Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301086
Category : Coding theory
Languages : en
Pages : 0
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
Generation Code: I'm a JavaScript Games Maker: the Basics
Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301086
Category : Coding theory
Languages : en
Pages : 0
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
Publisher: Wayland
ISBN: 9781526301086
Category : Coding theory
Languages : en
Pages : 0
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
I'm a JavaScript Games Maker
Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301116
Category : Computer games
Languages : en
Pages : 32
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
Publisher: Wayland
ISBN: 9781526301116
Category : Computer games
Languages : en
Pages : 32
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
React and React Native
Author: Adam Boduch
Publisher: Packt Publishing Ltd
ISBN: 178646957X
Category : Computers
Languages : en
Pages : 485
Book Description
Use React and React Native to build applications for desktop browsers, mobile browsers, and even as native mobile apps About This Book Build React and React Native applications using familiar component concepts Dive deep into each platform, from routing in React to creating native mobile applications that can run offline Use Facebook's Relay, React and GraphQL technologies, to create a unified architecture that powers both web and native applications Who This Book Is For This book is written for any JavaScript developer—beginner or expert—who wants to start learning how to put both of Facebook's UI libraries to work. No knowledge of React is needed, though a working knowledge of ES2015 will help you follow along better. What You Will Learn Craft reusable React components Control navigation using the React Router to help keep your UI in sync with URLs Build isomorphic web applications using Node.js Use the Flexbox layout model to create responsive mobile designs Leverage the native APIs of Android and iOS to build engaging applications with React Native Respond to gestures in a way that's intuitive for the user Use Relay to build a unified data architecture for your React UIs In Detail React and React Native allow you to build cross-platform desktop and mobile applications using Facebook's innovative UI libraries. Combined with the Flux data architecture and Relay, you can now create powerful and feature-complete applications from just one code base! This book is split into three parts. The first part shows you how to start crafting composable UIs using React, from rendering with JSX and creating reusable components through to routing and creating isomorphic applications that run on Node. We then move on to showing you how to take the concepts of React and apply them to building Native UIs using React Native. You'll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You'll also learn how to access device-specific APIs such as the geolocation API, and how to handle offline development with React Native. Finally, we'll tie all of these skills together and shows you how you can create React applications that run on every major platform. As well as understanding application state in depth, you'll learn how to leverage Relay to make feature-complete, data-driven web and native mobile applications. Style and approach Split into three major sections to help organize your learning, this hands-on, code-first book will help you get up to speed with React and React Native—the UI framework that powers Netflix, Yahoo, and Facebook.
Publisher: Packt Publishing Ltd
ISBN: 178646957X
Category : Computers
Languages : en
Pages : 485
Book Description
Use React and React Native to build applications for desktop browsers, mobile browsers, and even as native mobile apps About This Book Build React and React Native applications using familiar component concepts Dive deep into each platform, from routing in React to creating native mobile applications that can run offline Use Facebook's Relay, React and GraphQL technologies, to create a unified architecture that powers both web and native applications Who This Book Is For This book is written for any JavaScript developer—beginner or expert—who wants to start learning how to put both of Facebook's UI libraries to work. No knowledge of React is needed, though a working knowledge of ES2015 will help you follow along better. What You Will Learn Craft reusable React components Control navigation using the React Router to help keep your UI in sync with URLs Build isomorphic web applications using Node.js Use the Flexbox layout model to create responsive mobile designs Leverage the native APIs of Android and iOS to build engaging applications with React Native Respond to gestures in a way that's intuitive for the user Use Relay to build a unified data architecture for your React UIs In Detail React and React Native allow you to build cross-platform desktop and mobile applications using Facebook's innovative UI libraries. Combined with the Flux data architecture and Relay, you can now create powerful and feature-complete applications from just one code base! This book is split into three parts. The first part shows you how to start crafting composable UIs using React, from rendering with JSX and creating reusable components through to routing and creating isomorphic applications that run on Node. We then move on to showing you how to take the concepts of React and apply them to building Native UIs using React Native. You'll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You'll also learn how to access device-specific APIs such as the geolocation API, and how to handle offline development with React Native. Finally, we'll tie all of these skills together and shows you how you can create React applications that run on every major platform. As well as understanding application state in depth, you'll learn how to leverage Relay to make feature-complete, data-driven web and native mobile applications. Style and approach Split into three major sections to help organize your learning, this hands-on, code-first book will help you get up to speed with React and React Native—the UI framework that powers Netflix, Yahoo, and Facebook.
Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Game Hacking
Author: Nick Cano
Publisher: No Starch Press
ISBN: 1593276699
Category : Computers
Languages : en
Pages : 305
Book Description
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Publisher: No Starch Press
ISBN: 1593276699
Category : Computers
Languages : en
Pages : 305
Book Description
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
JavaScript for Kids
Author: Nick Morgan
Publisher: No Starch Press
ISBN: 1593274084
Category : Computers
Languages : en
Pages : 338
Book Description
JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Publisher: No Starch Press
ISBN: 1593274084
Category : Computers
Languages : en
Pages : 338
Book Description
JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Unity 3.x Game Development Essentials
Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 1849691452
Category : Computers
Languages : en
Pages : 674
Book Description
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Publisher: Packt Publishing Ltd
ISBN: 1849691452
Category : Computers
Languages : en
Pages : 674
Book Description
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Beginning RPG Maker MV
Author: Darrin Perez
Publisher: Apress
ISBN: 1484219678
Category : Computers
Languages : en
Pages : 386
Book Description
Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>
Publisher: Apress
ISBN: 1484219678
Category : Computers
Languages : en
Pages : 386
Book Description
Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>
I'm a Scratch Coder
Author: Max Wainewright
Publisher: Generation Code
ISBN: 9780778735298
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
If you know the basics of Scratch and you want to go to the next level, then this book is for you! It contains a lot of great projects and ideas so you can become an advanced Scratch programmer. Learn how to make games, animate stories, and write musical programs, all by using a range of coding techniques such as loops, variables, and IF statements. Step-by-step instructions help you get things working so you can customize the programs using your own ideas and graphics.
Publisher: Generation Code
ISBN: 9780778735298
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
If you know the basics of Scratch and you want to go to the next level, then this book is for you! It contains a lot of great projects and ideas so you can become an advanced Scratch programmer. Learn how to make games, animate stories, and write musical programs, all by using a range of coding techniques such as loops, variables, and IF statements. Step-by-step instructions help you get things working so you can customize the programs using your own ideas and graphics.