Folk Illusions

Folk Illusions PDF Author: K. Brandon Barker
Publisher: Indiana University Press
ISBN: 0253041104
Category : Social Science
Languages : en
Pages : 264

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Book Description
Wiggling a pencil so that it looks like it is made of rubber, "stealing" your niece's nose, and listening for the sounds of the ocean in a conch shell– these are examples of folk illusions, youthful play forms that trade on perceptual oddities. In this groundbreaking study, K. Brandon Barker and Claiborne Rice argue that these easily overlooked instances of children's folklore offer an important avenue for studying perception and cognition in the contexts of social and embodied development. Folk illusions are traditionalized verbal and/or physical actions that are performed with the intention of creating a phantasm for one or more participants. Using a cross-disciplinary approach that combines the ethnographic methods of folklore with the empirical data of neuroscience, cognitive science, and psychology, Barker and Rice catalogue over eighty discrete folk illusions while exploring the complexities of embodied perception. Taken together as a genre of folklore, folk illusions show that people, starting from a young age, possess an awareness of the illusory tendencies of perceptual processes as well as an awareness that the distinctions between illusion and reality are always communally formed.

Optical Illusions Game

Optical Illusions Game PDF Author: Paul Baars
Publisher: BIS Publishers
ISBN: 9789063693886
Category : Games & Activities
Languages : en
Pages : 152

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Book Description
Optical Illusions Game is a new game that resembles the emory game, but with three bonuses: 1. Instead of a set of two the player has to find a set of four. 2. When the set is completed, the player has to puzzle the four cards into one image. 3. Presto: the four cards form an image of an optical illusion to discover and marvel at. The goal of the game is to collect four cards that form one optical illusion. The player who collects the most optical illusions wins the game. The optical illusions in this game were selected by Paul Baars, a world famous author and expert on optical illusions. For this game he has selected a broad range of mindboggling illusions from the famous classical ones to new illusions created by contemporary designers and artists. The Optical Illusions Game consists of 80 cards and 20 illusions as well as a brochure in which the illusions are shown and briefly explained.

Illusion's Game

Illusion's Game PDF Author: Chogyam Trungpa
Publisher: Shambhala Publications
ISBN: 0834821362
Category : Religion
Languages : en
Pages : 194

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Book Description
In what he calls a "200 percent potent" teaching, Chögyam Trungpa reveals how the spiritual path is a raw and rugged "unlearning" process that draws us away from the comfort of conventional expectations and conceptual attitudes toward a naked encounter with reality. The tantric paradigm for this process is the story of the Indian master Naropa (1016–1100), who is among the enlightened teachers of the Kagyu lineage of the Tibetan Buddhism. Naropa was the leading scholar at Nalanda, the Buddhist monastic university, when he embarked upon the lonely and arduous path to enlightenment. After a series of daunting trials, he was prepared to receive the direct transmission of the awakened state of mind from his guru, Tilopa. Teachings that he received, including those known as the six doctrines of Naropa, have been passed down in the lineages of Tibetan Buddhism for a millennium. Trungpa's commentary shows the relevance of Naropa's extraordinary journey for today's practitioners who seek to follow the spiritual path. Naropa's story makes it possible to delineate in very concrete terms the various levels of spiritual development that lead to the student's readiness to meet the teacher's mind. Trungpa thus opens to Western students of Buddhism the path of devotion and surrender to the guru as the embodiment and representative of reality.

Brain Games

Brain Games PDF Author: Publications International
Publisher: Publications International
ISBN: 9781412714532
Category : Lateral thinking puzzles
Languages : en
Pages : 192

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Book Description
This book is crammed with puzzles designed to stimulate each of your brain's cognitive functions, keeping it strong and fit. Many different types of puzzles are included, and each of the five levels increases the challenge of solving them. Includes three self-evaluations that allow you to assess your improvement in areas such as focus, attention, memory, and more.

Folk Illusions

Folk Illusions PDF Author: K. Brandon Barker
Publisher: Indiana University Press
ISBN: 0253041104
Category : Social Science
Languages : en
Pages : 264

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Book Description
Wiggling a pencil so that it looks like it is made of rubber, "stealing" your niece's nose, and listening for the sounds of the ocean in a conch shell– these are examples of folk illusions, youthful play forms that trade on perceptual oddities. In this groundbreaking study, K. Brandon Barker and Claiborne Rice argue that these easily overlooked instances of children's folklore offer an important avenue for studying perception and cognition in the contexts of social and embodied development. Folk illusions are traditionalized verbal and/or physical actions that are performed with the intention of creating a phantasm for one or more participants. Using a cross-disciplinary approach that combines the ethnographic methods of folklore with the empirical data of neuroscience, cognitive science, and psychology, Barker and Rice catalogue over eighty discrete folk illusions while exploring the complexities of embodied perception. Taken together as a genre of folklore, folk illusions show that people, starting from a young age, possess an awareness of the illusory tendencies of perceptual processes as well as an awareness that the distinctions between illusion and reality are always communally formed.

Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing

Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing PDF Author: Alejandro R. Jadad
Publisher: Lulu.com
ISBN: 0557015081
Category : Self-Help
Languages : en
Pages : 192

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Book Description
This book will take you on a guided tour through the evolution of the human mind, culminating with the greatest challenges we face at the dawn of the 21st century. Along the way, you will recognize how our lives have become a highly interactive virtual game, driven by powerful illusions that force us to keep playing.

Diamond Bullets: .44 Laws Dispelling Illusions of the Game

Diamond Bullets: .44 Laws Dispelling Illusions of the Game PDF Author: Al Monday
Publisher: BHU Publishing
ISBN: 0615363296
Category : Self-Help
Languages : en
Pages : 340

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Book Description
A heavy collection of cautionary tales from imprisoned street legends, Diamond Bullets invites readers to speed with them down the dark, winding road of their street life activities, right to the door of its stinging consequence where they are ultimately uplifted through hard lessons learned amidst the adversity. All readers, particularly juveniles and those tampering with the criminal lifestyle will walk in the shoes of those who made crucial mistakes and poor decisions, which will serve as an alternative to crime, thus making way for a safer, gavel-less future.

The Illusions, digital original edition

The Illusions, digital original edition PDF Author: Lev Manovich
Publisher: MIT Press
ISBN: 0262318008
Category : Social Science
Languages : en
Pages : 48

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Book Description
This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.

The illusion

The illusion PDF Author: Mony de Panja
Publisher: Mony de Panja
ISBN:
Category : Fiction
Languages : en
Pages : 296

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Book Description
Two college-goers and two teens plan a trek along a sanctuary. On way to the trek, the leader witnesses goons snatching a money bag from an old man. He challenges the goons and is abducted. He runs away from the captivity. Goons learn about their trekking plan, separate them and chase them individually into the forest. While the actions happen on earth, all are sucked into a new world in which they can fly but feel no hunger, thirst or sleep. This world's inhabitants join the two groups, and it leads to a fight to the finish. In yet another realm, the goings-on appear as videos, and solutions are offered through rhymes and riddles. The teens feel, it is an illusion that has occurred due to mix-up of a video game with magic. A mix-up it is, and the cause is revealed at the end. But that leads to more questions.

Busting Loose From the Business Game

Busting Loose From the Business Game PDF Author: Robert Scheinfeld
Publisher: John Wiley & Sons
ISBN: 0470453087
Category : Business & Economics
Languages : en
Pages : 288

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Book Description
The Business Game—here’s how you can win! Are you a business owner, manager, or employee who struggles with: Taxes, cash flow, sales, and profits Marketing and advertising effectiveness Hiring, motivating, and managing talent The economy, stock market, and competitors Bosses, boards, stockholders and partners Never-ending to-do lists and sacrificing your quality of life to succeed? If you answered "yes" to any of these, you’ve been playing The Business Game and suffering the consequences. Even if you’re rolling in profits right now, there are hidden costs you’re paying to earn that money—money that’s always at risk. You learned "the rules" and you’ve been faithful to them, thinking you can win. But you can’t really win The Business Game, because it’s designed to be unwinnable—that is, as long as you play by the rules you were taught. The only way to truly win is to bust loose from the "old" game and start playing a new game with a new set of rules. This book helps you discover who you really are, what you’re really capable of, and how you can tap new sources of power, wisdom, and abundance to radically transform your experience of business. When you bust loose from the old game, you’ll suddenly be playing a new game: For the sheer pleasure of playing, with no worries about sales, marketing, profits, cash flow, taxes, other people, or personal income Entirely unaffected by the economy, stock market, competitors, or technological innovation Having more fun with less effort than you’ve ever experienced Doing only what you love to do—all day, every day Watching as amazing results come your way, without having to "make it happen" It may sound unbelievable, but it’s entirely possible. You can do it—if you open your mind and embrace the strategies in this book. Busting Loose from The Business Game leads you into a New Business Game filled with results and satisfaction beyond anything you’ve ever imagined possible. Read on... and bust loose!

Games and Play in HCI

Games and Play in HCI PDF Author: Kathrin Gerling
Publisher: Frontiers Media SA
ISBN: 2889711447
Category : Science
Languages : en
Pages : 193

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Book Description