Human Gait Analysis Using Multibody Dynamics and Contact Modeling

Human Gait Analysis Using Multibody Dynamics and Contact Modeling PDF Author: Joung-Hwan Mun
Publisher:
ISBN:
Category : Gain in humans
Languages : en
Pages : 308

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Human Gait Analysis Using Multibody Dynamics and Contact Modeling

Human Gait Analysis Using Multibody Dynamics and Contact Modeling PDF Author: Joung-Hwan Mun
Publisher:
ISBN:
Category : Gain in humans
Languages : en
Pages : 308

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Book Description


Contact Modelling for Forward Dynamics of Human Motion

Contact Modelling for Forward Dynamics of Human Motion PDF Author: Peter Brown
Publisher:
ISBN:
Category : Biomechanics
Languages : en
Pages : 72

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Book Description
Multibody forward dynamics models of the human body are often used in predictive simulations of human motion. An important component of these models is contact modelling. For example, foot-ground contact plays a crucial role in obtaining accurate results from a walking or running simulation and contact models of joints are necessary to determine accurate joint pressures. Contact models increase multibody system equation complexity (often dramatically) and can introduce nonlinearities and discontinuities into the system equations. This is particularly problematic in predictive simulations, which may determine optimal performance by running a model simulation thousands of times. A desirable contact model should be accurate enough to recreate physiological motion and contact pressures yet still efficient enough to use in an optimisation. A suitable contact model for multibody biomechanics is volumetric contact modelling. Volumetric contact modelling is ideally suited for large, conforming contacts, as is found in biomechanic applications, and has relatively simple, analytical equations (provided the contact surfaces can be approximated as simplified shapes). Another advantage is that volumetric contact can be used to calculate contact pressure, which is difficult to do with simpler point-contact models. In this thesis, volumetric contact was used in two biomechanics models to test its applicability: an anatomical knee model with tibiofemoral contact and a foot-ground contact model. The volumetric knee model was based on another knee model in the literature, with the contact model replaced with volumetric contact. The volumetric model ran faster than real-time and had similar contact forces to the original model. Further improvements are possible by using medical images to determine the contact geometry and including muscles in the model. A friction model is an important part of some biomechanic contact models, particularly the foot-ground contact model. A literature review revealed that many current friction models introduce discontinuities into system equations or are unnecessarily complex. A novel continuous friction model was developed which uses a minimum number of parameters for easy parametrisation. A novel, three-dimensional foot-ground contact model was developed and validated, for future use in a human gait simulation. The foot model used volumetric contact equations for ellipsoidal geometry (which were derived in this thesis, as an improvement on previous sphere-plane contact models). A gait experiment was used to parametrise and validate the model (except for the friction parameters). The model ran over 100 times faster than real-time (in an inverse simulation) and matched experimental normal force and centre of pressure location (with less than 7% root-mean-square error). It was discovered that the designed gait experiment could not be used to determine the friction parameters for the foot-ground model. A possible alternative was suggested, and the validation of the friction portion of the model was left to a future study. In conclusion, volumetric contact can be used to produce a computationally efficient and accurate contact model.

Multibody Dynamics

Multibody Dynamics PDF Author: Juan Carlo Garcia Orden
Publisher: Springer Science & Business Media
ISBN: 1402056842
Category : Technology & Engineering
Languages : en
Pages : 297

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Book Description
The ECCOMAS Thematic Conference Multibody Dynamics 2005 was held in Madrid, representing the second edition of a series which began in Lisbon 2003. This book contains the revised and extended versions of selected conference communications, representing the state-of-the-art in the advances on computational multibody models, from the most abstract mathematical developments to practical engineering applications.

Contact Force Models for Multibody Dynamics

Contact Force Models for Multibody Dynamics PDF Author: Paulo Flores
Publisher: Springer
ISBN: 3319308971
Category : Technology & Engineering
Languages : en
Pages : 177

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Book Description
This book analyzes several compliant contact force models within the context of multibody dynamics, while also revisiting the main issues associated with fundamental contact mechanics. In particular, it presents various contact force models, from linear to nonlinear, from purely elastic to dissipative, and describes their parameters. Addressing the different numerical methods and algorithms for contact problems in multibody systems, the book describes the gross motion of multibody systems by using a two-dimensional formulation based on the absolute coordinates and employs different contact models to represent contact-impact events. Results for selected planar multibody mechanical systems are presented and utilized to discuss the main assumptions and procedures adopted throughout this work. The material provided here indicates that the prediction of the dynamic behavior of mechanical systems involving contact-impact strongly depends on the choice of contact force model. In short, the book provides a comprehensive resource for the multibody dynamics community and beyond on modeling contact forces and the dynamics of mechanical systems undergoing contact-impact events.

Multibody Dynamics

Multibody Dynamics PDF Author: Carlo L. Bottasso
Publisher: Springer Science & Business Media
ISBN: 1402088299
Category : Technology & Engineering
Languages : en
Pages : 252

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Book Description
Multibody Dynamics is an area of Computational Mechanics which blends together various disciplines such as structural dynamics, multi-physics - chanics, computational mathematics, control theory and computer science, in order to deliver methods and tools for the virtual prototyping of complex mechanical systems. Multibody dynamics plays today a central role in the modeling, analysis, simulation and optimization of mechanical systems in a variety of ?elds and for a wide range of industrial applications. The ECCOMAS Thematic Conference on Multibody Dynamics was ini- ated in Lisbon in 2003, and then continued in Madrid in 2005 with the goal of providing researchers in Multibody Dynamics with appropriate venues for exchanging ideas and results. The third edition of the Conference was held at the Politecnico di Milano, Milano, Italy, from June 25 to June 28, 2007. The Conference saw the participation of over 250 researchers from 32 di?- ent countries, presenting 209 technical papers, and proved to be an excellent forum for discussion and technical exchange on the most recent advances in this rapidly growing ?eld.

Dynamics of Human Gait

Dynamics of Human Gait PDF Author: Christopher L. Vaughan
Publisher: Human Kinetics
ISBN: 9780873223690
Category : Gait in humans
Languages : en
Pages : 137

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Book Description
Gait Analysis Laboratory is a comprehensive, interactive package for the study of human gait. It includes a text, IBM-compatible software, and an accompanying software manual. Everyone from undergraduate students to research professionals should find it easy to study over 250 variables involved in human gait with this package. And, this resource provides a study of gait in three dimensions instead of two. The book and software make the theory and tools of gait analysis available to anyone with a basic knowledge of mechanics and anatomy and with access to a personal computer, including researchers in biomechanics, kinesiology, biomedical engineering, and the movement sciences in general; students and teachers in physical education and physical therapy; and clinicians in orthopaedic surgery, physical therapy, podiatry, rehabilitation, neurology, and sports medicine. Dynamics of Human Gait text: the text - a theoretical introduction to human gait - contains five chapters. Chapter One explains the walking human as a series of interconnected systems that form the framework for detailed gait analysis. Chapter Two emphasizes the three-dimensional and cyclic nature of human gait.Chapter Three integrates anthropometric, kinematic, and force-plate data to form a 3D analysis of gait. Chapter Four describes the basics of electromyography. And Chapter Five contains a case study of the gait patterns of a person with a movement disability. GaitLab software: the GaitLab software contains three separate programs - Gaitmath, Gaitplot, and Animate - that help users apply the theoretical information in the text. Gaitmath allows users to input data to calculate five sets of parameters for gait - body segment parameters, linear kinematics, centres of gravity, angular kinematics, and dynamics of joints. Gaitplot plots these parameters graphically in many combinations. It also includes an animation program that models data from Gaitmath into a simple moving figure. Researchers and students can input the sample data provided - or, with the necessary gait analysis hardware, they can capture their own data and use the Gaitplot and Gaitmath programs to bring their data to life. The Animate program illustrates the gait patterns. Users can view colour-coded sequences of a nondisabled man walking on a treadmill.They can see how muscle activity, joint moments, and ground reaction forces are integrated. A freeze-frame function allows users to stop and look at any phase of the gait cycle. The accompanying software manual gives users all the information they need to run the software successfully. Hardware compatibility: the Gaitmath and Gaitplot programs can be run on any IBM or IBM-compatible personal computer equipped with a hard disk drive and a CGA monitor or a monochrome monitor with a graphics adapter. The Animate program requires an EGA or VGA card and monitor. This package should help everyone from student to professional understand the complexities of human gait.

Biomechanics of Engineering

Biomechanics of Engineering PDF Author: Adam Morecki
Publisher: Springer
ISBN: 3709128080
Category : Technology & Engineering
Languages : en
Pages : 189

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Human Motion Simulation

Human Motion Simulation PDF Author: Karim Abdel-Malek
Publisher: Academic Press
ISBN: 0124046010
Category : Computers
Languages : en
Pages : 296

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Book Description
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Multibody Dynamics Model of a Full Human Body for Simulating Walking

Multibody Dynamics Model of a Full Human Body for Simulating Walking PDF Author: Zahra Khakpour
Publisher:
ISBN:
Category :
Languages : en
Pages : 186

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Book Description
Khakpour, Zahra M.S.M.E., Purdue University, May 2017. Multibody Dynamics Model of A Full Human Body For Simulating Walking, Major Professor: Hazim El-Mounayri. Bipedal robotics is a relatively new research area which is concerned with creating walking robots which have mobility and agility characteristics approaching those of humans. Also, in general, simulation of bipedal walking is important in many other applications such as: design and testing of orthopedic implants; testing human walking rehabilitation strategies and devices; design of equipment and facilities for human/robot use/interaction; design of sports equipment; and improving sports performance & reducing injury. One of the main technical challenges in that bipedal robotics area is developing a walking control strategy which results in a stable and balanced upright walking gait of the robot on level as well as non-level (sloped/rough) terrains. In this thesis the following aspects of the walking control strategy are developed and tested in a high-fidelity multibody dynamics model of a humanoid body model: 1. Kinematic design of a walking gait using cubic Hermite splines to specify the motion of the center of the foot. 2. Inverse kinematics to compute the legs joint angles necessary to generate the walking gait. 3. Inverse dynamics using rotary actuators at the joints with PD (Proportional-Derivative) controllers to control the motion of the leg links. The thee-dimensional multibody dynamics model is built using the DIS (Dynamic Interactions Simulator) code. It consists of 42 rigid bodies representing the legs, hip, spine, ribs, neck, arms, and head. The bodies are connected using 42 revolute joints with a rotational actuator along with a PD controller at each joint. A penalty normal contact force model along with a polygonal contact surface representing the bottom of each foot is used to model contact between the foot and the terrain. Friction is modeled using an asperity-based friction model which approximates Coulomb friction using a variable anchor-point spring in parallel with a velocity dependent friction law. In this thesis, it is assumed in the model that a balance controller already exists to ensure that the walking motion is balanced (i.e. that the robot does not tip over). A multi-body dynamic model of the full human body is developed and the controllers are designed to simulate the walking motion. This includes the design of the geometric model, development of the control system in kinematics approach, and the simulation setup.

Contributions to Contact Simulation and Human Motion Analysis

Contributions to Contact Simulation and Human Motion Analysis PDF Author: Farnood Gholami
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"This thesis contains contributions to contact simulation and human motion analysis. Effects of the foot and ankle modelling techniques on the foot kinematics and dynamics are investigated. The analyses are carried out based on experimental data obtained using a motion capture system. The appropriateness of modelling the human ankle joint based on a stationary axis of rotation is investigated and a technique is also proposed which is capable of predicting the directional changes of the ankle axis during the foot flexion. Furthermore, two main modelling assumptions related to the number of the foot segments and the dimension of the foot model were the subject of the foot dynamics analyses. Effects of these modelling assumptions on the ankle joint torque and power are determined. A framework was developed which quantifies the gait abnormality of multiple sclerosis (MS) patients using a Kinect camera. The reliability of such a framework in assessing gait parameters in MS patients is evaluated based on captured data by Kinect. Also, a novel set of MS gait indices based on the concept of dynamic time warping is introduced whichcan characterize a patient's gait pattern and quantify the subject's gait deviation from the healthy population. In the second part of the thesis, two algorithms, namely, the accelerated-box and the generalized inverse-based algorithms, were developed for contact dynamics simulation. The accelerated-box algorithm improves the simulation of rigid body contact problems, in particular when the system under consideration has redundant constraints. The mathematical formulation is expressed in terms of a mixed linear complementarity problem (MLCP). The accelerated-box approach is partly motivated by the box friction model which is one of the existing approaches to solve contact problems. The original box friction model suffers from certain drawbacks in the presence of a large number of contact points such as long computational time, divergence problems, and instability. On the other hand, the accelerated-box approach developed in this thesis overcomes such drawbacks by taking advantage of the sparse structure of the lead matrix of the MLCP. This new method reduces the sensitivity of the solution to the constraint relaxation terms and decreases the number of required pivots to obtain the solution, and hence, shorter computational times result. This approach accordingly suggests a more reliable method for real-time simulation of multibody systems. A method based on the use of the Moore-Penrose generalized inverse was developed to deal with systems with redundant contacts. This approach omits the necessity of relaxing the constraints when redundancy exists in the system. To develop such a method, the generalized inverse is incorporated inside the pivoting steps of the MLCP solver. The method is very stable and robust, and its computational time is considerably smaller than the counterpartmethods, specially for highly redundant systems. Finally, a novel complementarity problem formulation is introduced. In this formulation, contacts are characterized based on constraints for normal direction while friction forces are simultaneously regularized and incorporated into the formulation. The dimension of such a formulation is significantly lower in comparison with counterpart formulations in the literature. Redundant constraints can be handled via relaxing the constraints. The proposed regularized formulation is examined for benchmark examples and results show acceptable agreement with the expected behaviours, while the computational time is considerably reduced in comparison with other formulations in the literature. This formulation could be a useful and practical choice for real-time simulation of complex mechanical systems." --