Human Computer Interaction Using Hand Gestures

Human Computer Interaction Using Hand Gestures PDF Author: Prashan Premaratne
Publisher: Springer Science & Business Media
ISBN: 9814585696
Category : Technology & Engineering
Languages : en
Pages : 182

Get Book Here

Book Description
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Human Computer Interaction Using Hand Gestures

Human Computer Interaction Using Hand Gestures PDF Author: Prashan Premaratne
Publisher: Springer Science & Business Media
ISBN: 9814585696
Category : Technology & Engineering
Languages : en
Pages : 182

Get Book Here

Book Description
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Perception and Machine Intelligence

Perception and Machine Intelligence PDF Author: Malay K. Kundu
Publisher: Springer
ISBN: 3642273874
Category : Computers
Languages : en
Pages : 394

Get Book Here

Book Description
This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.

Face Detection and Gesture Recognition for Human-Computer Interaction

Face Detection and Gesture Recognition for Human-Computer Interaction PDF Author: Ming-Hsuan Yang
Publisher: Springer Science & Business Media
ISBN: 1461514231
Category : Computers
Languages : en
Pages : 188

Get Book Here

Book Description
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Human-Computer Interaction Using Hand Gesture Recognition

Human-Computer Interaction Using Hand Gesture Recognition PDF Author: Pin-Sho Feng
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description


Data Science and Security

Data Science and Security PDF Author: Dharm Singh Jat
Publisher: Springer Nature
ISBN: 9811553092
Category : Computers
Languages : en
Pages : 321

Get Book Here

Book Description
This book presents best selected papers presented at the International Conference on Data Science for Computational Security (IDSCS 2020), organized by the Department of Data Science, CHRIST (Deemed to be University), Pune Lavasa Campus, India, during 13–14 March 2020. The proceeding will be targeting the current research works in the areas of data science, data security, data analytics, artificial intelligence, machine learning, computer vision, algorithms design, computer networking, data mining, big data, text mining, knowledge representation, soft computing and cloud computing.

Gesture-Based Human-Computer Interaction and Simulation

Gesture-Based Human-Computer Interaction and Simulation PDF Author: Miguel Sales Dias
Publisher: Springer Science & Business Media
ISBN: 3540928642
Category : Computers
Languages : en
Pages : 294

Get Book Here

Book Description
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction PDF Author: Antonio Camurri
Publisher: Springer
ISBN: 3540245987
Category : Computers
Languages : en
Pages : 571

Get Book Here

Book Description
Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Intelligent Computing & Optimization

Intelligent Computing & Optimization PDF Author: Pandian Vasant
Publisher: Springer Nature
ISBN: 3030932478
Category : Technology & Engineering
Languages : en
Pages : 1020

Get Book Here

Book Description
This book includes the scientific results of the fourth edition of the International Conference on Intelligent Computing and Optimization which took place at December 30–31, 2021, via ZOOM. The conference objective was to celebrate “Compassion and Wisdom” with researchers, scholars, experts and investigators in Intelligent Computing and Optimization worldwide, to share knowledge, experience, innovation—marvelous opportunity for discourse and mutuality by novel research, invention and creativity. This proceedings encloses the original and innovative scientific fields of optimization and optimal control, renewable energy and sustainability, artificial intelligence and operational research, economics and management, smart cities and rural planning, meta-heuristics and big data analytics, cyber security and blockchains, IoTs and Industry 4.0, mathematical modelling and simulation, health care and medicine.

Real-time Hand Gesture Detection and Recognition for Human Computer Interaction

Real-time Hand Gesture Detection and Recognition for Human Computer Interaction PDF Author: Nasser Hasan Abdel-Qader Dardas
Publisher:
ISBN:
Category : Gesture
Languages : en
Pages :

Get Book Here

Book Description
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the problem of real-time vision-based hand detection, tracking, and gesture recognition for interaction with an application via hand gestures. The first stage of our system allows detecting and tracking a bare hand in a cluttered background using face subtraction, skin detection and contour comparison. The second stage allows recognizing hand gestures using bag-of-features and multi-class Support Vector Machine (SVM) algorithms. Finally, a grammar has been developed to generate gesture commands for application control. Our hand gesture recognition system consists of two steps: offline training and online testing. In the training stage, after extracting the keypoints for every training image using the Scale Invariance Feature Transform (SIFT), a vector quantization technique will map keypoints from every training image into a unified dimensional histogram vector (bag-of-words) after K-means clustering. This histogram is treated as an input vector for a multi-class SVM to build the classifier. In the testing stage, for every frame captured from a webcam, the hand is detected using my algorithm. Then, the keypoints are extracted for every small image that contains the detected hand posture and fed into the cluster model to map them into a bag-of-words vector, which is fed into the multi-class SVM classifier to recognize the hand gesture. Another hand gesture recognition system was proposed using Principle Components Analysis (PCA). The most eigenvectors and weights of training images are determined. In the testing stage, the hand posture is detected for every frame using my algorithm. Then, the small image that contains the detected hand is projected onto the most eigenvectors of training images to form its test weights. Finally, the minimum Euclidean distance is determined among the test weights and the training weights of each training image to recognize the hand gesture. Two application of gesture-based interaction with a 3D gaming virtual environment were implemented. The exertion videogame makes use of a stationary bicycle as one of the main inputs for game playing. The user can control and direct left-right movement and shooting actions in the game by a set of hand gesture commands, while in the second game, the user can control and direct a helicopter over the city by a set of hand gesture commands.

Advances in Parallel, Distributed Computing

Advances in Parallel, Distributed Computing PDF Author: Dhinaharan Nagamalai
Publisher: Springer Science & Business Media
ISBN: 3642240364
Category : Computers
Languages : en
Pages : 710

Get Book Here

Book Description
This book constitutes the refereed proceedings of the First International Conference on Advances in Parallel, Distributed Computing Technologies and Applications, PDCTA 2011, held in Tirunelveli, India, in September 2011. The 64 revised full papers were carefully reviewed and selected from over 400 submissions. Providing an excellent international forum for sharing knowledge and results in theory, methodology and applications of parallel, distributed computing the papers address all current issues in this field with special focus on algorithms and applications, computer networks, cyber trust and security, wireless networks, as well as mobile computing and bioinformatics.