Intelligent Virtual World

Intelligent Virtual World PDF Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408

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Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc

Intelligent Virtual World

Intelligent Virtual World PDF Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408

Get Book Here

Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc

Intelligent Virtual World

Intelligent Virtual World PDF Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9812386181
Category : Computers
Languages : en
Pages : 404

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Book Description
There has been an explosive growth in multimedia computing, communication and applications. This title summarizes recent research topics, focusing on intelligent content-based information retrieval and virtual world, quality-of-services of multimedia data and intelligent agents.

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education PDF Author: Ange Anderson
Publisher: Routledge
ISBN: 0429679734
Category : Education
Languages : en
Pages : 124

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Book Description
New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy PDF Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544

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Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Intelligent Virtual Agents

Intelligent Virtual Agents PDF Author: Thomas Rist
Publisher: Springer Science & Business Media
ISBN: 3540200037
Category : Computers
Languages : en
Pages : 378

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Book Description
This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Virtual Intelligence

Virtual Intelligence PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 111

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Book Description
What Is Virtual Intelligence Virtual intelligence, often known as VI, is a phrase that refers to artificial intelligence that is contained within a virtual environment. There are numerous virtual worlds that offer alternatives for persistent avatars that allow users to obtain knowledge, training, perform roles, and communicate with other people. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual Intelligence Chapter 2: Distributed Artificial Intelligence Chapter 3: Intelligent Agent Chapter 4: Multi-agent System Chapter 5: Immersion (Virtual Reality) Chapter 6: Virtual Reality Applications Chapter 7: Digital Immortality Chapter 8: Smart Object Chapter 9: Life Simulation Game Chapter 10: Virtual World Framework (II) Answering the public top questions about virtual intelligence. (III) Real world examples for the usage of virtual intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual intelligence.

Advanced Intelligent Virtual Reality Technologies

Advanced Intelligent Virtual Reality Technologies PDF Author: Kazumi Nakamatsu
Publisher: Springer Nature
ISBN: 9811977429
Category : Technology & Engineering
Languages : en
Pages : 255

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Book Description
This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) via the Internet, during July 22-24 2022, hosted and organized by Sojo University in conjunction with other three universities and Beijing Huaxia Rongzhi Blockchain Technology Institute. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, from fundamental development to the applied system. The book covers topics such as system techniques, performance, and implementation; content creation and modelling; cognitive aspects, perception, user behaviour; AI technologies; interactions, interactive and responsive environments; AI/VR applications and case studies.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Category : Computers
Languages : en
Pages : 385

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Book Description
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI PDF Author: Panconesi, Gianni
Publisher: IGI Global
ISBN: 179987639X
Category : Education
Languages : en
Pages : 811

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Book Description
The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Ai Agents in Virtual Reality Worlds

Ai Agents in Virtual Reality Worlds PDF Author: Mark Watson
Publisher:
ISBN: 9780788155451
Category :
Languages : en
Pages : 309

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Book Description
Are you becoming bored with VR characters who always do the expected? This book/CD supplies everything you need to create interesting, intelligent virtual opponents (& allies) who think, learn, & always offer new challenges. As Watson walks you through the development of a game, he shows you to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you -- and even cheat! Explains the design of the C++ toolkit & provides a wealth of guidelines, tips, & expert advice on how to use the software tools contained in the toolkit for developing your own games. Includes CD-ROM.