Author: Matthew Bogart
Publisher: HarperCollins
ISBN: 0063064952
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Incredible Doom
Author: Matthew Bogart
Publisher: HarperCollins
ISBN: 0063064952
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Publisher: HarperCollins
ISBN: 0063064952
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Incredible Doom: Volume 2
Author: Matthew Bogart
Publisher: HarperCollins
ISBN: 0063064987
Category : Young Adult Fiction
Languages : en
Pages : 308
Book Description
“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)
Publisher: HarperCollins
ISBN: 0063064987
Category : Young Adult Fiction
Languages : en
Pages : 308
Book Description
“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)
Doctor Doom: the Book of Doom Omnibus
Author: Stan Lee
Publisher: Marvel
ISBN: 9781302934200
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Bow before the majesty of Doctor Doom! The greatest villain of all is celebrated in a tome of tyranny six decades in the making! Featuring the Latverian ruler's first battle with the accursed Reed Richards and his Fantastic Four -- and their most epic clashes since! Plus, Doom's unforgettable encounters with Spider-Man, Iron Man, the X-Men and the Avengers! A trip to hell with Doctor Strange! The power of the Beyonder! Victor von Doom's incredible life story contained in the Books of Doom! And more tales of the Lord of Latveria! COLLECTING: Fantastic Four (1961) 5-6, 39-40, 246-247, 258, 278-279, 350, 352; Amazing Spider-Man (1963) 5; Marvel Super-Heroes (1967) 20; Giant-Size Super-Villain Team-Up (1975) 1-2; Super-Villain Team-Up (1975) 13-14; Champions (1975) 16; Amazing Spider-Man Annual (1964) 14; Uncanny X-Men (1981) 145-147; Iron Man (1968) 149-150; Marvel Super Heroes Secret Wars (1984) 10-12; Marvel Graphic Novel (1982): Emperor Doom, Doctor Strange and Doctor Doom - Triumph and Torment; Fantastic Four (1998) 67-70, 500; Fantastic Four Special (2005) 1; Books of Doom (2005) 1-6; material from Fantastic Four (1961) 236, 358; Fantastic Four Annual (1963) 2; Astonishing Tales (1970) 1-3, 6-8; Marvel Double-Shot (2003) 2
Publisher: Marvel
ISBN: 9781302934200
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Bow before the majesty of Doctor Doom! The greatest villain of all is celebrated in a tome of tyranny six decades in the making! Featuring the Latverian ruler's first battle with the accursed Reed Richards and his Fantastic Four -- and their most epic clashes since! Plus, Doom's unforgettable encounters with Spider-Man, Iron Man, the X-Men and the Avengers! A trip to hell with Doctor Strange! The power of the Beyonder! Victor von Doom's incredible life story contained in the Books of Doom! And more tales of the Lord of Latveria! COLLECTING: Fantastic Four (1961) 5-6, 39-40, 246-247, 258, 278-279, 350, 352; Amazing Spider-Man (1963) 5; Marvel Super-Heroes (1967) 20; Giant-Size Super-Villain Team-Up (1975) 1-2; Super-Villain Team-Up (1975) 13-14; Champions (1975) 16; Amazing Spider-Man Annual (1964) 14; Uncanny X-Men (1981) 145-147; Iron Man (1968) 149-150; Marvel Super Heroes Secret Wars (1984) 10-12; Marvel Graphic Novel (1982): Emperor Doom, Doctor Strange and Doctor Doom - Triumph and Torment; Fantastic Four (1998) 67-70, 500; Fantastic Four Special (2005) 1; Books of Doom (2005) 1-6; material from Fantastic Four (1961) 236, 358; Fantastic Four Annual (1963) 2; Astonishing Tales (1970) 1-3, 6-8; Marvel Double-Shot (2003) 2
Fantastic Four
Author:
Publisher: Marvel
ISBN: 9780785117049
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Publisher: Marvel
ISBN: 9780785117049
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Spider-Man and The Incredible Hulk
Author: Danny Fingeroth
Publisher: Berkley
ISBN: 9781572971646
Category : Comics & Graphic Novels
Languages : en
Pages : 292
Book Description
To stop an army of Hulk clones that is carving a path of destruction through Manhattan, Spidey and Hulk must sort out a maze of intrigue involving double agents--and the sinister Dr. Doom.
Publisher: Berkley
ISBN: 9781572971646
Category : Comics & Graphic Novels
Languages : en
Pages : 292
Book Description
To stop an army of Hulk clones that is carving a path of destruction through Manhattan, Spidey and Hulk must sort out a maze of intrigue involving double agents--and the sinister Dr. Doom.
Doctor Doom Vol. 1
Author: Christopher Cantwell
Publisher: Marvel Entertainment
ISBN: 1302520202
Category : Comics & Graphic Novels
Languages : en
Pages : 145
Book Description
Collects Doctor Doom (2019) #1-5. Victor Von Doom is at a crossroads. Wrestling with visions of an entirely different life — a better future — the lord of Latveria offers mankind a stark warning about the folly of a trillion-dollar global effort to create the first artificial black hole. But when a catastrophic act of terrorism kills thousands, the prime suspect is…Doom! Left with no homeland, no armies, no allies — indeed, nothing at all — will Doctor Doom’s reign come to an abrupt end? Forced to seek out an old “frenemy” for help, Victor will go through hell — literally! And his old foe Mephisto is waiting for him there! Doom will have to battle Taskmaster, M.O.D.O.K., the Blue Marvel and more — but can he clear his accursed name?
Publisher: Marvel Entertainment
ISBN: 1302520202
Category : Comics & Graphic Novels
Languages : en
Pages : 145
Book Description
Collects Doctor Doom (2019) #1-5. Victor Von Doom is at a crossroads. Wrestling with visions of an entirely different life — a better future — the lord of Latveria offers mankind a stark warning about the folly of a trillion-dollar global effort to create the first artificial black hole. But when a catastrophic act of terrorism kills thousands, the prime suspect is…Doom! Left with no homeland, no armies, no allies — indeed, nothing at all — will Doctor Doom’s reign come to an abrupt end? Forced to seek out an old “frenemy” for help, Victor will go through hell — literally! And his old foe Mephisto is waiting for him there! Doom will have to battle Taskmaster, M.O.D.O.K., the Blue Marvel and more — but can he clear his accursed name?
Tricks of the Doom Programming Gurus
Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
The Creeping Doom
Author: Fred Van Lente
Publisher: ABDO
ISBN: 9781599615516
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Iron Man must find a way to keep the Plantman from using the creeping doom to end the domination of animals over the Earth.
Publisher: ABDO
ISBN: 9781599615516
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Iron Man must find a way to keep the Plantman from using the creeping doom to end the domination of animals over the Earth.