Author: Christopher John Fox
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 760
Book Description
The focus of Introduction to Software Engineering Design is the processes, principles and practices used to design software products. KEY TOPICS: The discipline of design, generic design processes, and managing design are introduced in Part I. Part II covers software product design, use case modeling, and user interface design. Part III of the book is its core and covers enginnering data anyalysis, including conceptual modeling, and both architectural and detailed engineering design. MARKET: This book is for anyone interested in learning software design.
Introduction to Software Engineering Design
Author: Christopher John Fox
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 760
Book Description
The focus of Introduction to Software Engineering Design is the processes, principles and practices used to design software products. KEY TOPICS: The discipline of design, generic design processes, and managing design are introduced in Part I. Part II covers software product design, use case modeling, and user interface design. Part III of the book is its core and covers enginnering data anyalysis, including conceptual modeling, and both architectural and detailed engineering design. MARKET: This book is for anyone interested in learning software design.
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 760
Book Description
The focus of Introduction to Software Engineering Design is the processes, principles and practices used to design software products. KEY TOPICS: The discipline of design, generic design processes, and managing design are introduced in Part I. Part II covers software product design, use case modeling, and user interface design. Part III of the book is its core and covers enginnering data anyalysis, including conceptual modeling, and both architectural and detailed engineering design. MARKET: This book is for anyone interested in learning software design.
Introduction to Software Engineering
Author: Ronald J. Leach
Publisher: CRC Press
ISBN: 1498705316
Category : Computers
Languages : en
Pages : 512
Book Description
Practical Guidance on the Efficient Development of High-Quality Software Introduction to Software Engineering, Second Edition equips students with the fundamentals to prepare them for satisfying careers as software engineers regardless of future changes in the field, even if the changes are unpredictable or disruptive in nature. Retaining the same organization as its predecessor, this second edition adds considerable material on open source and agile development models. The text helps students understand software development techniques and processes at a reasonably sophisticated level. Students acquire practical experience through team software projects. Throughout much of the book, a relatively large project is used to teach about the requirements, design, and coding of software. In addition, a continuing case study of an agile software development project offers a complete picture of how a successful agile project can work. The book covers each major phase of the software development life cycle, from developing software requirements to software maintenance. It also discusses project management and explains how to read software engineering literature. Three appendices describe software patents, command-line arguments, and flowcharts.
Publisher: CRC Press
ISBN: 1498705316
Category : Computers
Languages : en
Pages : 512
Book Description
Practical Guidance on the Efficient Development of High-Quality Software Introduction to Software Engineering, Second Edition equips students with the fundamentals to prepare them for satisfying careers as software engineers regardless of future changes in the field, even if the changes are unpredictable or disruptive in nature. Retaining the same organization as its predecessor, this second edition adds considerable material on open source and agile development models. The text helps students understand software development techniques and processes at a reasonably sophisticated level. Students acquire practical experience through team software projects. Throughout much of the book, a relatively large project is used to teach about the requirements, design, and coding of software. In addition, a continuing case study of an agile software development project offers a complete picture of how a successful agile project can work. The book covers each major phase of the software development life cycle, from developing software requirements to software maintenance. It also discusses project management and explains how to read software engineering literature. Three appendices describe software patents, command-line arguments, and flowcharts.
A Philosophy of Software Design
Author: John K. Ousterhout
Publisher:
ISBN: 9781732102217
Category : Computer programs
Languages : en
Pages : 0
Book Description
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
Publisher:
ISBN: 9781732102217
Category : Computer programs
Languages : en
Pages : 0
Book Description
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
A Concise Introduction to Software Engineering
Author: Pankaj Jalote
Publisher: Springer Science & Business Media
ISBN: 1848003021
Category : Computers
Languages : en
Pages : 280
Book Description
An introductory course on Software Engineering remains one of the hardest subjects to teach largely because of the wide range of topics the area enc- passes. I have believed for some time that we often tend to teach too many concepts and topics in an introductory course resulting in shallow knowledge and little insight on application of these concepts. And Software Engineering is ?nally about application of concepts to e?ciently engineer good software solutions. Goals I believe that an introductory course on Software Engineering should focus on imparting to students the knowledge and skills that are needed to successfully execute a commercial project of a few person-months e?ort while employing proper practices and techniques. It is worth pointing out that a vast majority of the projects executed in the industry today fall in this scope—executed by a small team over a few months. I also believe that by carefully selecting the concepts and topics, we can, in the course of a semester, achieve this. This is the motivation of this book. The goal of this book is to introduce to the students a limited number of concepts and practices which will achieve the following two objectives: – Teach the student the skills needed to execute a smallish commercial project.
Publisher: Springer Science & Business Media
ISBN: 1848003021
Category : Computers
Languages : en
Pages : 280
Book Description
An introductory course on Software Engineering remains one of the hardest subjects to teach largely because of the wide range of topics the area enc- passes. I have believed for some time that we often tend to teach too many concepts and topics in an introductory course resulting in shallow knowledge and little insight on application of these concepts. And Software Engineering is ?nally about application of concepts to e?ciently engineer good software solutions. Goals I believe that an introductory course on Software Engineering should focus on imparting to students the knowledge and skills that are needed to successfully execute a commercial project of a few person-months e?ort while employing proper practices and techniques. It is worth pointing out that a vast majority of the projects executed in the industry today fall in this scope—executed by a small team over a few months. I also believe that by carefully selecting the concepts and topics, we can, in the course of a semester, achieve this. This is the motivation of this book. The goal of this book is to introduce to the students a limited number of concepts and practices which will achieve the following two objectives: – Teach the student the skills needed to execute a smallish commercial project.
Design It!
Author: Michael Keeling
Publisher: Pragmatic Bookshelf
ISBN: 1680503448
Category : Computers
Languages : en
Pages : 449
Book Description
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.
Publisher: Pragmatic Bookshelf
ISBN: 1680503448
Category : Computers
Languages : en
Pages : 449
Book Description
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.
Software Engineering and Testing
Author: B. B. Agarwal
Publisher: Jones & Bartlett Learning
ISBN: 9781934015551
Category : Computers
Languages : en
Pages : 534
Book Description
This book is designed for use as an introductory software engineering course or as a reference for programmers. Up-to-date text uses both theory applications to design reliable, error-free software. Includes a companion CD-ROM with source code third-party software engineering applications.
Publisher: Jones & Bartlett Learning
ISBN: 9781934015551
Category : Computers
Languages : en
Pages : 534
Book Description
This book is designed for use as an introductory software engineering course or as a reference for programmers. Up-to-date text uses both theory applications to design reliable, error-free software. Includes a companion CD-ROM with source code third-party software engineering applications.
Model-Based Engineering with AADL
Author: Peter H. Feiler
Publisher: Addison-Wesley
ISBN: 0133132900
Category : Computers
Languages : en
Pages : 765
Book Description
Conventional build-then-test practices are making today’s embedded, software-reliant systems unaffordable to build. In response, more than thirty leading industrial organizations have joined SAE (formerly, the Society of Automotive Engineers) to define the SAE Architecture Analysis & Design Language (AADL) AS-5506 Standard, a rigorous and extensible foundation for model-based engineering analysis practices that encompass software system design, integration, and assurance. Using AADL, you can conduct lightweight and rigorous analyses of critical real-time factors such as performance, dependability, security, and data integrity. You can integrate additional established and custom analysis/specification techniques into your engineering environment, developing a fully unified architecture model that makes it easier to build reliable systems that meet customer expectations. Model-Based Engineering with AADL is the first guide to using this new international standard to optimize your development processes. Coauthored by Peter H. Feiler, the standard’s author and technical lead, this introductory reference and tutorial is ideal for self-directed learning or classroom instruction, and is an excellent reference for practitioners, including architects, developers, integrators, validators, certifiers, first-level technical leaders, and project managers. Packed with real-world examples, it introduces all aspects of the AADL notation as part of an architecture-centric, model-based engineering approach to discovering embedded software systems problems earlier, when they cost less to solve. Throughout, the authors compare AADL to other modeling notations and approaches, while presenting the language via a complete case study: the development and analysis of a realistic example system through repeated refinement and analysis. Part One introduces both the AADL language and core Model-Based Engineering (MBE) practices, explaining basic software systems modeling and analysis in the context of an example system, and offering practical guidelines for effectively applying AADL. Part Two describes the characteristics of each AADL element, including their representations, applicability, and constraints. The Appendix includes comprehensive listings of AADL language elements, properties incorporated in the AADL standard, and a description of the book’s example system.
Publisher: Addison-Wesley
ISBN: 0133132900
Category : Computers
Languages : en
Pages : 765
Book Description
Conventional build-then-test practices are making today’s embedded, software-reliant systems unaffordable to build. In response, more than thirty leading industrial organizations have joined SAE (formerly, the Society of Automotive Engineers) to define the SAE Architecture Analysis & Design Language (AADL) AS-5506 Standard, a rigorous and extensible foundation for model-based engineering analysis practices that encompass software system design, integration, and assurance. Using AADL, you can conduct lightweight and rigorous analyses of critical real-time factors such as performance, dependability, security, and data integrity. You can integrate additional established and custom analysis/specification techniques into your engineering environment, developing a fully unified architecture model that makes it easier to build reliable systems that meet customer expectations. Model-Based Engineering with AADL is the first guide to using this new international standard to optimize your development processes. Coauthored by Peter H. Feiler, the standard’s author and technical lead, this introductory reference and tutorial is ideal for self-directed learning or classroom instruction, and is an excellent reference for practitioners, including architects, developers, integrators, validators, certifiers, first-level technical leaders, and project managers. Packed with real-world examples, it introduces all aspects of the AADL notation as part of an architecture-centric, model-based engineering approach to discovering embedded software systems problems earlier, when they cost less to solve. Throughout, the authors compare AADL to other modeling notations and approaches, while presenting the language via a complete case study: the development and analysis of a realistic example system through repeated refinement and analysis. Part One introduces both the AADL language and core Model-Based Engineering (MBE) practices, explaining basic software systems modeling and analysis in the context of an example system, and offering practical guidelines for effectively applying AADL. Part Two describes the characteristics of each AADL element, including their representations, applicability, and constraints. The Appendix includes comprehensive listings of AADL language elements, properties incorporated in the AADL standard, and a description of the book’s example system.
Software Modeling and Design
Author: Hassan Gomaa
Publisher: Cambridge University Press
ISBN: 1139494732
Category : Computers
Languages : en
Pages : 577
Book Description
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
Publisher: Cambridge University Press
ISBN: 1139494732
Category : Computers
Languages : en
Pages : 577
Book Description
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
Software Engineering from Scratch
Author: Jason Lee Hodges
Publisher: Apress
ISBN: 1484252063
Category : Computers
Languages : en
Pages : 326
Book Description
Learn software engineering from scratch, from installing and setting up your development environment, to navigating a terminal and building a model command line operating system, all using the Scala programming language as a medium. The demand for software engineers is growing exponentially, and with this book you can start your journey into this rewarding industry, even with no prior programming experience. Using Scala, a language known to contain “everything and the kitchen sink,” you’ll begin coding on a gentle learning curve by applying the basics of programming such as expressions, control flow, functions, and classes. You’ll then move on to an overview of all the major programming paradigms. You’ll finish by studying software engineering concepts such as testing and scalability, data structures, algorithm design and analysis, and basic design patterns. With Software Engineering from Scratch as your navigator, you can get up to speed on the software engineering industry, develop a solid foundation of many of its core concepts, and develop an understanding of where to invest your time next. What You Will Learn Use Scala, even with no prior knowledge Demonstrate general Scala programming concepts and patterns Begin thinking like a software engineer Work on every level of the software development cycle Who This Book Is For Anyone who wants to learn about software engineering; no prior programming experience required.
Publisher: Apress
ISBN: 1484252063
Category : Computers
Languages : en
Pages : 326
Book Description
Learn software engineering from scratch, from installing and setting up your development environment, to navigating a terminal and building a model command line operating system, all using the Scala programming language as a medium. The demand for software engineers is growing exponentially, and with this book you can start your journey into this rewarding industry, even with no prior programming experience. Using Scala, a language known to contain “everything and the kitchen sink,” you’ll begin coding on a gentle learning curve by applying the basics of programming such as expressions, control flow, functions, and classes. You’ll then move on to an overview of all the major programming paradigms. You’ll finish by studying software engineering concepts such as testing and scalability, data structures, algorithm design and analysis, and basic design patterns. With Software Engineering from Scratch as your navigator, you can get up to speed on the software engineering industry, develop a solid foundation of many of its core concepts, and develop an understanding of where to invest your time next. What You Will Learn Use Scala, even with no prior knowledge Demonstrate general Scala programming concepts and patterns Begin thinking like a software engineer Work on every level of the software development cycle Who This Book Is For Anyone who wants to learn about software engineering; no prior programming experience required.
Software Development, Design and Coding
Author: John F. Dooley
Publisher: Apress
ISBN: 1484231538
Category : Computers
Languages : en
Pages : 330
Book Description
Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses
Publisher: Apress
ISBN: 1484231538
Category : Computers
Languages : en
Pages : 330
Book Description
Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses