Author: Robert Sedgewick
Publisher: Addison-Wesley Professional
ISBN: 0134076524
Category : Computers
Languages : en
Pages : 1487
Book Description
Today, anyone in a scientific or technical discipline needs programming skills. Python is an ideal first programming language, and Introduction to Programming in Python is the best guide to learning it. Princeton University’s Robert Sedgewick, Kevin Wayne, and Robert Dondero have crafted an accessible, interdisciplinary introduction to programming in Python that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students to learn that programming is a natural, satisfying, and creative experience. This example-driven guide focuses on Python’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Object-oriented programming and data abstraction: objects, modularity, encapsulation, and more Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Examples from applied math, physics, chemistry, biology, and computer science—all compatible with Python 2 and 3 Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative practice throughout. An extensive amount of supplementary information is available at introcs.cs.princeton.edu/python. With source code, I/O libraries, solutions to selected exercises, and much more, this companion website empowers people to use their own computers to teach and learn the material.
Introduction to Programming in Python
Author: Robert Sedgewick
Publisher: Addison-Wesley Professional
ISBN: 0134076524
Category : Computers
Languages : en
Pages : 1487
Book Description
Today, anyone in a scientific or technical discipline needs programming skills. Python is an ideal first programming language, and Introduction to Programming in Python is the best guide to learning it. Princeton University’s Robert Sedgewick, Kevin Wayne, and Robert Dondero have crafted an accessible, interdisciplinary introduction to programming in Python that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students to learn that programming is a natural, satisfying, and creative experience. This example-driven guide focuses on Python’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Object-oriented programming and data abstraction: objects, modularity, encapsulation, and more Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Examples from applied math, physics, chemistry, biology, and computer science—all compatible with Python 2 and 3 Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative practice throughout. An extensive amount of supplementary information is available at introcs.cs.princeton.edu/python. With source code, I/O libraries, solutions to selected exercises, and much more, this companion website empowers people to use their own computers to teach and learn the material.
Publisher: Addison-Wesley Professional
ISBN: 0134076524
Category : Computers
Languages : en
Pages : 1487
Book Description
Today, anyone in a scientific or technical discipline needs programming skills. Python is an ideal first programming language, and Introduction to Programming in Python is the best guide to learning it. Princeton University’s Robert Sedgewick, Kevin Wayne, and Robert Dondero have crafted an accessible, interdisciplinary introduction to programming in Python that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students to learn that programming is a natural, satisfying, and creative experience. This example-driven guide focuses on Python’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Object-oriented programming and data abstraction: objects, modularity, encapsulation, and more Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Examples from applied math, physics, chemistry, biology, and computer science—all compatible with Python 2 and 3 Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative practice throughout. An extensive amount of supplementary information is available at introcs.cs.princeton.edu/python. With source code, I/O libraries, solutions to selected exercises, and much more, this companion website empowers people to use their own computers to teach and learn the material.
Python
Author: James R. Parker
Publisher: Mercury Learning and Information
ISBN: 194453475X
Category : Computers
Languages : en
Pages : 495
Book Description
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3 * Includes many examples based on video game development * 4-color throughout with game demos on the companion files
Publisher: Mercury Learning and Information
ISBN: 194453475X
Category : Computers
Languages : en
Pages : 495
Book Description
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3 * Includes many examples based on video game development * 4-color throughout with game demos on the companion files
A Concise Introduction to Programming in Python
Author: Mark J. Johnson
Publisher: CRC Press
ISBN: 1439896941
Category : Computers
Languages : en
Pages : 220
Book Description
Suitable for newcomers to computer science, A Concise Introduction to Programming in Python provides a succinct, yet complete, first course in computer science using the Python programming language. The book features: Short, modular chapters with brief and precise explanations, intended for one class period Early introduction of basic procedural constructs such as functions, selection, and repetition, allowing them to be used throughout the course Objects are introduced in the middle of the course, and class design comes toward the end Examples, exercises, and projects from a wide range of application domains, including biology, physics, images, sound, mathematics, games, and textual analysis No external libraries are required, simplifying the book’s use in common lab spaces Each chapter introduces a main idea through a concrete example and a series of exercises. Designed to teach programming in a concise, yet comprehensive way, this book provides a timely introduction for students and anyone interested in learning Python.
Publisher: CRC Press
ISBN: 1439896941
Category : Computers
Languages : en
Pages : 220
Book Description
Suitable for newcomers to computer science, A Concise Introduction to Programming in Python provides a succinct, yet complete, first course in computer science using the Python programming language. The book features: Short, modular chapters with brief and precise explanations, intended for one class period Early introduction of basic procedural constructs such as functions, selection, and repetition, allowing them to be used throughout the course Objects are introduced in the middle of the course, and class design comes toward the end Examples, exercises, and projects from a wide range of application domains, including biology, physics, images, sound, mathematics, games, and textual analysis No external libraries are required, simplifying the book’s use in common lab spaces Each chapter introduces a main idea through a concrete example and a series of exercises. Designed to teach programming in a concise, yet comprehensive way, this book provides a timely introduction for students and anyone interested in learning Python.
Python Programming
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Introduction to Computation and Programming Using Python, revised and expanded edition
Author: John V. Guttag
Publisher: MIT Press
ISBN: 0262316668
Category : Computers
Languages : en
Pages : 315
Book Description
An introductory text that teaches students the art of computational problem solving, covering topics that range from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of “data science” for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in a massive open online course (or MOOC) offered by the pioneering MIT-Harvard collaboration edX. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. The book does not require knowledge of mathematics beyond high school algebra, but does assume that readers are comfortable with rigorous thinking and not intimidated by mathematical concepts. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. Introduction to Computation and Programming Using Python can serve as a stepping-stone to more advanced computer science courses, or as a basic grounding in computational problem solving for students in other disciplines.
Publisher: MIT Press
ISBN: 0262316668
Category : Computers
Languages : en
Pages : 315
Book Description
An introductory text that teaches students the art of computational problem solving, covering topics that range from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of “data science” for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in a massive open online course (or MOOC) offered by the pioneering MIT-Harvard collaboration edX. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. The book does not require knowledge of mathematics beyond high school algebra, but does assume that readers are comfortable with rigorous thinking and not intimidated by mathematical concepts. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. Introduction to Computation and Programming Using Python can serve as a stepping-stone to more advanced computer science courses, or as a basic grounding in computational problem solving for students in other disciplines.
Python for Kids
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274947
Category : Computers
Languages : en
Pages : 348
Book Description
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!
Publisher: No Starch Press
ISBN: 1593274947
Category : Computers
Languages : en
Pages : 348
Book Description
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!
Introduction to Programming Using Python
Author: Y. Daniel Liang
Publisher:
ISBN: 9780132747189
Category : Computer programming
Languages : en
Pages : 0
Book Description
Introduction to Programming Using Python is intended for use in the introduction to programming course. Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques.
Publisher:
ISBN: 9780132747189
Category : Computer programming
Languages : en
Pages : 0
Book Description
Introduction to Programming Using Python is intended for use in the introduction to programming course. Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques.
A Concise Introduction to Programming in Python
Author: Mark J. Johnson
Publisher: CRC Press
ISBN: 1351621998
Category : Computers
Languages : en
Pages : 229
Book Description
A Concise Introduction to Programming in Python, Second Edition provides a hands-on and accessible introduction to writing software in Python, with no prior programming experience required. The Second Edition was thoroughly reorganized and rewritten based on classroom experience to incorporate: A spiral approach, starting with turtle graphics, and then revisiting concepts in greater depth using numeric, textual, and image data Clear, concise explanations written for beginning students, emphasizing core principles A variety of accessible examples, focusing on key concepts Diagrams to help visualize new concepts New sections on recursion and exception handling, as well as an earlier introduction of lists, based on instructor feedback The text offers sections designed for approximately one class period each, and proceeds gradually from procedural to object-oriented design. Examples, exercises, and projects are included from diverse application domains, including finance, biology, image processing, and textual analysis. It also includes a brief "How-To" sections that introduce optional topics students may be interested in exploring. The text is written to be read, making it a good fit in flipped classrooms. Designed for either classroom use or self-study, all example programs and solutions to odd-numbered exercises (except for projects) are available at: http://www.central.edu/go/conciseintro/.
Publisher: CRC Press
ISBN: 1351621998
Category : Computers
Languages : en
Pages : 229
Book Description
A Concise Introduction to Programming in Python, Second Edition provides a hands-on and accessible introduction to writing software in Python, with no prior programming experience required. The Second Edition was thoroughly reorganized and rewritten based on classroom experience to incorporate: A spiral approach, starting with turtle graphics, and then revisiting concepts in greater depth using numeric, textual, and image data Clear, concise explanations written for beginning students, emphasizing core principles A variety of accessible examples, focusing on key concepts Diagrams to help visualize new concepts New sections on recursion and exception handling, as well as an earlier introduction of lists, based on instructor feedback The text offers sections designed for approximately one class period each, and proceeds gradually from procedural to object-oriented design. Examples, exercises, and projects are included from diverse application domains, including finance, biology, image processing, and textual analysis. It also includes a brief "How-To" sections that introduce optional topics students may be interested in exploring. The text is written to be read, making it a good fit in flipped classrooms. Designed for either classroom use or self-study, all example programs and solutions to odd-numbered exercises (except for projects) are available at: http://www.central.edu/go/conciseintro/.
Introduction to Python Programming
Author: Gowrishankar S
Publisher: CRC Press
ISBN: 1351013211
Category : Computers
Languages : en
Pages : 410
Book Description
Introduction to Python Programming is written for students who are beginners in the field of computer programming. This book presents an intuitive approach to the concepts of Python Programming for students. This book differs from traditional texts not only in its philosophy but also in its overall focus, level of activities, development of topics, and attention to programming details. The contents of the book are chosen with utmost care after analyzing the syllabus for Python course prescribed by various top universities in USA, Europe, and Asia. Since the prerequisite know-how varies significantly from student to student, the book’s overall overture addresses the challenges of teaching and learning of students which is fine-tuned by the authors’ experience with large sections of students. This book uses natural language expressions instead of the traditional shortened words of the programming world. This book has been written with the goal to provide students with a textbook that can be easily understood and to make a connection between what students are learning and how they may apply that knowledge. Features of this book This book does not assume any previous programming experience, although of course, any exposure to other programming languages is useful This book introduces all of the key concepts of Python programming language with helpful illustrations Programming examples are presented in a clear and consistent manner Each line of code is numbered and explained in detail Use of f-strings throughout the book Hundreds of real-world examples are included and they come from fields such as entertainment, sports, music and environmental studies Students can periodically check their progress with in-chapter quizzes that appear in all chapters
Publisher: CRC Press
ISBN: 1351013211
Category : Computers
Languages : en
Pages : 410
Book Description
Introduction to Python Programming is written for students who are beginners in the field of computer programming. This book presents an intuitive approach to the concepts of Python Programming for students. This book differs from traditional texts not only in its philosophy but also in its overall focus, level of activities, development of topics, and attention to programming details. The contents of the book are chosen with utmost care after analyzing the syllabus for Python course prescribed by various top universities in USA, Europe, and Asia. Since the prerequisite know-how varies significantly from student to student, the book’s overall overture addresses the challenges of teaching and learning of students which is fine-tuned by the authors’ experience with large sections of students. This book uses natural language expressions instead of the traditional shortened words of the programming world. This book has been written with the goal to provide students with a textbook that can be easily understood and to make a connection between what students are learning and how they may apply that knowledge. Features of this book This book does not assume any previous programming experience, although of course, any exposure to other programming languages is useful This book introduces all of the key concepts of Python programming language with helpful illustrations Programming examples are presented in a clear and consistent manner Each line of code is numbered and explained in detail Use of f-strings throughout the book Hundreds of real-world examples are included and they come from fields such as entertainment, sports, music and environmental studies Students can periodically check their progress with in-chapter quizzes that appear in all chapters
Program Arcade Games
Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.