Introduction to College Mathematics with A Programming Language

Introduction to College Mathematics with A Programming Language PDF Author: Edward J. LeCuyer
Publisher: Springer Science & Business Media
ISBN: 1461394228
Category : Mathematics
Languages : en
Pages : 431

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Book Description
The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.

Introduction to College Mathematics with A Programming Language

Introduction to College Mathematics with A Programming Language PDF Author: Edward J. LeCuyer
Publisher: Springer Science & Business Media
ISBN: 1461394228
Category : Mathematics
Languages : en
Pages : 431

Get Book Here

Book Description
The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics PDF Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400

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Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

An Introduction to Programming with Mathematica®

An Introduction to Programming with Mathematica® PDF Author: Paul R. Wellin
Publisher: Cambridge University Press
ISBN: 9780521846783
Category : Computers
Languages : en
Pages : 580

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Book Description
Ideal for those wishing a deeper understanding of Mathematica programming, with software support and solutions to exercises available on the web.

Introduction to College Mathematics with a Programmin Language

Introduction to College Mathematics with a Programmin Language PDF Author: E. J. Le Cuyer
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


The Student's Introduction to Mathematica and the Wolfram Language

The Student's Introduction to Mathematica and the Wolfram Language PDF Author: Bruce F. Torrence
Publisher: Cambridge University Press
ISBN: 110840636X
Category : Computers
Languages : en
Pages : 549

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Book Description
An introduction to Mathematica® and the Wolfram Language(TM) in the familiar context of the standard university mathematics curriculum.

Programming with Mathematica®

Programming with Mathematica® PDF Author: Paul Wellin
Publisher: Cambridge University Press
ISBN: 1139619454
Category : Computers
Languages : en
Pages : 731

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Book Description
Starting from first principles, this book covers all of the foundational material needed to develop a clear understanding of the Mathematica language, with a practical emphasis on solving problems. Concrete examples throughout the text demonstrate how Mathematica can be used to solve problems in science, engineering, economics/finance, computational linguistics, geoscience, bioinformatics, and a range of other fields. The book will appeal to students, researchers and programmers wishing to further their understanding of Mathematica. Designed to suit users of any ability, it assumes no formal knowledge of programming so it is ideal for self-study. Over 290 exercises are provided to challenge the reader's understanding of the material covered and these provide ample opportunity to practice using the language. Mathematica notebooks containing examples, programs and solutions to exercises are available from www.cambridge.org/wellin.

Mathematical Introduction to Linear Programming and Game Theory

Mathematical Introduction to Linear Programming and Game Theory PDF Author: Louis Brickman
Publisher: Springer Science & Business Media
ISBN: 1461245400
Category : Business & Economics
Languages : en
Pages : 140

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Book Description
Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.

Introduction to College Mathematics

Introduction to College Mathematics PDF Author: Vincent Harold Haag
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 696

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Book Description


Introduction to Programming Using Java

Introduction to Programming Using Java PDF Author: David Eck
Publisher: Orange Grove Text Plus
ISBN: 9781616100476
Category :
Languages : en
Pages : 0

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Book Description
This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.

Introduction to Programming with Mathematica®

Introduction to Programming with Mathematica® PDF Author: Richard J. Gaylord
Publisher: Springer
ISBN: 1475711328
Category : Mathematics
Languages : en
Pages : 315

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Book Description
An Introduction to Programming with Mathematica is the first book published expressly to teach Mathematica as a programming language to scientists, engineers, mathematicians, and computer scientists. This text may be used in a first or second course on programming at the undergraduate level or in a Mathematica-related course in engineering, mathematics, or the sciences. It is also intended for individual study by students and professionals. The text does not assume familiarity with Mathematica nor does it require any prior programming experience. The book and diskette contain over 200 exercises drawn from many areas of science, engineering, mathematics, and computer science. The 3 1/2'' diskette included with this book can be read by UNIX, IBM-compatible, NeXT, and Macintosh computers. The diskette includes Notebooks and packages containing the code for all of the examples and exercises in the text, as well as additional material extending many of the ideas in the text. The packages will run on any computer running Mathematica and the Notebooks will run on any computer that supports Mathematica Notebooks. Version 2.0 or later of Mathematica is recommended for maximum use of the diskette.