International Workshop on Multimedia Middleware (M3W)

International Workshop on Multimedia Middleware (M3W) PDF Author:
Publisher:
ISBN:
Category : Computer science
Languages : en
Pages : 98

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International Workshop on Multimedia Middleware (M3W)

International Workshop on Multimedia Middleware (M3W) PDF Author:
Publisher:
ISBN:
Category : Computer science
Languages : en
Pages : 98

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ACM Multimedia 2001 Workshops: International Workshop on Multimedia Middleware (M3W)

ACM Multimedia 2001 Workshops: International Workshop on Multimedia Middleware (M3W) PDF Author:
Publisher:
ISBN:
Category : Multimedia
Languages : en
Pages : 100

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Next Generation Content Delivery Infrastructures: Emerging Paradigms and Technologies

Next Generation Content Delivery Infrastructures: Emerging Paradigms and Technologies PDF Author: Fortino, Giancarlo
Publisher: IGI Global
ISBN: 1466617950
Category : Computers
Languages : en
Pages : 335

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Book Description
"This book delivers state-of-the-art research on current and future Internet-based content delivery networking topics, bringing to the forefront novel problems that demand investigation"--

Networked Graphics

Networked Graphics PDF Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535

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Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed

On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE

On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE PDF Author: Zahir Tari
Publisher: Springer Science & Business Media
ISBN: 3540001069
Category : Computers
Languages : en
Pages : 1388

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Book Description
This book constitutes the refereed proceedings of the three confederated conferences CoopIS 2002, DOA 2002, and ODBASE 2002, held in Irvine, CA, USA, in October/November 2002. The 77 revised full papers and 10 posters presented were carefully reviewed and selected from a total of 291 submissions. The papers are organized in topical sections on interoperability, workflow, mobility, agents, peer-to-peer and ubiquitous, work process, business and transaction, infrastructure, query processing, quality issues, agents and middleware, cooperative systems, ORB enhancements, Web services, distributed object scalability and heterogeneity, dependability and security, reflection and reconfiguration, real-time scheduling, component-based applications, ontology languages, conceptual modeling, ontology management, ontology development and engineering, XML and data integration, and tools for the intelligent Web.

Using a Physical Metaphor to Scale Up Communication in Virtual Worlds

Using a Physical Metaphor to Scale Up Communication in Virtual Worlds PDF Author: Daniel Reiter Horn
Publisher: Stanford University
ISBN:
Category :
Languages : en
Pages : 123

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Book Description
This dissertation argues that application-level messaging in virtual worlds must have five properties to enable scalability while avoiding the undesirable limitations of existing systems: recipient selection, minimum quality of service, graceful degradation, fine-grained multiplexing and high utilization. To address these issues, the Sirikata system architecture, a new virtual world back-end system, was developed that achieves these five properties. Sirikata's key insight is to leverage the geometric nature of virtual worlds by applying a physical metaphor to communication. Object communication follows an inverse square law, behaving similarly to point-source radio transmitters and receivers. The theoretical scalability results are proven, and some valid approximations are investigated. Then an implementation of a message forwarder that supports a large number of objects and prioritizes traffic using such an inverse square falloff is introduced. Evaluations of Sirikata show that it satisfies the stated requirements, performs better than current virtual worlds, and can closely follow the real-world radio communication analogy. Finally, a range of sample application demonstrates the effectiveness of this approach. Each sample application is coded in the world and studied when the system is loaded.

Proceedings

Proceedings PDF Author:
Publisher:
ISBN:
Category : Operating systems (Computers)
Languages : en
Pages : 594

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Managing Web Service Quality: Measuring Outcomes and Effectiveness

Managing Web Service Quality: Measuring Outcomes and Effectiveness PDF Author: Khan, Khaled M.
Publisher: IGI Global
ISBN: 1605660434
Category : Computers
Languages : en
Pages : 418

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Book Description
"This book is for strategic decision makers as it discusses quality issues related to Web services"--Provided by publisher.

Advances in Multimedia Information Processing - PCM 2005

Advances in Multimedia Information Processing - PCM 2005 PDF Author: Yo-Sung Ho
Publisher: Springer
ISBN: 3540321314
Category : Computers
Languages : en
Pages : 1115

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Book Description
We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one of the most beautiful and fantastic islands in Korea. This year, we accepted 181 papers out of 570 submissions including regular and special session papers. The acceptance rate of 32% indicates our commitment to ensuring a very high-quality conference. This would not be possible without the full support of the excellent Technical Committee and anonymous reviewers that provided timely and insightful reviews. We would therefore like to thank the Program Committee and all reviewers. The program of this year reflects the current interests of the PCM’s. The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. The PCM 2005 program covers tutorial sessions and plenary lectures as well as regular presentations in three tracks of oral sessions and a poster session in a single track. We have tried to expand the scope of PCM to the artistic papers which need not to be strictly technical.

Publications in Engineering

Publications in Engineering PDF Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 636

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