IEEE Standard for Distributed Interactive Simulation

IEEE Standard for Distributed Interactive Simulation PDF Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9781559375726
Category : Computer network protocols
Languages : en
Pages : 130

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Book Description
Data messages, known as protocol data units (PDUs) that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity/Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Live Entity Information/Interaction, and Non-Real Time.

IEEE Standard for Distributed Interactive Simulation

IEEE Standard for Distributed Interactive Simulation PDF Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9781559375726
Category : Computer network protocols
Languages : en
Pages : 130

Get Book Here

Book Description
Data messages, known as protocol data units (PDUs) that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity/Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Live Entity Information/Interaction, and Non-Real Time.

IEEE Standard for Distributed Interactive Simulation

IEEE Standard for Distributed Interactive Simulation PDF Author:
Publisher:
ISBN: 9780738173627
Category : Computer network protocols
Languages : en
Pages : 729

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Book Description
Abstract: Data messages, known as Protocol Data Units (PDUs), that are exchanged on a network among simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Information Operations, Live Entity Information/Interaction, and NonReal-Time protocol. Keywords: data messages, Distributed Interactive Simulation, IEEE 1278.1, protocol data units (PDUs), simulation network.

Distributed Interactive Simulation of Combat

Distributed Interactive Simulation of Combat PDF Author: DIANE Publishing Company
Publisher: DIANE Publishing
ISBN: 0788133233
Category :
Languages : en
Pages : 84

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Book Description
An assessment of combat modeling & simulation technologies. Discusses simulators which allow military forces to practice & train in situations which would be too costly or risky to practice with real weapons. Chapters include: preparing for the next war; recent developments; simulators; types of simulations; the evolution of distributed interactive simulation; SIMNET; fidelity, fog & friction; verification, validation, & accreditation; standards for DIS scalability & scaling; funding for DIS systems. Graphs, charts, & photos.

Distributed Interactive Simulation of Combat

Distributed Interactive Simulation of Combat PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 88

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Book Description


Engineering Principles of Combat Modeling and Distributed Simulation

Engineering Principles of Combat Modeling and Distributed Simulation PDF Author: Andreas Tolk
Publisher: John Wiley & Sons
ISBN: 1118180305
Category : Mathematics
Languages : en
Pages : 932

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Book Description
Explore the military and combat applications of modeling and simulation Engineering Principles of Combat Modeling and Distributed Simulation is the first book of its kind to address the three perspectives that simulation engineers must master for successful military and defense related modeling: the operational view (what needs to be modeled); the conceptual view (how to do combat modeling); and the technical view (how to conduct distributed simulation). Through methods from the fields of operations research, computer science, and engineering, readers are guided through the history, current training practices, and modern methodology related to combat modeling and distributed simulation systems. Comprised of contributions from leading international researchers and practitioners, this book provides a comprehensive overview of the engineering principles and state-of-the-art methods needed to address the many facets of combat modeling and distributed simulation and features the following four sections: Foundations introduces relevant topics and recommended practices, providing the needed basis for understanding the challenges associated with combat modeling and distributed simulation. Combat Modeling focuses on the challenges in human, social, cultural, and behavioral modeling such as the core processes of "move, shoot, look, and communicate" within a synthetic environment and also equips readers with the knowledge to fully understand the related concepts and limitations. Distributed Simulation introduces the main challenges of advanced distributed simulation, outlines the basics of validation and verification, and exhibits how these systems can support the operational environment of the warfighter. Advanced Topics highlights new and developing special topic areas, including mathematical applications fo combat modeling; combat modeling with high-level architecture and base object models; and virtual and interactive digital worlds. Featuring practical examples and applications relevant to industrial and government audiences, Engineering Principles of Combat Modeling and Distributed Simulation is an excellent resource for researchers and practitioners in the fields of operations research, military modeling, simulation, and computer science. Extensively classroom tested, the book is also ideal for courses on modeling and simulation; systems engineering; and combat modeling at the graduate level.

Distributed Simulation

Distributed Simulation PDF Author: Okan Topçu
Publisher: Springer
ISBN: 3319030507
Category : Computers
Languages : en
Pages : 296

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Book Description
This unique text/reference provides a comprehensive review of distributed simulation (DS) from the perspective of Model Driven Engineering (MDE), illustrating how MDE affects the overall lifecycle of the simulation development process. Numerous practical case studies are included to demonstrate the utility and applicability of the methodology, many of which are developed from tools available to download from the public domain. Topics and features: Provides a thorough introduction to the fundamental concepts, principles and processes of modeling and simulation, MDE and high-level architecture Describes a road map for building a DS system in accordance with the MDE perspective, and a technical framework for the development of conceptual models Presents a focus on federate (simulation environment) architectures, detailing a practical approach to the design of federations (i.e., simulation member design) Discusses the main activities related to scenario management in DS, and explores the process of MDE-based implementation, integration and testing Reviews approaches to simulation evolution and modernization, including architecture-driven modernization for simulation modernization Examines the potential synergies between the agent, DS, and MDE methodologies, suggesting avenues for future research at the intersection of these three fields Distributed Simulation – A Model Driven Engineering Approach is an important resource for all researchers and practitioners involved in modeling and simulation, and software engineering, who may be interested in adopting MDE principles when developing complex DS systems.

Guide to Distributed Simulation with HLA

Guide to Distributed Simulation with HLA PDF Author: Okan Topçu
Publisher: Springer
ISBN: 3319612670
Category : Computers
Languages : en
Pages : 315

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Book Description
This invaluable textbook/reference provides a hands-on guide to the application of good software development practices to the construction of distributed simulation systems, with a particular focus on High Level Architecture (HLA). Emphasizing a learning-by-doing approach supported by examples, the text offers practical advice on real-world development issues for all engineers and programmers entering the field. Topics and features: explains how to rapidly develop an HLA federation, offering an implemented sample for each service area of the HLA federate interface specification; describes this implementation using the freely available software tools SimGe and RACoN; provides numerous step-by-step examples, code snippets, and case studies, as well as links to downloadable sample source code; uses the Microsoft .NET platform and the C# programming language in all examples and case studies; includes review questions throughout the book for further study; examines not only federate application development, but also object model construction; discusses the employment of HLA in multi-agent simulations. Providing an accessible introduction and all-in-one resource for HLA-based distributed simulation development, this book is an essential guide for students and practitioners training in distributed simulation and distributed interactive simulation.

Computational Science and Its Applications - ICCSA 2005

Computational Science and Its Applications - ICCSA 2005 PDF Author: Osvaldo Gervasi
Publisher: Springer
ISBN: 3540320458
Category : Computers
Languages : en
Pages : 1403

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Book Description
The four volume set assembled following The 2005 International Conference on Computational Science and its Applications, ICCSA 2005, held in Suntec International Convention and Exhibition Centre, Singapore, from 9 May 2005 till 12 May 2005, represents the ?ne collection of 540 refereed papers selected from nearly 2,700 submissions. Computational Science has ?rmly established itself as a vital part of many scienti?c investigations, a?ecting researchers and practitioners in areas ranging from applications such as aerospace and automotive, to emerging technologies such as bioinformatics and nanotechnologies, to core disciplines such as ma- ematics, physics, and chemistry. Due to the shear size of many challenges in computational science, the use of supercomputing, parallel processing, and - phisticated algorithms is inevitable and becomes a part of fundamental t- oretical research as well as endeavors in emerging ?elds. Together, these far reaching scienti?c areas contribute to shape this Conference in the realms of state-of-the-art computational science research and applications, encompassing the facilitating theoretical foundations and the innovative applications of such results in other areas.

Recent Progress in Data Engineering and Internet Technology

Recent Progress in Data Engineering and Internet Technology PDF Author: Ford Lumban Gaol
Publisher: Springer Science & Business Media
ISBN: 3642287980
Category : Computers
Languages : en
Pages : 518

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Book Description
The latest inventions in internet technology influence most of business and daily activities. Internet security, internet data management, web search, data grids, cloud computing, and web-based applications play vital roles, especially in business and industry, as more transactions go online and mobile. Issues related to ubiquitous computing are becoming critical. Internet technology and data engineering should reinforce efficiency and effectiveness of business processes. These technologies should help people make better and more accurate decisions by presenting necessary information and possible consequences for the decisions. Intelligent information systems should help us better understand and manage information with ubiquitous data repository and cloud computing. This book is a compilation of some recent research findings in Internet Technology and Data Engineering. This book provides state-of-the-art accounts in computational algorithms/tools, database management and database technologies, intelligent information systems, data engineering applications, internet security, internet data management, web search, data grids, cloud computing, web-based application, and other related topics.

Virtual Reality Technology

Virtual Reality Technology PDF Author: Grigore C. Burdea
Publisher: John Wiley & Sons
ISBN: 111948572X
Category : Computers
Languages : en
Pages : 644

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Book Description
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.