Author: Anthony Ralston
Publisher: Wiley
ISBN: 9780470864128
Category : Computers
Languages : en
Pages : 2064
Book Description
The Encyclopedia of Computer Science is the definitive reference in computer science and technology. First published in 1976, it is still the only single volume to cover every major aspect of the field. Now in its Fourth Edition, this influential work provides an historical timeline highlighting the key breakthroughs in computer science and technology, as well as clear and concise explanations of the latest technology and its practical applications. Its unique blend of historical perspective, current knowledge and predicted future trends has earned it its richly deserved reputation as an unrivalled reference classic. What sets the Encyclopedia apart from other reference sources is the comprehensiveness of each of its entries. Encompassing far more than mere definitions, each article elaborates on a topic giving a remarkable breadth and depth of coverage. The visual impact of the volume is enhanced with a 16 page colour insert spotlighting advanced computer applications and computer-generated graphics technology. In addition, the text is enlivened with figures, tables, diagrams, illustrations and photographs. With contributions from over 300 international experts, the 4th Edition contains over 100 completely new articles ranging from artificial life to computer ethics, data mining to Java, mobile computing to quantum computing and software safety to the World Wide Web. In addition, each of the more than 600 articles have been extensively revised, expanded and updated to reflect the latest developments in computer science and technology. Intelligently and thoughtfully organised, all the articles are classified around 9 main themes Hardware Software Computer Systems Information and Data Mathematics of Computing Theory of Computation Methodologies Applications Computing Milieux Within each of these major headings are a wealth of articles that provide the reader with concise yet thorough coverage of the topic. In addition, cross-references are included at the beginning of each article, directing the reader immediately to related material. In addition the Encyclopedia contains useful appendices including: An expanded glossary of major terms in English, German, Spanish and Russian A revised list of abbreviations and acronyms An updated list of computer science and engineering research journals A list of articles from previous editions not included in the 4th edition A Name Index listing almost 3500 individuals cited in the text A comprehensive General Index with 7000 entries A chronology of significant milestones Computer Society & Academic Computer Science Department Listings Numerical Tables, Mathematical Notation and Units of Measure Highly-regarded as an essential resource for computer professionals, engineers, mathematicians, students and scientists, the Encyclopedia of Computer Science is a must-have reference for every college, university, business and high-school library.
Encyclopedia of Computer Science
Author: Anthony Ralston
Publisher: Wiley
ISBN: 9780470864128
Category : Computers
Languages : en
Pages : 2064
Book Description
The Encyclopedia of Computer Science is the definitive reference in computer science and technology. First published in 1976, it is still the only single volume to cover every major aspect of the field. Now in its Fourth Edition, this influential work provides an historical timeline highlighting the key breakthroughs in computer science and technology, as well as clear and concise explanations of the latest technology and its practical applications. Its unique blend of historical perspective, current knowledge and predicted future trends has earned it its richly deserved reputation as an unrivalled reference classic. What sets the Encyclopedia apart from other reference sources is the comprehensiveness of each of its entries. Encompassing far more than mere definitions, each article elaborates on a topic giving a remarkable breadth and depth of coverage. The visual impact of the volume is enhanced with a 16 page colour insert spotlighting advanced computer applications and computer-generated graphics technology. In addition, the text is enlivened with figures, tables, diagrams, illustrations and photographs. With contributions from over 300 international experts, the 4th Edition contains over 100 completely new articles ranging from artificial life to computer ethics, data mining to Java, mobile computing to quantum computing and software safety to the World Wide Web. In addition, each of the more than 600 articles have been extensively revised, expanded and updated to reflect the latest developments in computer science and technology. Intelligently and thoughtfully organised, all the articles are classified around 9 main themes Hardware Software Computer Systems Information and Data Mathematics of Computing Theory of Computation Methodologies Applications Computing Milieux Within each of these major headings are a wealth of articles that provide the reader with concise yet thorough coverage of the topic. In addition, cross-references are included at the beginning of each article, directing the reader immediately to related material. In addition the Encyclopedia contains useful appendices including: An expanded glossary of major terms in English, German, Spanish and Russian A revised list of abbreviations and acronyms An updated list of computer science and engineering research journals A list of articles from previous editions not included in the 4th edition A Name Index listing almost 3500 individuals cited in the text A comprehensive General Index with 7000 entries A chronology of significant milestones Computer Society & Academic Computer Science Department Listings Numerical Tables, Mathematical Notation and Units of Measure Highly-regarded as an essential resource for computer professionals, engineers, mathematicians, students and scientists, the Encyclopedia of Computer Science is a must-have reference for every college, university, business and high-school library.
Publisher: Wiley
ISBN: 9780470864128
Category : Computers
Languages : en
Pages : 2064
Book Description
The Encyclopedia of Computer Science is the definitive reference in computer science and technology. First published in 1976, it is still the only single volume to cover every major aspect of the field. Now in its Fourth Edition, this influential work provides an historical timeline highlighting the key breakthroughs in computer science and technology, as well as clear and concise explanations of the latest technology and its practical applications. Its unique blend of historical perspective, current knowledge and predicted future trends has earned it its richly deserved reputation as an unrivalled reference classic. What sets the Encyclopedia apart from other reference sources is the comprehensiveness of each of its entries. Encompassing far more than mere definitions, each article elaborates on a topic giving a remarkable breadth and depth of coverage. The visual impact of the volume is enhanced with a 16 page colour insert spotlighting advanced computer applications and computer-generated graphics technology. In addition, the text is enlivened with figures, tables, diagrams, illustrations and photographs. With contributions from over 300 international experts, the 4th Edition contains over 100 completely new articles ranging from artificial life to computer ethics, data mining to Java, mobile computing to quantum computing and software safety to the World Wide Web. In addition, each of the more than 600 articles have been extensively revised, expanded and updated to reflect the latest developments in computer science and technology. Intelligently and thoughtfully organised, all the articles are classified around 9 main themes Hardware Software Computer Systems Information and Data Mathematics of Computing Theory of Computation Methodologies Applications Computing Milieux Within each of these major headings are a wealth of articles that provide the reader with concise yet thorough coverage of the topic. In addition, cross-references are included at the beginning of each article, directing the reader immediately to related material. In addition the Encyclopedia contains useful appendices including: An expanded glossary of major terms in English, German, Spanish and Russian A revised list of abbreviations and acronyms An updated list of computer science and engineering research journals A list of articles from previous editions not included in the 4th edition A Name Index listing almost 3500 individuals cited in the text A comprehensive General Index with 7000 entries A chronology of significant milestones Computer Society & Academic Computer Science Department Listings Numerical Tables, Mathematical Notation and Units of Measure Highly-regarded as an essential resource for computer professionals, engineers, mathematicians, students and scientists, the Encyclopedia of Computer Science is a must-have reference for every college, university, business and high-school library.
Human-Computer Interaction
Author: Andrew Sears
Publisher: CRC Press
ISBN: 1420088866
Category : Computers
Languages : en
Pages : 384
Book Description
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a pri
Publisher: CRC Press
ISBN: 1420088866
Category : Computers
Languages : en
Pages : 384
Book Description
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a pri
Tabletops - Horizontal Interactive Displays
Author: Christian Müller-Tomfelde
Publisher: Springer Science & Business Media
ISBN: 1849961131
Category : Computers
Languages : en
Pages : 464
Book Description
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
Publisher: Springer Science & Business Media
ISBN: 1849961131
Category : Computers
Languages : en
Pages : 464
Book Description
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Author: Wendy E. Mackay
Publisher:
ISBN: 9781450319522
Category : Computer science
Languages : en
Pages : 3320
Book Description
Publisher:
ISBN: 9781450319522
Category : Computer science
Languages : en
Pages : 3320
Book Description
Experience Design
Author: Marc Hassenzahl
Publisher: Springer Nature
ISBN: 3031021916
Category : Computers
Languages : en
Pages : 134
Book Description
In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design
Publisher: Springer Nature
ISBN: 3031021916
Category : Computers
Languages : en
Pages : 134
Book Description
In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design
CHI '14 Extended Abstracts on Human Factors in Computing Systems
Author: Matt Jones
Publisher:
ISBN: 9781450324748
Category : Computer science
Languages : en
Pages :
Book Description
CHI'14: CHI Conference on Human Factors in Computing Systems Apr 26, 2014-May 01, 2014 Toronto, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Publisher:
ISBN: 9781450324748
Category : Computer science
Languages : en
Pages :
Book Description
CHI'14: CHI Conference on Human Factors in Computing Systems Apr 26, 2014-May 01, 2014 Toronto, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Readings in Human-Computer Interaction
Author: Ronald M. Baecker
Publisher: Elsevier
ISBN: 0080515746
Category : Computers
Languages : en
Pages : 973
Book Description
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation
Publisher: Elsevier
ISBN: 0080515746
Category : Computers
Languages : en
Pages : 973
Book Description
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation
Human Computer Interaction Handbook
Author: Julie A. Jacko
Publisher: CRC Press
ISBN: 1439829446
Category : Computers
Languages : en
Pages : 1469
Book Description
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
Publisher: CRC Press
ISBN: 1439829446
Category : Computers
Languages : en
Pages : 1469
Book Description
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
Human Factors Engineering and Ergonomics
Author: Stephen J. Guastello
Publisher: CRC Press
ISBN: 1466560096
Category : Computers
Languages : en
Pages : 504
Book Description
Although still true to its original focus on the person–machine interface, the field of human factors psychology (ergonomics) has expanded to include stress research, accident analysis and prevention, and nonlinear dynamical systems theory (how systems change over time), human group dynamics, and environmental psychology. Reflecting new developments in the field, Human Factors Engineering and Ergonomics: A Systems Approach, Second Edition addresses a wide range of human factors and ergonomics principles found in conventional and twenty-first century technologies and environments. Based on the author’s thirty years of experience, the text emphasizes fundamental concepts, systems thinking, the changing nature of the person-machine interface, and the dynamics of systems as they change over time. See What’s New in the Second Edition: Developments in working memory, degrees of freedom in cognitive processes, subjective workload, decision-making, and situation awareness Updated information on cognitive workload and fatigue Additional principles for HFE, networks, multiple person-machine systems, and human-robot swarms Accident analysis and prevention includes resilience, new developments in safety climate, and an update to the inventory of accident prevention techniques and their relative effectiveness Problems in "big data" mining Psychomotor control and its relevance to human-robot systems Navigation in real-world environment Trust in automation and augmented cognition Computer technology permeates every aspect of the human–machine system, and has only become more ubiquitous since the previous edition. The systems are becoming more complex, so it should stand to reason that theories need to evolve to cope with the new sources of complexity. While many books cover traditional topics and theory, they to not focus on the practical problems students will face in the future. With broad coverage that ranges from physical ergonomics to cognitive aspects of human-machine interaction and includes dynamic approaches to system failure, this book increases the number of methods and analytical tools that are available for the human factors researcher.
Publisher: CRC Press
ISBN: 1466560096
Category : Computers
Languages : en
Pages : 504
Book Description
Although still true to its original focus on the person–machine interface, the field of human factors psychology (ergonomics) has expanded to include stress research, accident analysis and prevention, and nonlinear dynamical systems theory (how systems change over time), human group dynamics, and environmental psychology. Reflecting new developments in the field, Human Factors Engineering and Ergonomics: A Systems Approach, Second Edition addresses a wide range of human factors and ergonomics principles found in conventional and twenty-first century technologies and environments. Based on the author’s thirty years of experience, the text emphasizes fundamental concepts, systems thinking, the changing nature of the person-machine interface, and the dynamics of systems as they change over time. See What’s New in the Second Edition: Developments in working memory, degrees of freedom in cognitive processes, subjective workload, decision-making, and situation awareness Updated information on cognitive workload and fatigue Additional principles for HFE, networks, multiple person-machine systems, and human-robot swarms Accident analysis and prevention includes resilience, new developments in safety climate, and an update to the inventory of accident prevention techniques and their relative effectiveness Problems in "big data" mining Psychomotor control and its relevance to human-robot systems Navigation in real-world environment Trust in automation and augmented cognition Computer technology permeates every aspect of the human–machine system, and has only become more ubiquitous since the previous edition. The systems are becoming more complex, so it should stand to reason that theories need to evolve to cope with the new sources of complexity. While many books cover traditional topics and theory, they to not focus on the practical problems students will face in the future. With broad coverage that ranges from physical ergonomics to cognitive aspects of human-machine interaction and includes dynamic approaches to system failure, this book increases the number of methods and analytical tools that are available for the human factors researcher.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Author: Conference on Human Factors in Computing Systems
Publisher:
ISBN: 9781450324731
Category : Computer software
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781450324731
Category : Computer software
Languages : en
Pages :
Book Description