Intelligent Computer Graphics 2009

Intelligent Computer Graphics 2009 PDF Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
ISBN: 3642034519
Category : Computers
Languages : en
Pages : 228

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Book Description
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.

Intelligent Computer Graphics 2009

Intelligent Computer Graphics 2009 PDF Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
ISBN: 3642034519
Category : Computers
Languages : en
Pages : 228

Get Book Here

Book Description
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.

Intelligent Computer Graphics 2011

Intelligent Computer Graphics 2011 PDF Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
ISBN: 3642229069
Category : Computers
Languages : en
Pages : 197

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Book Description
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Intelligent Computer Graphics 2010

Intelligent Computer Graphics 2010 PDF Author: Dimitri Plemenos
Publisher: Springer
ISBN: 3642156908
Category : Technology & Engineering
Languages : en
Pages : 252

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Book Description
Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Intelligent Computer Graphics 2012

Intelligent Computer Graphics 2012 PDF Author: Dimitri Plemenos
Publisher: Springer
ISBN: 3642317456
Category : Technology & Engineering
Languages : en
Pages : 291

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Book Description
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.

Intelligent Computer Graphics

Intelligent Computer Graphics PDF Author: Dimitri Plemenos
Publisher: Springer
ISBN: 9783662505731
Category :
Languages : en
Pages : 232

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Book Description
This volume contains papers from the 12th 3IA International Conference on Computer Graphics and Artificial Intelligence, 3IA 2009. Coverage includes behavioral modeling, intelligent modeling and rendering, data visualization, and realistic rendering."

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements PDF Author: Dimitri Plemenos
Publisher: Springer
ISBN: 3642012590
Category : Computers
Languages : en
Pages : 255

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Book Description
In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Smart Graphics

Smart Graphics PDF Author: Lutz Dickmann
Publisher: Springer Science & Business Media
ISBN: 3642225705
Category : Art
Languages : en
Pages : 213

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Book Description
This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.

Complex Systems in Knowledge-based Environments: Theory, Models and Applications

Complex Systems in Knowledge-based Environments: Theory, Models and Applications PDF Author: Andreas Tolk
Publisher: Springer
ISBN: 3540880755
Category : Technology & Engineering
Languages : en
Pages : 272

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Book Description
The tremendous growth in the availability of inexpensive computing power and easy availability of computers have generated tremendous interest in the design and imp- mentation of Complex Systems. Computer-based solutions offer great support in the design of Complex Systems. Furthermore, Complex Systems are becoming incre- ingly complex themselves. This research book comprises a selection of state-of-the-art contributions to topics dealing with Complex Systems in a Knowledge-based En- ronment. Complex systems are ubiquitous. Examples comprise, but are not limited to System of Systems, Service-oriented Approaches, Agent-based Systems, and Complex Distributed Virtual Systems. These are application domains that require knowledge of engineering and management methods and are beyond the scope of traditional systems. The chapters in this book deal with a selection of topics which range from unc- tainty representation, management and the use of ontological means which support and are large-scale business integration. All contributions were invited and are based on the recognition of the expertise of the contributing authors in the field. By colle- ing these sources together in one volume, the intention was to present a variety of tools to the reader to assist in both study and work. The second intention was to show how the different facets presented in the chapters are complementary and contribute towards this emerging discipline designed to aid in the analysis of complex systems.

Artificial Intelligence Techniques for Computer Graphics

Artificial Intelligence Techniques for Computer Graphics PDF Author: Dimitri Plemenos
Publisher: Springer
ISBN: 3540851283
Category : Technology & Engineering
Languages : en
Pages : 220

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Book Description
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

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Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.