Author: IEEE Computer Society. Technical Committee--Computer Graphics
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :
Book Description
IEEE Virtual Reality Annual International Symposium (VRAIS)
Author: IEEE Computer Society. Technical Committee--Computer Graphics
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :
Book Description
IEEE Virtual Reality Annual International Symposium, September 18-22, 1993, Seattle, Washington
Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780780313644
Category : Computers
Languages : en
Pages : 0
Book Description
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780780313644
Category : Computers
Languages : en
Pages : 0
Book Description
Image Processing
Author: Yung-Sheng Chen
Publisher: BoD – Books on Demand
ISBN: 9533070269
Category : Computers
Languages : en
Pages : 530
Book Description
There are six sections in this book. The first section presents basic image processing techniques, such as image acquisition, storage, retrieval, transformation, filtering, and parallel computing. Then, some applications, such as road sign recognition, air quality monitoring, remote sensed image analysis, and diagnosis of industrial parts are considered. Subsequently, the application of image processing for the special eye examination and a newly three-dimensional digital camera are introduced. On the other hand, the section of medical imaging will show the applications of nuclear imaging, ultrasound imaging, and biology. The section of neural fuzzy presents the topics of image recognition, self-learning, image restoration, as well as evolutionary. The final section will show how to implement the hardware design based on the SoC or FPGA to accelerate image processing.
Publisher: BoD – Books on Demand
ISBN: 9533070269
Category : Computers
Languages : en
Pages : 530
Book Description
There are six sections in this book. The first section presents basic image processing techniques, such as image acquisition, storage, retrieval, transformation, filtering, and parallel computing. Then, some applications, such as road sign recognition, air quality monitoring, remote sensed image analysis, and diagnosis of industrial parts are considered. Subsequently, the application of image processing for the special eye examination and a newly three-dimensional digital camera are introduced. On the other hand, the section of medical imaging will show the applications of nuclear imaging, ultrasound imaging, and biology. The section of neural fuzzy presents the topics of image recognition, self-learning, image restoration, as well as evolutionary. The final section will show how to implement the hardware design based on the SoC or FPGA to accelerate image processing.
Journal of Rehabilitation Research and Development
Author:
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 634
Book Description
Publisher:
ISBN:
Category : Disabled veterans
Languages : en
Pages : 634
Book Description
HCI Beyond the GUI
Author: Philip Kortum
Publisher: Elsevier
ISBN: 0080558348
Category : Computers
Languages : en
Pages : 481
Book Description
As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. - Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques - Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs - Offers extensive case studies, examples and design guidelines
Publisher: Elsevier
ISBN: 0080558348
Category : Computers
Languages : en
Pages : 481
Book Description
As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. - Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques - Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs - Offers extensive case studies, examples and design guidelines
Energy, Simulation-training, Ocean Engineering, and Instrumentation
Author: Brian J. Thompson
Publisher: University Rochester Press
ISBN: 9781580461245
Category : Science
Languages : en
Pages : 256
Book Description
This volume contains thirteen research papers reporting on the research results of the Link Foundation Fellows in Energy, Simulation-Training and Ocean Engineering and Instrumentation. The work covers a wide variety of research topics carried out at leading universities and colleges. Brian J. Thompson is Provost Emeritus of the University of Rochester
Publisher: University Rochester Press
ISBN: 9781580461245
Category : Science
Languages : en
Pages : 256
Book Description
This volume contains thirteen research papers reporting on the research results of the Link Foundation Fellows in Energy, Simulation-Training and Ocean Engineering and Instrumentation. The work covers a wide variety of research topics carried out at leading universities and colleges. Brian J. Thompson is Provost Emeritus of the University of Rochester
Haptics: Generating and Perceiving Tangible Sensations, Part II
Author: Astrid M. L. Kappers
Publisher: Springer Science & Business Media
ISBN: 3642140742
Category : Computers
Languages : en
Pages : 476
Book Description
This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Publisher: Springer Science & Business Media
ISBN: 3642140742
Category : Computers
Languages : en
Pages : 476
Book Description
This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Object-Oriented Technology. ECOOP '98 Workshop Reader
Author: Serge Demeyer
Publisher: Springer
ISBN: 3540492550
Category : Computers
Languages : en
Pages : 595
Book Description
At the time of writing (mid-October 1998) we can look back at what has been a very successful ECOOP’98. Despite the time of the year – in the middle of what is traditionally regarded as a holiday period – ECOOP'98 was a record breaker in terms of number of participants. Over 700 persons found their way to the campus of the Brussels Free University to participate in a wide range of activities. This 3rd ECOOP workshop reader reports on many of these activities. It contains a careful selection of the input and a cautious summary of the outcome for the numerous discussions that happened during the workshops, demonstrations and posters. As such, this book serves as an excellent snapshot of the state of the art in the field of object oriented programming. About the diversity of the submissions A workshop reader is, by its very nature, quite diverse in the topics covered as well as in the form of its contributions. This reader is not an exception to this rule: as editors we have given the respective organizers much freedom in their choice of presentation because we feel form follows content. This explains the diversity in the types of reports as well as in their lay out.
Publisher: Springer
ISBN: 3540492550
Category : Computers
Languages : en
Pages : 595
Book Description
At the time of writing (mid-October 1998) we can look back at what has been a very successful ECOOP’98. Despite the time of the year – in the middle of what is traditionally regarded as a holiday period – ECOOP'98 was a record breaker in terms of number of participants. Over 700 persons found their way to the campus of the Brussels Free University to participate in a wide range of activities. This 3rd ECOOP workshop reader reports on many of these activities. It contains a careful selection of the input and a cautious summary of the outcome for the numerous discussions that happened during the workshops, demonstrations and posters. As such, this book serves as an excellent snapshot of the state of the art in the field of object oriented programming. About the diversity of the submissions A workshop reader is, by its very nature, quite diverse in the topics covered as well as in the form of its contributions. This reader is not an exception to this rule: as editors we have given the respective organizers much freedom in their choice of presentation because we feel form follows content. This explains the diversity in the types of reports as well as in their lay out.
Virtual Reality and Augmented Reality
Author: Patrick Bourdot
Publisher: Springer Nature
ISBN: 3030319083
Category : Computers
Languages : en
Pages : 343
Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
Publisher: Springer Nature
ISBN: 3030319083
Category : Computers
Languages : en
Pages : 343
Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
Augmented Reality
Author: Soha Maad
Publisher: BoD – Books on Demand
ISBN: 9537619699
Category : Computers
Languages : en
Pages : 243
Book Description
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.
Publisher: BoD – Books on Demand
ISBN: 9537619699
Category : Computers
Languages : en
Pages : 243
Book Description
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.