADERS 1-22, ANNUAL 1; MARVEL PREMIERE 29-30; AVENGERS 71
Publisher: Marvel
ISBN: 9780785190578
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Published in the 1970s, set in the 1940s, the Invaders was Marvel's best and brightest retro revival of the Golden Age heroes of World War II...and now, the series is collected across two massive volumes! Captain America, the Human Torch and the Sub-Mariner, plus scrappy sidekicks Bucky and Toro first banded together when the United States entered WWII! Now, relive the heroes' untold tales as they face the evil Axis powers; fall under the Red Skull's spell; and battle U-Man, Baron Blood, Master Man, Warrior Woman, the three-in-one Agent Axis and more! COLLECTING: GIANT-SIZE INVADERS 1; INVADERS 1-22, ANNUAL 1; MARVEL PREMIERE 29-30; AVENGERS 71
S.H.I.E.L.D. by Jim Steranko
Author:
Publisher: Marvel
ISBN: 9780785185369
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Rarely before and rarely since has comics seen a talent as innovative as Jim Steranko. Blending together influences from Pop Art to Salvador Dali and Will Eisner to Wally Wood, Steranko's boundary-breaking style is an incomparable visual language that continues influence and inspire storytellers decades later. Now, for the first time ever, Marvel is proud to offer the complete Steranko Nick Fury, Agent of S.H.I.E.L.D. in one volume! COLLECTING: STRAN GE TALES (1951) 151-168 & NICK FURY, AGENT OF S.H.I.E.L.D. (1968) 1-3, 5
Publisher: Marvel
ISBN: 9780785185369
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Rarely before and rarely since has comics seen a talent as innovative as Jim Steranko. Blending together influences from Pop Art to Salvador Dali and Will Eisner to Wally Wood, Steranko's boundary-breaking style is an incomparable visual language that continues influence and inspire storytellers decades later. Now, for the first time ever, Marvel is proud to offer the complete Steranko Nick Fury, Agent of S.H.I.E.L.D. in one volume! COLLECTING: STRAN GE TALES (1951) 151-168 & NICK FURY, AGENT OF S.H.I.E.L.D. (1968) 1-3, 5
Invaders Now
Author: Christos Gage
Publisher:
ISBN: 9781846534799
Category : Graphic novels
Languages : en
Pages : 0
Book Description
The greatest superheroes of WWII blaze into action, this time in the modern world! For the first time in decades, the original Invaders are alive and active at the same time. But what mysterious force has drawn them all together - and how does it relate to the darkest moment in Invaders history, an event so horrifying it threatens all life on Earth today? Featuring Captain America, The Sub-Mariner, The Human Torch, The Golden Age Vision, Spitfire, Union Jack and Steve Rogers.
Publisher:
ISBN: 9781846534799
Category : Graphic novels
Languages : en
Pages : 0
Book Description
The greatest superheroes of WWII blaze into action, this time in the modern world! For the first time in decades, the original Invaders are alive and active at the same time. But what mysterious force has drawn them all together - and how does it relate to the darkest moment in Invaders history, an event so horrifying it threatens all life on Earth today? Featuring Captain America, The Sub-Mariner, The Human Torch, The Golden Age Vision, Spitfire, Union Jack and Steve Rogers.
Author:
Publisher: Marvel Entertainment
ISBN: 1302471104
Category : Comics & Graphic Novels
Languages : en
Pages : 515
Book Description
Publisher: Marvel Entertainment
ISBN: 1302471104
Category : Comics & Graphic Novels
Languages : en
Pages : 515
Book Description
The Invaders
Author: Karolina Waclawiak
Publisher: Simon and Schuster
ISBN: 1941393918
Category : Fiction
Languages : en
Pages : 212
Book Description
Over the course of a summer in a wealthy Connecticut community, a forty-something woman and her college-age stepson’s lives fall apart in a series of violent shocks. Cheryl has never been the right kind of country-club wife. She's always felt like an outsider, and now, in her mid-forties—facing the harsh realities of aging while her marriage disintegrates and her troubled stepson, Teddy, is kicked out of college—she feels cast adrift by the sparkling seaside community of Little Neck Cove, Connecticut. So when Teddy shows up at home just as a storm brewing off the coast threatens to destroy the precarious safe haven of the cove, she joins him in an epic downward spiral. The Invaders, a searing follow-up to Karolina Waclawiak’s critically acclaimed debut novel, How to Get Into the Twin Palms, casts a harsh light on the glossy sheen of even the most “perfect” lives in America's exclusive beach communities. With sharp wit and dark humor, The Invaders exposes the lies and insecurities that run like faultlines through our culture, threatening to pitch bored housewives, pill-popping children, and suspicious neighbors headlong into the suburban abyss.
Publisher: Simon and Schuster
ISBN: 1941393918
Category : Fiction
Languages : en
Pages : 212
Book Description
Over the course of a summer in a wealthy Connecticut community, a forty-something woman and her college-age stepson’s lives fall apart in a series of violent shocks. Cheryl has never been the right kind of country-club wife. She's always felt like an outsider, and now, in her mid-forties—facing the harsh realities of aging while her marriage disintegrates and her troubled stepson, Teddy, is kicked out of college—she feels cast adrift by the sparkling seaside community of Little Neck Cove, Connecticut. So when Teddy shows up at home just as a storm brewing off the coast threatens to destroy the precarious safe haven of the cove, she joins him in an epic downward spiral. The Invaders, a searing follow-up to Karolina Waclawiak’s critically acclaimed debut novel, How to Get Into the Twin Palms, casts a harsh light on the glossy sheen of even the most “perfect” lives in America's exclusive beach communities. With sharp wit and dark humor, The Invaders exposes the lies and insecurities that run like faultlines through our culture, threatening to pitch bored housewives, pill-popping children, and suspicious neighbors headlong into the suburban abyss.
Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Invasion of the Space Invaders
Author: Martin Amis
Publisher: Jonathan Cape
ISBN: 9781787331198
Category :
Languages : en
Pages : 128
Book Description
Publisher: Jonathan Cape
ISBN: 9781787331198
Category :
Languages : en
Pages : 128
Book Description
Classic Game Programming on the NES
Author: Tony Cruise
Publisher: Simon and Schuster
ISBN: 1638355509
Category : Computers
Languages : en
Pages : 318
Book Description
Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?
Publisher: Simon and Schuster
ISBN: 1638355509
Category : Computers
Languages : en
Pages : 318
Book Description
Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?
DEEP, DARK & UNSETTLING: 100+ Gothic Classics in One Edition
Author: Charles Dickens
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 16527
Book Description
Who doesn't love a bit of surprise, danger, eerie atmosphere, and just the right hint of romance! So, here's presenting to you our best ever gothic collection, with all the well known classics, all the hidden gems, and lots of surprises for all the fans of chills, darkness and mystery out there. Also, our biggest-ever collection is meticulously edited and formatted for your eReader with a functional and detailed table of contents: The Adventures of Ferdinand Count Fathom The Castle of Otranto The Old English Baron Vathek The Ghost-Seer The Castle of Wolfenbach Caleb Williams The Mysteries of Udolpho The Italian A Sicilian Romance The Romance of the Forest The Monk The Orphan of the Rhine The Rime of the Ancient Mariner Christabel Zastrozzi St. Irvyne Manfred Northanger Abbey Frankenstein... Isabella, or the Pot of Basil La Belle Dame Sans Merci The Raven The Tell-Tale Heart The Fall of the House of Usher The Cask of Amontillado... The Vampyre... The Private Memoirs and Confessions of a Justified Sinner Porphyria's Lover St, John's Eve The Viy... Jane Eyre Wuthering Heights Sweeney Todd, the Demon Barber of Fleet Street The House of the Seven Gables... The Woman in White Goblin Market The Headless Horseman Strange Case of Dr Jekyll and Mr Hyde Carmilla Uncle Silas The Man-Wolf The Great Amherst Mystery The Hound of the Baskervilles... The Picture of Dorian Gray The Horla The Forsaken Inn The Yellow Wallpaper The Island of Doctor Moreau The Invisible Man The Beetle The Turn of the Screw... Dracula... The Necromancers The House on the Borderland The Phantom of the Opera... Wolverden Tower...
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 16527
Book Description
Who doesn't love a bit of surprise, danger, eerie atmosphere, and just the right hint of romance! So, here's presenting to you our best ever gothic collection, with all the well known classics, all the hidden gems, and lots of surprises for all the fans of chills, darkness and mystery out there. Also, our biggest-ever collection is meticulously edited and formatted for your eReader with a functional and detailed table of contents: The Adventures of Ferdinand Count Fathom The Castle of Otranto The Old English Baron Vathek The Ghost-Seer The Castle of Wolfenbach Caleb Williams The Mysteries of Udolpho The Italian A Sicilian Romance The Romance of the Forest The Monk The Orphan of the Rhine The Rime of the Ancient Mariner Christabel Zastrozzi St. Irvyne Manfred Northanger Abbey Frankenstein... Isabella, or the Pot of Basil La Belle Dame Sans Merci The Raven The Tell-Tale Heart The Fall of the House of Usher The Cask of Amontillado... The Vampyre... The Private Memoirs and Confessions of a Justified Sinner Porphyria's Lover St, John's Eve The Viy... Jane Eyre Wuthering Heights Sweeney Todd, the Demon Barber of Fleet Street The House of the Seven Gables... The Woman in White Goblin Market The Headless Horseman Strange Case of Dr Jekyll and Mr Hyde Carmilla Uncle Silas The Man-Wolf The Great Amherst Mystery The Hound of the Baskervilles... The Picture of Dorian Gray The Horla The Forsaken Inn The Yellow Wallpaper The Island of Doctor Moreau The Invisible Man The Beetle The Turn of the Screw... Dracula... The Necromancers The House on the Borderland The Phantom of the Opera... Wolverden Tower...
What If Classic – The Complete Collection Vol. 1
Author: Roy Thomas
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 429
Book Description
Titanic tales of triumph and tragedy in the mighty Marvel tradition — with a twist! Overseen by the Watcher, the most offbeat series of all revisited major Marvel moments, asking the tantalizing question: what if? Imagine that a young Spider-Man joined the Fantastic Four! Consider the Hulk with Bruce Banner’s brain! Envision a world where the Avengers never existed — or one where they assembled in the 1950s! How about the FF with different powers? Daredevil’s secret exposed? Cap and Bucky surviving World War II? The first time Jane Foster wielded the hammer of Thor, a different Hulk or multiple Spider-People? Some of the ideas that shook Marvel’s foundations began in the realm of remote possibility! But can even Uatu believe his eyes when Jack Kirby reimagines himself and his fellow Bullpen legends as the Fantastic Four?
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 429
Book Description
Titanic tales of triumph and tragedy in the mighty Marvel tradition — with a twist! Overseen by the Watcher, the most offbeat series of all revisited major Marvel moments, asking the tantalizing question: what if? Imagine that a young Spider-Man joined the Fantastic Four! Consider the Hulk with Bruce Banner’s brain! Envision a world where the Avengers never existed — or one where they assembled in the 1950s! How about the FF with different powers? Daredevil’s secret exposed? Cap and Bucky surviving World War II? The first time Jane Foster wielded the hammer of Thor, a different Hulk or multiple Spider-People? Some of the ideas that shook Marvel’s foundations began in the realm of remote possibility! But can even Uatu believe his eyes when Jack Kirby reimagines himself and his fellow Bullpen legends as the Fantastic Four?