Author: Marimekko
Publisher: Chronicle Books
ISBN: 9781452134048
Category : Design
Languages : en
Pages : 0
Book Description
Internationally beloved Finnish design brand Marimekko's iconic patterns grace home décor, apparel, and accessories, and have informed and influenced tastemakers worldwide for over half a century. Richly illustrated with photographs and prints both classic and new, this vibrant volume (launching along with covetable notebooks and postcards) offers a behind-the-scenes tour of the brand's creative process. A colorful legacy is revealed, along with the innovative creators—from 1950s pioneers to twenty-first-century masters—who have shaped the company's heritage and continue to make visual magic today. Rare sketchbook pages, in-depth looks at particular eras, and page after page of gorgeous designs make this a book sure to enchant anyone interested in fashion, art, or the patterned and color-drenched world of Marimekko.
Marimekko: In Patterns
Author: Marimekko
Publisher: Chronicle Books
ISBN: 9781452134048
Category : Design
Languages : en
Pages : 0
Book Description
Internationally beloved Finnish design brand Marimekko's iconic patterns grace home décor, apparel, and accessories, and have informed and influenced tastemakers worldwide for over half a century. Richly illustrated with photographs and prints both classic and new, this vibrant volume (launching along with covetable notebooks and postcards) offers a behind-the-scenes tour of the brand's creative process. A colorful legacy is revealed, along with the innovative creators—from 1950s pioneers to twenty-first-century masters—who have shaped the company's heritage and continue to make visual magic today. Rare sketchbook pages, in-depth looks at particular eras, and page after page of gorgeous designs make this a book sure to enchant anyone interested in fashion, art, or the patterned and color-drenched world of Marimekko.
Publisher: Chronicle Books
ISBN: 9781452134048
Category : Design
Languages : en
Pages : 0
Book Description
Internationally beloved Finnish design brand Marimekko's iconic patterns grace home décor, apparel, and accessories, and have informed and influenced tastemakers worldwide for over half a century. Richly illustrated with photographs and prints both classic and new, this vibrant volume (launching along with covetable notebooks and postcards) offers a behind-the-scenes tour of the brand's creative process. A colorful legacy is revealed, along with the innovative creators—from 1950s pioneers to twenty-first-century masters—who have shaped the company's heritage and continue to make visual magic today. Rare sketchbook pages, in-depth looks at particular eras, and page after page of gorgeous designs make this a book sure to enchant anyone interested in fashion, art, or the patterned and color-drenched world of Marimekko.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
My First Book of Patterns
Author: Bobby George
Publisher: Phaidon Press
ISBN: 9780714872490
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.
Publisher: Phaidon Press
ISBN: 9780714872490
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.
Growing Patterns
Author: Sarah C. Campbell
Publisher: Astra Publishing House
ISBN: 1635928370
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
ALSC Notable Children's Book A wonderful introduction to one of the most beautiful connections between mathematics and the natural world–the Fibonacci sequence–through a series of stunning nature photographs. Discover the biggest mathematical mystery in nature—Fibonacci numbers! Named after a famous mathematician, the number pattern is simple and starts with: 1, 1, 2, 3, 5, 8, 13. Each number in the sequence comes from adding the two numbers before it. What's the mystery? The pattern crops up in the most unexpected places. You'll find it in the disk of a sunflower, the skin of a pineapple, and the spiral of a nautilus shell. This book brings math alive, celebrates science, and will inspire kids to see nature through new eyes.
Publisher: Astra Publishing House
ISBN: 1635928370
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
ALSC Notable Children's Book A wonderful introduction to one of the most beautiful connections between mathematics and the natural world–the Fibonacci sequence–through a series of stunning nature photographs. Discover the biggest mathematical mystery in nature—Fibonacci numbers! Named after a famous mathematician, the number pattern is simple and starts with: 1, 1, 2, 3, 5, 8, 13. Each number in the sequence comes from adding the two numbers before it. What's the mystery? The pattern crops up in the most unexpected places. You'll find it in the disk of a sunflower, the skin of a pineapple, and the spiral of a nautilus shell. This book brings math alive, celebrates science, and will inspire kids to see nature through new eyes.
Tilings and Patterns
Author: Branko Grünbaum
Publisher: W H Freeman & Company
ISBN: 9780716719984
Category : Mathematics
Languages : en
Pages : 446
Book Description
Tilings and Patterns: An Introduction presents in convenient paperback form the first half of Tilings and Patterns. Omitting the more specialized material of the earlier volume, this abbreviated edition make's the authors' contributions to tiling theory and its practical applications accessible to a wide audience.
Publisher: W H Freeman & Company
ISBN: 9780716719984
Category : Mathematics
Languages : en
Pages : 446
Book Description
Tilings and Patterns: An Introduction presents in convenient paperback form the first half of Tilings and Patterns. Omitting the more specialized material of the earlier volume, this abbreviated edition make's the authors' contributions to tiling theory and its practical applications accessible to a wide audience.
Holub on Patterns
Author: Allen Holub
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Designing Patterns
Author: Lotta Kühlhorn
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899555158
Category : Design
Languages : en
Pages : 137
Book Description
This practical guide explains the ins and outs of designing patterns while the included CD features templates for experimentation by beginners and professionals alike.
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899555158
Category : Design
Languages : en
Pages : 137
Book Description
This practical guide explains the ins and outs of designing patterns while the included CD features templates for experimentation by beginners and professionals alike.
Design Patterns in Ruby (Adobe Reader)
Author: Russ Olsen
Publisher: Pearson Education
ISBN: 0132702509
Category : Computers
Languages : en
Pages : 559
Book Description
Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
Publisher: Pearson Education
ISBN: 0132702509
Category : Computers
Languages : en
Pages : 559
Book Description
Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
How Patterns Work
Author: Assembil Books
Publisher: Createspace Independent Publishing Platform
ISBN: 9781481959094
Category : Clothing and dress
Languages : en
Pages : 0
Book Description
Summary: "The perfect introduction to the core principles of garment construction, "How Patterns Work" simplifies and explains the relationship between pattern making and the body." -- Back cover.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781481959094
Category : Clothing and dress
Languages : en
Pages : 0
Book Description
Summary: "The perfect introduction to the core principles of garment construction, "How Patterns Work" simplifies and explains the relationship between pattern making and the body." -- Back cover.
No Patterns Needed
Author: Rosie Martin
Publisher: Laurence King Publishing
ISBN: 9781780678283
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
If you want to sew your own clothes but are put off by the idea of cutting out pattern pieces covered with dotted lines and symbols, this is the book for you. Using Rosie Martin's innovative method, you begin with nothing but a rectangle, circle, or triangle of fabric and some basic body measurements. Next, follow the detailed step-by-step photographs and diagrams to complete your garment. You'll need a sewing machine, but no special equipment or expensive fabrics. With plenty of variations suggested for each garment, there's lots of room for your own creative touches, too.
Publisher: Laurence King Publishing
ISBN: 9781780678283
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
If you want to sew your own clothes but are put off by the idea of cutting out pattern pieces covered with dotted lines and symbols, this is the book for you. Using Rosie Martin's innovative method, you begin with nothing but a rectangle, circle, or triangle of fabric and some basic body measurements. Next, follow the detailed step-by-step photographs and diagrams to complete your garment. You'll need a sewing machine, but no special equipment or expensive fabrics. With plenty of variations suggested for each garment, there's lots of room for your own creative touches, too.