Identity, Learning and Support in Virtual Environments

Identity, Learning and Support in Virtual Environments PDF Author:
Publisher: BRILL
ISBN: 9087909942
Category : Education
Languages : en
Pages : 168

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Book Description
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments. Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments (MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.

Identity, Learning and Support in Virtual Environments

Identity, Learning and Support in Virtual Environments PDF Author: Sharon Tettegah
Publisher: Brill / Sense
ISBN: 9789087909925
Category : Computer-assisted instruction
Languages : en
Pages : 0

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Book Description
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments. Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments (MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.

Identity Safe Classrooms

Identity Safe Classrooms PDF Author: Dorothy M. Steele
Publisher: Corwin Press
ISBN: 1452230900
Category : Education
Languages : en
Pages : 233

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Book Description
This practitioner-focused guide to creating identity-safe classrooms presents four categories of core instructional practices: Child-centered teaching ; Classroom relationships ; Caring environments ; Cultivating diversity. The book presents a set of strategies that can be implemented immediately by teachers. It includes a wealth of vignettes taken from identity-safe classrooms as well as reflective exercises that can be completed by individual teachers or teacher teams.

Virtual Learning Environments

Virtual Learning Environments PDF Author: Aroutis Foster
Publisher: Taylor & Francis
ISBN: 1040035302
Category : Education
Languages : en
Pages : 188

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Book Description
This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations. Virtual learning environments (VLEs) are being increasingly designed, implemented, and researched because they offer opportunities for learning that are embodied, enactive (i.e., learning by doing), extended into the learners’ environment, and embedded in authentic and potentially valuable contexts for identity exploration. Each chapter in this book uniquely illustrates the learning and identity processes, characteristics, and outcomes that VLEs can facilitate. Together, these approaches provide a foundation for use-inspired research that guides how individuals intentionally, continually, and dynamically reinvent the self for a future that requires flexibility and adaptability in both career and academic spaces. The volume will be a key resource for researchers, scholars, and practitioners engaged in the interdisciplinary fields of learning sciences, learning analytics, and learning design. It was originally published as a special issue of The Journal of Experimental Education.

Recent Advances in Applying Identity and Society Awareness to Virtual Learning

Recent Advances in Applying Identity and Society Awareness to Virtual Learning PDF Author: Stricker, Andrew G.
Publisher: IGI Global
ISBN: 152259681X
Category : Education
Languages : en
Pages : 442

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Book Description
Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments. Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators.

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds PDF Author: Anna Peachey
Publisher: Springer Science & Business Media
ISBN: 0857293613
Category : Computers
Languages : en
Pages : 337

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Book Description
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Learning in Virtual Worlds

Learning in Virtual Worlds PDF Author: Sue Gregory
Publisher: Athabasca University Press
ISBN: 177199133X
Category : Education
Languages : en
Pages : 347

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Book Description
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation PDF Author:
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059722310
Category : Simulation games in education
Languages : en
Pages : 432

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Book Description
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Integrating Multi-User Virtual Environments in Modern Classrooms

Integrating Multi-User Virtual Environments in Modern Classrooms PDF Author: Qian, Yufeng
Publisher: IGI Global
ISBN: 1522537201
Category : Education
Languages : en
Pages : 367

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Book Description
As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.

Handbook of Research on Individualism and Identity in the Globalized Digital Age

Handbook of Research on Individualism and Identity in the Globalized Digital Age PDF Author: Topor, F. Sigmund
Publisher: IGI Global
ISBN: 1522505237
Category : Computers
Languages : en
Pages : 672

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Book Description
Globalization has shifted perspectives on individualism and identity as cultural exchange occurs more rapidly in an age of heightened connectivity. As technology connects those around the world, it too helps to provoke a shift in the autonomy of individuals. The Handbook of Research on Individualism and Identity in the Globalized Digital Age is an essential resource for researchers, professionals, and graduate-level students. This book explores and explains how globalization has impacted humans with specific emphasis on education and human development. This research-based publication presents critical perspectives on universal changes that are occurring due to globalization.