Integrating Virtual and Traditional Learning in 6-12 Classrooms

Integrating Virtual and Traditional Learning in 6-12 Classrooms PDF Author: Sandra Schamroth Abrams
Publisher: Routledge
ISBN: 1135133166
Category : Language Arts & Disciplines
Languages : en
Pages : 226

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Book Description
Integrating Virtual and Traditional Learning in 6-12 Classrooms introduces a model of "layered literacies" as a framework for describing and illustrating how students’ digital experiences can inform educational methods. Through the lens of layered literacies, educators can envision opportunities to draw upon adolescents’ out-of-school interests and activities to meaningfully integrate digital practices within academic contexts. Such an approach facilitates innovative teaching, inspired learning, and successful pedagogy, and it thoughtfully highlights the role of technology within mandated standards-based instruction in public schools. Combining foundational and contemporary theories, supported by data from multiple studies of adolescent learning, and honoring teachers’ and students’ experiences and resources, this text helps educators reconceptualize the ways students learn through and with digital texts and negotiate the connection between online and offline spaces. A companion website extends the discussion onto the screen, engaging readers in an intertextual approach to learning that complements the concept of layering literacies across disciplines. With a foreword by Jennifer Rowsell and an afterword by Bill Cope and Mary Kalantzis, it will be of interest to experienced educators and administrators, as well as postgraduate, graduate, and undergraduate students of education.

Integrating Virtual and Traditional Learning in 6-12 Classrooms

Integrating Virtual and Traditional Learning in 6-12 Classrooms PDF Author: Sandra Schamroth Abrams
Publisher: Routledge
ISBN: 1135133166
Category : Language Arts & Disciplines
Languages : en
Pages : 226

Get Book Here

Book Description
Integrating Virtual and Traditional Learning in 6-12 Classrooms introduces a model of "layered literacies" as a framework for describing and illustrating how students’ digital experiences can inform educational methods. Through the lens of layered literacies, educators can envision opportunities to draw upon adolescents’ out-of-school interests and activities to meaningfully integrate digital practices within academic contexts. Such an approach facilitates innovative teaching, inspired learning, and successful pedagogy, and it thoughtfully highlights the role of technology within mandated standards-based instruction in public schools. Combining foundational and contemporary theories, supported by data from multiple studies of adolescent learning, and honoring teachers’ and students’ experiences and resources, this text helps educators reconceptualize the ways students learn through and with digital texts and negotiate the connection between online and offline spaces. A companion website extends the discussion onto the screen, engaging readers in an intertextual approach to learning that complements the concept of layering literacies across disciplines. With a foreword by Jennifer Rowsell and an afterword by Bill Cope and Mary Kalantzis, it will be of interest to experienced educators and administrators, as well as postgraduate, graduate, and undergraduate students of education.

Integrating Virtual and Traditional Learning in 6-12 Classrooms

Integrating Virtual and Traditional Learning in 6-12 Classrooms PDF Author: Sandra Schamroth Abrams
Publisher: Routledge
ISBN: 1135133174
Category : Language Arts & Disciplines
Languages : en
Pages : 160

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Book Description
Integrating Virtual and Traditional Learning in 6-12 Classrooms introduces a model of "layered literacies" as a framework for describing and illustrating how students’ digital experiences can inform educational methods. Through the lens of layered literacies, educators can envision opportunities to draw upon adolescents’ out-of-school interests and activities to meaningfully integrate digital practices within academic contexts. Such an approach facilitates innovative teaching, inspired learning, and successful pedagogy, and it thoughtfully highlights the role of technology within mandated standards-based instruction in public schools. Combining foundational and contemporary theories, supported by data from multiple studies of adolescent learning, and honoring teachers’ and students’ experiences and resources, this text helps educators reconceptualize the ways students learn through and with digital texts and negotiate the connection between online and offline spaces. A companion website extends the discussion onto the screen, engaging readers in an intertextual approach to learning that complements the concept of layering literacies across disciplines. With a foreword by Jennifer Rowsell and an afterword by Bill Cope and Mary Kalantzis, it will be of interest to experienced educators and administrators, as well as postgraduate, graduate, and undergraduate students of education.

Yin and Yang in the English Classroom

Yin and Yang in the English Classroom PDF Author: Sandra Eckard
Publisher: Rowman & Littlefield
ISBN: 1475806906
Category : Education
Languages : en
Pages : 205

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Book Description
English studies today are driven by demanding curriculum, but this need is often met with unenthusiastic students. “Fun” work—like movie days or projects—is often seen as what to do after the real work is finished. But what if instructors could blend the two pieces together more effectively, motivating students with interesting material while still achieving curriculum goals? This text attempts to fuse the pieces in to a cohesive philosophy. Yin and Yang in the English Classroom: Teaching With Popular Culture Texts is designed to provide college professors and high school teachers with both halves they need to tackle the job of teaching students literature and writing skills: theoretical foundations of, and practical applications for, the modern classroom. In addition to theory and research, each chapter also offers ready-to-use activities and projects that can be immediately brought into the classroom. Whether you’re new and need a guide to begin your journey as a teacher, or you’re experienced and want to add some spice to your classroom, this text can offer new ways to fold popular culture effectively into your teaching toolbox. Other key features of this book include: Clear, easy-to-read sections for each chapter, including a Review of Current Literature and Classroom Connections Student-centered solutions to increase engagement with popular culture and technology Step-by-step plans for taking the activities from the page to the classroom easily

Videogames, Libraries, and the Feedback Loop

Videogames, Libraries, and the Feedback Loop PDF Author: Sandra Schamroth Abrams
Publisher: Emerald Group Publishing
ISBN: 1800715056
Category : Language Arts & Disciplines
Languages : en
Pages : 152

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Book Description
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments PDF Author: Panconesi, Gianni
Publisher: IGI Global
ISBN: 1522524274
Category : Education
Languages : en
Pages : 691

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Book Description
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Bridging Literacies with Videogames

Bridging Literacies with Videogames PDF Author: Hannah R. Gerber
Publisher: Springer
ISBN: 9462096686
Category : Education
Languages : en
Pages : 227

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Book Description
Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Managing Educational Technology

Managing Educational Technology PDF Author: Sandra Schamroth Abrams
Publisher: Routledge
ISBN: 1317361091
Category : Business & Economics
Languages : en
Pages : 212

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Book Description
Managing Educational Technology examines the ways in which stakeholders from businesses, K-12 schools, and universities can influence the quality and success of technology integration in primary and secondary classrooms. Inspired by their experiences in the field as educators, education researchers, and technology evaluators, the authors present vignettes that highlight the benefits, demands, and limitations often associated with the introduction and integration of educational technologies to K-12 school environments. These examples also underscore the inherent nuances in partnerships among businesses, K-12 schools, and universities. Readers can use these rich examples when considering ways to integrate products into schools, as well as when discussing, analyzing, and evaluating the promises of and challenges in doing so. End-of-chapter questions guide readers to consider alternate actions and identify steps for additional growth, which complement the authors’ practical suggestions to strengthen business–school–university partnerships. Any reader interested in educational technology, educational leadership, or business will benefit from this insightful investigation of business–school–university partnerships.

Maker Literacies and Maker Identities in the Digital Age

Maker Literacies and Maker Identities in the Digital Age PDF Author: Cheryl A. McLean
Publisher: Routledge
ISBN: 1000222748
Category : Education
Languages : en
Pages : 229

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Book Description
This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

Studying Gaming Literacies

Studying Gaming Literacies PDF Author:
Publisher: BRILL
ISBN: 9004429840
Category : Education
Languages : en
Pages : 120

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Book Description
Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Conducting Qualitative Research of Learning in Online Spaces

Conducting Qualitative Research of Learning in Online Spaces PDF Author: Hannah R. Gerber
Publisher: SAGE Publications
ISBN: 1483333833
Category : Social Science
Languages : en
Pages : 233

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Book Description
Qualitative researchers have grappled with how online inquiry shifts research procedures such as gaining access to spaces, communicating with participants, and obtaining informed consent. Drawing on a multimethod approach, Conducting Qualitative Research of Learning in Online Spaces explores how to design and conduct diverse studies in online environments. Authors Hannah R. Gerber, Sandra Schamroth Abrams, Jen Scott Curwood, and Alecia Marie Magnifico focus on formal and informal learning practices that occur in evolving online spaces. The text shows researchers how they can draw upon a variety of theoretical frameworks, methodological approaches, and data sources. Examples of qualitative research in online spaces, along with guiding questions, support readers at every phase of the research process.