How to Write Word-Game Programs for the Amstrad CPC464, 664 and 6128

How to Write Word-Game Programs for the Amstrad CPC464, 664 and 6128 PDF Author: William Simister
Publisher:
ISBN: 9780859341493
Category : Amstrad Microcomputer
Languages : en
Pages : 102

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Whitaker's Cumulative Book List

Whitaker's Cumulative Book List PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1286

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The British National Bibliography

The British National Bibliography PDF Author: Arthur James Wells
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 1706

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Whitaker's Books in Print

Whitaker's Books in Print PDF Author:
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 2954

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Practical Computing

Practical Computing PDF Author:
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 828

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The British Library General Catalogue of Printed Books, 1986 to 1987

The British Library General Catalogue of Printed Books, 1986 to 1987 PDF Author: British Library
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 454

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Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 PDF Author: Stephen William Colwill
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224

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Whitaker's Books of the Month & Books to Come

Whitaker's Books of the Month & Books to Come PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 222

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Toward a Ludic Architecture

Toward a Ludic Architecture PDF Author: Steffen P. Walz
Publisher: Lulu.com
ISBN: 0557285631
Category : Architecture
Languages : en
Pages : 384

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Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

An Introduction to 68000 Assembly Language

An Introduction to 68000 Assembly Language PDF Author: R. A. Penfold
Publisher: Bernard Babani Publishing
ISBN: 9780859341585
Category : 68000 (Computer program language)
Languages : en
Pages : 112

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Book Description
A vast increase in running speed can be obtained when using programs written in assembly language, which in essence entails direct programming of the computer without using a high level built-in language such as BASIC. However, this can only be undertaken by someone who has a reasonable understanding of the microprocessor and some of the other hardware used in the computer, but it is not as difficult as one might think and this book tells the story