Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262028778
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262028778
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
An Elemental Thing
Author: Eliot Weinberger
Publisher: New Directions Publishing
ISBN: 0811223701
Category : Literary Collections
Languages : en
Pages : 212
Book Description
Internationally acclaimed as one of the most innovative writers today, Eliot Weinberger has taken the essay into unexplored territories on the borders of poetry and narrative where the only rule, according to the author, is that all the information must be verifiable. With An Elemental Thing, Weinberger turns from his celebrated political chronicles to the timelessness of the subjects of his literary essays. With the wisdom of a literary archaeologist-astronomer-anthropologist-zookeeper, he leads us through histories, fables, and meditations about the ten thousand things in the universe: the wind and the rhinoceros, Catholic saints and people named Chang, the Mandaeans on the Iran-Iraq border and the Kaluli in the mountains of New Guinea. Among the thirty-five essays included are a poetic biography of the prophet Muhammad, which was praised by the London Times for its "great beauty and grace," and "The Stars," a reverie on what's up there that has already been translated into Arabic, Chinese, Hindi, and Maori.
Publisher: New Directions Publishing
ISBN: 0811223701
Category : Literary Collections
Languages : en
Pages : 212
Book Description
Internationally acclaimed as one of the most innovative writers today, Eliot Weinberger has taken the essay into unexplored territories on the borders of poetry and narrative where the only rule, according to the author, is that all the information must be verifiable. With An Elemental Thing, Weinberger turns from his celebrated political chronicles to the timelessness of the subjects of his literary essays. With the wisdom of a literary archaeologist-astronomer-anthropologist-zookeeper, he leads us through histories, fables, and meditations about the ten thousand things in the universe: the wind and the rhinoceros, Catholic saints and people named Chang, the Mandaeans on the Iran-Iraq border and the Kaluli in the mountains of New Guinea. Among the thirty-five essays included are a poetic biography of the prophet Muhammad, which was praised by the London Times for its "great beauty and grace," and "The Stars," a reverie on what's up there that has already been translated into Arabic, Chinese, Hindi, and Maori.
The Mandaeans
Author: Jorunn Jacobsen Buckley
Publisher: Oxford University Press
ISBN: 0190288442
Category : Religion
Languages : en
Pages : 217
Book Description
The Mandaeans are a Gnostic sect that arose in the middle east around the same time as Christianity. What little study of the religion there has been has focused on the ancient Mandaeans and their relation to early Christianity. Buckley examines the lives and religion of contemporary Mandaeans, who live mainly in Iran and Iraq but also in New York and San Diego. She provides a comprehensive introduction to the religion and shows how its ancient texts inform the living religion, and vice versa.
Publisher: Oxford University Press
ISBN: 0190288442
Category : Religion
Languages : en
Pages : 217
Book Description
The Mandaeans are a Gnostic sect that arose in the middle east around the same time as Christianity. What little study of the religion there has been has focused on the ancient Mandaeans and their relation to early Christianity. Buckley examines the lives and religion of contemporary Mandaeans, who live mainly in Iran and Iraq but also in New York and San Diego. She provides a comprehensive introduction to the religion and shows how its ancient texts inform the living religion, and vice versa.
Agency and Self-awareness
Author: Johannes Roessler
Publisher: Oxford University Press
ISBN: 9780199245628
Category : Language Arts & Disciplines
Languages : en
Pages : 434
Book Description
There has been much psychological and neurological work purporting to show that consciousness and self-awareness play no role in causing actions. The essays in this volume subject the assumptions that motivate such claims to sustained interdisciplinary scrutiny.
Publisher: Oxford University Press
ISBN: 9780199245628
Category : Language Arts & Disciplines
Languages : en
Pages : 434
Book Description
There has been much psychological and neurological work purporting to show that consciousness and self-awareness play no role in causing actions. The essays in this volume subject the assumptions that motivate such claims to sustained interdisciplinary scrutiny.
Hearings
Author: United States. Congress. House. Committee on Merchant Marine and Fisheries
Publisher:
ISBN:
Category :
Languages : en
Pages : 1946
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1946
Book Description
Hearings
Author: United States. Congress. House. Committee on Armed Services
Publisher:
ISBN:
Category :
Languages : en
Pages : 744
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 744
Book Description
Correct English
Author:
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 206
Book Description
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 206
Book Description
Return of Alien Property. Hearings ... on H.R. 7201, ... January 1928
Author: United States. U.S. Congress. Senate. Committee on finance
Publisher:
ISBN:
Category :
Languages : en
Pages : 274
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 274
Book Description
Return of Alien Property
Author: United States. Congress. Senate. Committee on Finance
Publisher:
ISBN:
Category : Enemy property
Languages : en
Pages : 272
Book Description
Publisher:
ISBN:
Category : Enemy property
Languages : en
Pages : 272
Book Description