Author: Vincenzo Piuri
Publisher: Springer
ISBN: 9811360316
Category : Technology & Engineering
Languages : en
Pages : 552
Book Description
This book presents the latest research on computational approaches to learning. It includes high-quality peer-reviewed papers from the “Intelligent and Interactive Computing Conference (IIC 2018)” organized by the Universiti Teknikal Malaysia, Melaka. It uses empirical studies, theoretical analysis, and comparisons with psychological phenomena to show how learning methods can be employed to solve important application problems. The book also describes ongoing research in various research labs, universities and institutions, which may lead to the development of marketable products.
Intelligent and Interactive Computing
Author: Vincenzo Piuri
Publisher: Springer
ISBN: 9811360316
Category : Technology & Engineering
Languages : en
Pages : 552
Book Description
This book presents the latest research on computational approaches to learning. It includes high-quality peer-reviewed papers from the “Intelligent and Interactive Computing Conference (IIC 2018)” organized by the Universiti Teknikal Malaysia, Melaka. It uses empirical studies, theoretical analysis, and comparisons with psychological phenomena to show how learning methods can be employed to solve important application problems. The book also describes ongoing research in various research labs, universities and institutions, which may lead to the development of marketable products.
Publisher: Springer
ISBN: 9811360316
Category : Technology & Engineering
Languages : en
Pages : 552
Book Description
This book presents the latest research on computational approaches to learning. It includes high-quality peer-reviewed papers from the “Intelligent and Interactive Computing Conference (IIC 2018)” organized by the Universiti Teknikal Malaysia, Melaka. It uses empirical studies, theoretical analysis, and comparisons with psychological phenomena to show how learning methods can be employed to solve important application problems. The book also describes ongoing research in various research labs, universities and institutions, which may lead to the development of marketable products.
Smarter Than Their Machines
Author: John Cullinane
Publisher: Morgan & Claypool Publishers
ISBN: 1627055525
Category : Computers
Languages : en
Pages : 381
Book Description
Smarter Than Their Machines: Oral Histories of the Pioneers of Interactive Computing is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry selected by John that led to interactive computing, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub, as well as his own. John has woven them together via introductions that is, in essence, a personal walk down the computer industry road. John had the unique advantage of having been part of, or witness to, much of the history contained in these oral histories beginning as a co-op student at Arthur D. Little, Inc., in the 1950’s. Eventually, he would become a pioneer in his own right by creating the computer industry's first successful software products company (Cullinane Corporation). However, an added benefit of reading these oral histories is that they contain important messages for our leaders of today, at all levels, including that government, industry, and academia can accomplish great things when working together in an effective way. This is how the computer industry was created, which then led to the Internet, both totally unanticipated just 75 years ago.
Publisher: Morgan & Claypool Publishers
ISBN: 1627055525
Category : Computers
Languages : en
Pages : 381
Book Description
Smarter Than Their Machines: Oral Histories of the Pioneers of Interactive Computing is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry selected by John that led to interactive computing, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub, as well as his own. John has woven them together via introductions that is, in essence, a personal walk down the computer industry road. John had the unique advantage of having been part of, or witness to, much of the history contained in these oral histories beginning as a co-op student at Arthur D. Little, Inc., in the 1950’s. Eventually, he would become a pioneer in his own right by creating the computer industry's first successful software products company (Cullinane Corporation). However, an added benefit of reading these oral histories is that they contain important messages for our leaders of today, at all levels, including that government, industry, and academia can accomplish great things when working together in an effective way. This is how the computer industry was created, which then led to the Internet, both totally unanticipated just 75 years ago.
Cognitive Computing for Human-Robot Interaction
Author: Mamta Mittal
Publisher: Academic Press
ISBN: 0323856470
Category : Computers
Languages : en
Pages : 420
Book Description
Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario
Publisher: Academic Press
ISBN: 0323856470
Category : Computers
Languages : en
Pages : 420
Book Description
Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario
Intelligent Computing for Interactive System Design
Author: Parisa Eslambolchilar
Publisher: ACM Books
ISBN: 9781450390262
Category :
Languages : en
Pages : 472
Book Description
Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.
Publisher: ACM Books
ISBN: 9781450390262
Category :
Languages : en
Pages : 472
Book Description
Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.
Artificial Intelligence for Human Computer Interaction: A Modern Approach
Author: Yang Li
Publisher: Springer Nature
ISBN: 3030826813
Category : Computers
Languages : en
Pages : 602
Book Description
This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Publisher: Springer Nature
ISBN: 3030826813
Category : Computers
Languages : en
Pages : 602
Book Description
This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Proceedings of the 3rd International Conference on Intelligent and Interactive Computing 2021
Author: Sarni Suhaila Rahim
Publisher: UTeM Press
ISBN: 9672454791
Category : Computers
Languages : en
Pages : 164
Book Description
The 3rd International Conference on Intelligent and Interactive Computing 2021 (IIC 2021) was held virtually at Universiti Teknikal Malaysia Melaka (UTeM), Melaka, Malaysia, on 9 September 2021. The event was jointly organized by the Department of Interactive Media and Department of Intelligent Computing and Analytics, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka (UTeM), with the theme ‘Empowering the World with Intelligent and Immersive Computing towards Smart Solutions’. This open access e-proceedings contains a compilation of 38 selected papers from the IIC 2021. The technical committees received a great response for submissions from various area including computational intelligence, data analytics, robotics and automation, multimedia and immersive technologies, education 4.0 and others. We hope that this proceeding will serve as a valuable reference for researchers. The event has achieved its aim which is to gather academic scholars and industry practitioners to share valuable knowledge and expertise in related disciplines. Moreover, it is hoped that this conference has opened up opportunities to explore recent advancements and challenges on selected research discipline. As the editors-in-chief, we are grateful and would like to convey our sincerest gratitude to the fellow review members for their effort in reviewing the submitted papers for this proceeding. We are thankful to all the authors for revising their papers according to the proceeding requirements. Also, we would like to express our thoughtful appreciation to the organizer of the IIC 2021.
Publisher: UTeM Press
ISBN: 9672454791
Category : Computers
Languages : en
Pages : 164
Book Description
The 3rd International Conference on Intelligent and Interactive Computing 2021 (IIC 2021) was held virtually at Universiti Teknikal Malaysia Melaka (UTeM), Melaka, Malaysia, on 9 September 2021. The event was jointly organized by the Department of Interactive Media and Department of Intelligent Computing and Analytics, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka (UTeM), with the theme ‘Empowering the World with Intelligent and Immersive Computing towards Smart Solutions’. This open access e-proceedings contains a compilation of 38 selected papers from the IIC 2021. The technical committees received a great response for submissions from various area including computational intelligence, data analytics, robotics and automation, multimedia and immersive technologies, education 4.0 and others. We hope that this proceeding will serve as a valuable reference for researchers. The event has achieved its aim which is to gather academic scholars and industry practitioners to share valuable knowledge and expertise in related disciplines. Moreover, it is hoped that this conference has opened up opportunities to explore recent advancements and challenges on selected research discipline. As the editors-in-chief, we are grateful and would like to convey our sincerest gratitude to the fellow review members for their effort in reviewing the submitted papers for this proceeding. We are thankful to all the authors for revising their papers according to the proceeding requirements. Also, we would like to express our thoughtful appreciation to the organizer of the IIC 2021.
Building Intelligent Interactive Tutors
Author: Beverly Park Woolf
Publisher: Morgan Kaufmann
ISBN: 0080920047
Category : Computers
Languages : en
Pages : 480
Book Description
Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. - Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available - Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet - Features algorithmic material that enables programmers and researchers to design building components and intelligent systems
Publisher: Morgan Kaufmann
ISBN: 0080920047
Category : Computers
Languages : en
Pages : 480
Book Description
Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. - Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available - Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet - Features algorithmic material that enables programmers and researchers to design building components and intelligent systems
Human-Centered AI
Author: Ben Shneiderman
Publisher: Oxford University Press
ISBN: 0192845292
Category : Computers
Languages : en
Pages : 390
Book Description
The remarkable progress in algorithms for machine and deep learning have opened the doors to new opportunities, and some dark possibilities. However, a bright future awaits those who build on their working methods by including HCAI strategies of design and testing. As many technology companies and thought leaders have argued, the goal is not to replace people, but to empower them by making design choices that give humans control over technology. In Human-Centered AI, Professor Ben Shneiderman offers an optimistic realist's guide to how artificial intelligence can be used to augment and enhance humans' lives. This project bridges the gap between ethical considerations and practical realities to offer a road map for successful, reliable systems. Digital cameras, communications services, and navigation apps are just the beginning. Shneiderman shows how future applications will support health and wellness, improve education, accelerate business, and connect people in reliable, safe, and trustworthy ways that respect human values, rights, justice, and dignity.
Publisher: Oxford University Press
ISBN: 0192845292
Category : Computers
Languages : en
Pages : 390
Book Description
The remarkable progress in algorithms for machine and deep learning have opened the doors to new opportunities, and some dark possibilities. However, a bright future awaits those who build on their working methods by including HCAI strategies of design and testing. As many technology companies and thought leaders have argued, the goal is not to replace people, but to empower them by making design choices that give humans control over technology. In Human-Centered AI, Professor Ben Shneiderman offers an optimistic realist's guide to how artificial intelligence can be used to augment and enhance humans' lives. This project bridges the gap between ethical considerations and practical realities to offer a road map for successful, reliable systems. Digital cameras, communications services, and navigation apps are just the beginning. Shneiderman shows how future applications will support health and wellness, improve education, accelerate business, and connect people in reliable, safe, and trustworthy ways that respect human values, rights, justice, and dignity.
Artificial Intelligence for Games
Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Intelligent Technologies for Interactive Entertainment
Author: Ronald Poppe
Publisher: Springer
ISBN: 9783319496153
Category : Computers
Languages : en
Pages : 0
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Publisher: Springer
ISBN: 9783319496153
Category : Computers
Languages : en
Pages : 0
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.