Author: Andrea McCarrier
Publisher: F&p Professional Books and Mul
ISBN: 9780325099262
Category : Education
Languages : en
Pages : 0
Book Description
Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Interactive Writing
Author: Andrea McCarrier
Publisher: F&p Professional Books and Mul
ISBN: 9780325099262
Category : Education
Languages : en
Pages : 0
Book Description
Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Publisher: F&p Professional Books and Mul
ISBN: 9780325099262
Category : Education
Languages : en
Pages : 0
Book Description
Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Writing Interactive Fiction with Twine
Author: Melissa Ford
Publisher: Que Publishing
ISBN: 0134303105
Category : Computers
Languages : en
Pages : 836
Book Description
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Publisher: Que Publishing
ISBN: 0134303105
Category : Computers
Languages : en
Pages : 836
Book Description
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Writing an Interactive Story
Author: Pierre Lacombe
Publisher: CRC Press
ISBN: 1000735451
Category : Computers
Languages : en
Pages : 346
Book Description
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There
Publisher: CRC Press
ISBN: 1000735451
Category : Computers
Languages : en
Pages : 346
Book Description
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There
Interactive Writing & Interactive Editing
Author: Stanley L. Swartz
Publisher: Dominie Press
ISBN: 9780768505344
Category : Composition (Language arts)
Languages : en
Pages : 154
Book Description
This book helps teachers engage students in a collaborative process of learning. It includes clear, detailed procedures for interactive writing and interactive editing; a collection of student work examples supported by color photographs; simple, easy-to-follow activities; a 12-page assessment that contains a writing checklist, procedural checklist, and writing rubric; and more.
Publisher: Dominie Press
ISBN: 9780768505344
Category : Composition (Language arts)
Languages : en
Pages : 154
Book Description
This book helps teachers engage students in a collaborative process of learning. It includes clear, detailed procedures for interactive writing and interactive editing; a collection of student work examples supported by color photographs; simple, easy-to-follow activities; a 12-page assessment that contains a writing checklist, procedural checklist, and writing rubric; and more.
Interactive Writing
Author: Trisha Callella
Publisher: Creative Teaching Press
ISBN: 1574716875
Category : Education
Languages : en
Pages : 97
Book Description
Activities and instructions designed to teach writing by a group method in which the teacher and students take turns writing the text.
Publisher: Creative Teaching Press
ISBN: 1574716875
Category : Education
Languages : en
Pages : 97
Book Description
Activities and instructions designed to teach writing by a group method in which the teacher and students take turns writing the text.
The Fountas & Pinnell Literacy Continuum
Author: Irene C. Fountas
Publisher: Heinemann Educational Books
ISBN: 9780325060781
Category : Creative writing (Elementary education)
Languages : en
Pages : 0
Book Description
There has never been a more comprehensive resource available to teachers that does what the continuum does - provide specific behaviors and understandings that are required at each level for students to demonstrate thinking within, beyond, and about the text. These behaviors and understandings describe what students will be expected to do in order to effectively read and understand the text. More in-depth, more intuitive, and more essential than ever-The Fountas & Pinnell Literacy Continuum, Expanded Edition enables teachers to construct a common vision for student achievement that effectively and efficiently engages all students in the robust, authentic and meaningful literacy learning every child deserves. The Literacy Continuum provides a way to look for specific evidence of learning from prekindergarten through grade eight, and across eight instructional contexts. Each instructional context contributes substantially, in different but complementary ways, to students' development of the literacy process. With this indispensable literacy tool, Fountas and Pinnell remind you of The Literacy Continuum's critical role in transforming literacy teaching and learning. (Re)Discover The Fountas & Pinnell Literacy Continuum, Expanded Edition to: elevate your language and literacy expertise develop an understanding of the demands of texts on readers build your understanding of the reading and writing process and how it changes over time hone your observation of students' literacy behaviors teach toward student integration of the Systems of Strategic Actions articulate the literacy curriculum within and across grade levels activate the responsive teaching that meets students where they are and brings them forward with intention and precision build professional learning opportunities with colleagues create a common vision and common language for literacy in your school. Look for these new enhancements inside: Streamlined organization and navigation Expanded behaviors and examples across the continua First appearance of a behavior or goal or text characteristic is indicated by a red square (Behaviors are acquired and then elaborated over time) Clear organization of and explicit links to the Systems of Strategic Actions Four-color design for clarity and focus Also check out our on-demand mini-course: Thinking and Talking About Books Across the Day.
Publisher: Heinemann Educational Books
ISBN: 9780325060781
Category : Creative writing (Elementary education)
Languages : en
Pages : 0
Book Description
There has never been a more comprehensive resource available to teachers that does what the continuum does - provide specific behaviors and understandings that are required at each level for students to demonstrate thinking within, beyond, and about the text. These behaviors and understandings describe what students will be expected to do in order to effectively read and understand the text. More in-depth, more intuitive, and more essential than ever-The Fountas & Pinnell Literacy Continuum, Expanded Edition enables teachers to construct a common vision for student achievement that effectively and efficiently engages all students in the robust, authentic and meaningful literacy learning every child deserves. The Literacy Continuum provides a way to look for specific evidence of learning from prekindergarten through grade eight, and across eight instructional contexts. Each instructional context contributes substantially, in different but complementary ways, to students' development of the literacy process. With this indispensable literacy tool, Fountas and Pinnell remind you of The Literacy Continuum's critical role in transforming literacy teaching and learning. (Re)Discover The Fountas & Pinnell Literacy Continuum, Expanded Edition to: elevate your language and literacy expertise develop an understanding of the demands of texts on readers build your understanding of the reading and writing process and how it changes over time hone your observation of students' literacy behaviors teach toward student integration of the Systems of Strategic Actions articulate the literacy curriculum within and across grade levels activate the responsive teaching that meets students where they are and brings them forward with intention and precision build professional learning opportunities with colleagues create a common vision and common language for literacy in your school. Look for these new enhancements inside: Streamlined organization and navigation Expanded behaviors and examples across the continua First appearance of a behavior or goal or text characteristic is indicated by a red square (Behaviors are acquired and then elaborated over time) Clear organization of and explicit links to the Systems of Strategic Actions Four-color design for clarity and focus Also check out our on-demand mini-course: Thinking and Talking About Books Across the Day.
Writing for New Media
Author: Andrew Bonime
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 244
Book Description
Written in a down to earth, non technical language which gives aspiring writers expert advice on how to break into this fast-growing field.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 244
Book Description
Written in a down to earth, non technical language which gives aspiring writers expert advice on how to break into this fast-growing field.
Writing for Interactive Media
Author: Jon Samsel
Publisher: Skyhorse Publishing Inc.
ISBN: 9781581150056
Category : Computers
Languages : en
Pages : 0
Book Description
The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.
Publisher: Skyhorse Publishing Inc.
ISBN: 9781581150056
Category : Computers
Languages : en
Pages : 0
Book Description
The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.
Interactive Writing
Author: Kate Roth
Publisher:
ISBN: 9781032681351
Category : EDUCATION
Languages : en
Pages : 0
Book Description
Interactive Writing Across Grades: A Small Practice with Big Results, PreK-5 is your how-to-guide, unpacking this powerful method step by step and grade by grade. The authors help you figure out where and how interactive writing fits within your literacy framework, regardless of the grade you teach.--back cover.
Publisher:
ISBN: 9781032681351
Category : EDUCATION
Languages : en
Pages : 0
Book Description
Interactive Writing Across Grades: A Small Practice with Big Results, PreK-5 is your how-to-guide, unpacking this powerful method step by step and grade by grade. The authors help you figure out where and how interactive writing fits within your literacy framework, regardless of the grade you teach.--back cover.
Interactive Modeling
Author: Margaret Berry Wilson
Publisher: Center for Responsive Schools, Inc.
ISBN: 1892989530
Category : Education
Languages : en
Pages : 210
Book Description
Be a more effective teacher by using this simple, yet transformative, technique for teaching essential academic and social skills, routines, and behaviors. Through Interactive Modeling, your students actively observe, model, and practice skills that can lead to higher, lasting achievements and kinder classrooms. You'll save time; they'll gain mastery!, You can use Interactive Modeling to help your students achieve success in: math, reading, writing, social studies, science, working in groups, making smooth transitions, using supplies carefully, test-taking, and more! Book jacket.
Publisher: Center for Responsive Schools, Inc.
ISBN: 1892989530
Category : Education
Languages : en
Pages : 210
Book Description
Be a more effective teacher by using this simple, yet transformative, technique for teaching essential academic and social skills, routines, and behaviors. Through Interactive Modeling, your students actively observe, model, and practice skills that can lead to higher, lasting achievements and kinder classrooms. You'll save time; they'll gain mastery!, You can use Interactive Modeling to help your students achieve success in: math, reading, writing, social studies, science, working in groups, making smooth transitions, using supplies carefully, test-taking, and more! Book jacket.