Immersive Battle Atlas

Immersive Battle Atlas PDF Author: Tanner yarro
Publisher:
ISBN: 9781737005209
Category :
Languages : en
Pages :

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Book Description

Immersive Battle Atlas

Immersive Battle Atlas PDF Author: Tanner yarro
Publisher:
ISBN: 9781737005209
Category :
Languages : en
Pages :

Get Book Here

Book Description


Immersive Battle Atlas

Immersive Battle Atlas PDF Author: Tanner yarro
Publisher:
ISBN: 9781737005223
Category :
Languages : en
Pages :

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Book Description


Immersive Battle Maps

Immersive Battle Maps PDF Author: Tanner Yarro
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages :

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Book Description
"The Yarro Studios Immersive Battle Maps depicts each spread of the book as a single map, each of which is pre-printed with a fine grid (1 x 1 inch), so you can immediately use it for tabletop play without using any overlays. Each spread features an original overhead illustration of a specific scene, done up in full color and plenty of detail, so there's no need to use your imagination conjuring up a scene, as the entire thing is laid out in plain sight. A total of 32 maps are included in the book, so they give you a good load of playable scenes, from town squares and castle grounds to boat docks and underwater shipwrecks to graveyards and towers."--www.coolthings.com

Immersive Battle Atlas

Immersive Battle Atlas PDF Author: Tanner yarro
Publisher:
ISBN: 9781737005216
Category :
Languages : en
Pages :

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Book Description
Dungeon maps for TTRPGs

Implementing Augmented Reality Into Immersive Virtual Learning Environments

Implementing Augmented Reality Into Immersive Virtual Learning Environments PDF Author: Russell, Donna
Publisher: IGI Global
ISBN: 1799842231
Category : Education
Languages : en
Pages : 266

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Book Description
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Atlas Obscura

Atlas Obscura PDF Author: Joshua Foer
Publisher: Workman Publishing
ISBN: 076118967X
Category : Travel
Languages : en
Pages : 481

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Book Description
It's time to get off the beaten path. Inspiring equal parts wonder and wanderlust, Atlas Obscura celebrates over 700 of the strangest and most curious places in the world. Talk about a bucket list: here are natural wonders—the dazzling glowworm caves in New Zealand, or a baobob tree in South Africa that's so large it has a pub inside where 15 people can drink comfortably. Architectural marvels, including the M.C. Escher-like stepwells in India. Mind-boggling events, like the Baby Jumping Festival in Spain, where men dressed as devils literally vault over rows of squirming infants. Not to mention the Great Stalacpipe Organ in Virginia, Turkmenistan's 40-year hole of fire called the Gates of Hell, a graveyard for decommissioned ships on the coast of Bangladesh, eccentric bone museums in Italy, or a weather-forecasting invention that was powered by leeches, still on display in Devon, England. Created by Joshua Foer, Dylan Thuras and Ella Morton, ATLAS OBSCURA revels in the weird, the unexpected, the overlooked, the hidden and the mysterious. Every page expands our sense of how strange and marvelous the world really is. And with its compelling descriptions, hundreds of photographs, surprising charts, maps for every region of the world, it is a book to enter anywhere, and will be as appealing to the armchair traveler as the die-hard adventurer. Anyone can be a tourist. ATLAS OBSCURA is for the explorer.

Virtual Art

Virtual Art PDF Author: Oliver Grau
Publisher: MIT Press
ISBN: 9780262572231
Category : Art
Languages : en
Pages : 438

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Book Description
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Mapping America

Mapping America PDF Author: Jean-Pierre Isbouts
Publisher: Apollo Publishers
ISBN: 1948062771
Category : Political Science
Languages : en
Pages : 335

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Book Description
The story of the exploration and birth of America is told afresh through the unique prism of hand-colored maps and engravings of the period. Before photography and television, it was printed and hand-colored maps that brought home the thrill of undiscovered lands and the possibilities of exploration, while guiding armies on all sides through the Indian Wars and the clashes of the American Revolution. Only by looking through the prism of these maps, can we truly understand how and why America developed the way it did. Mapping America illuminates with scene-setting text and more than 150 color images—from the exotic and fanciful maps of Renaissance explorers to the magnificent maps of the Golden Age and the thrilling battle-maps and charts of the American Revolutionary War, in addition to paintings from the masters of eighteenth century art, scores of photographs, and detailed diagrams. In total, this informative and lushly illustrated volume developed by rare maps collector Neal Asbury, host of “Neal Asbury’s Made in America,” and National Geographic historian Jean-Pierre Isbouts offers a new and immersive look at the ambition, the struggle, and the glory that attended and defined the exploration and making of America.

How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps PDF Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68

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Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

The West Point History of the Civil War

The West Point History of the Civil War PDF Author: United States Military Academy
Publisher: Simon and Schuster
ISBN: 1476782628
Category : History
Languages : en
Pages : 448

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Book Description
"Comprises six chapters of the West Point history of warfare that have been revised and expanded for the general reader"--Page vii.