Author: John Thomas Berry
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 446
Book Description
Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.
Inside the Amiga
Author: John Thomas Berry
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 446
Book Description
Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 446
Book Description
Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.
The Future Was Here
Author: Jimmy Maher
Publisher: MIT Press
ISBN: 0262300745
Category : Games & Activities
Languages : en
Pages : 341
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Publisher: MIT Press
ISBN: 0262300745
Category : Games & Activities
Languages : en
Pages : 341
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Commodore Amiga
Author: Andy Roberts
Publisher:
ISBN: 9780993012914
Category :
Languages : en
Pages : 424
Book Description
Publisher:
ISBN: 9780993012914
Category :
Languages : en
Pages : 424
Book Description
Programming the Amiga again
Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
ISBN:
Category : Art
Languages : en
Pages : 118
Book Description
Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.
Publisher: Trisect Retro Development
ISBN:
Category : Art
Languages : en
Pages : 118
Book Description
Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.
Commodore
Author: Brian Bagnall
Publisher: Commodore
ISBN: 9780994031037
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.
Publisher: Commodore
ISBN: 9780994031037
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.
Learning C
Author: Marc B. Sugiyama
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
Amiga
Author: Suzanne Wright
Publisher:
ISBN: 9781603431989
Category :
Languages : en
Pages : 12
Book Description
Carlos was eagerly looking forward to getting a horse for his birthday. What happens when the majestic steed of his dreams turns out to be a silly old burro?
Publisher:
ISBN: 9781603431989
Category :
Languages : en
Pages : 12
Book Description
Carlos was eagerly looking forward to getting a horse for his birthday. What happens when the majestic steed of his dreams turns out to be a silly old burro?
Amiga Hardware Reference Manual
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
A Gremlin in the Works
Author: Bitmap Books
Publisher:
ISBN: 9781838458522
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781838458522
Category :
Languages : en
Pages : 0
Book Description
In the Blood
Author: Suzan-Lori Parks
Publisher: Dramatists Play Service Inc
ISBN: 9780822217565
Category : Drama
Languages : en
Pages : 84
Book Description
THE STORY: In this modern day riff on The Scarlet Letter , Hester La Negrita, a homeless mother of five, lives with her kids on the tough streets of the inner city. Her eldest child is teaching her how to read and write, but the letter A is
Publisher: Dramatists Play Service Inc
ISBN: 9780822217565
Category : Drama
Languages : en
Pages : 84
Book Description
THE STORY: In this modern day riff on The Scarlet Letter , Hester La Negrita, a homeless mother of five, lives with her kids on the tough streets of the inner city. Her eldest child is teaching her how to read and write, but the letter A is