Author: Consumer Guide
Publisher:
ISBN: 9780671458416
Category : Games
Languages : en
Pages : 96
Book Description
Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong
How to Win Video Games
Author: Consumer Guide
Publisher:
ISBN: 9780671458416
Category : Games
Languages : en
Pages : 96
Book Description
Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong
Publisher:
ISBN: 9780671458416
Category : Games
Languages : en
Pages : 96
Book Description
Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong
How to Win at Video Games
Author: George Sullivan
Publisher:
ISBN: 9780590326308
Category : Electronic games
Languages : en
Pages : 180
Book Description
Publisher:
ISBN: 9780590326308
Category : Electronic games
Languages : en
Pages : 180
Book Description
How to Win Games and Beat People
Author: Tom Whipple
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187
Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Playing to Win
Author: Robert Alan Brookey
Publisher: Indiana University Press
ISBN: 0253015057
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Publisher: Indiana University Press
ISBN: 0253015057
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Nintendo Strategies
Author:
Publisher: Crescent
ISBN: 9780517687345
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Publisher: Crescent
ISBN: 9780517687345
Category : Games & Activities
Languages : en
Pages : 68
Book Description
The Complete Guide to Conquering Video Games
Author: Jeff Rovin
Publisher: Scribner Paper Fiction
ISBN: 9780020299707
Category : Games
Languages : en
Pages : 407
Book Description
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
Publisher: Scribner Paper Fiction
ISBN: 9780020299707
Category : Games
Languages : en
Pages : 407
Book Description
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
How to Master the Video Games
Author: Tom Hirschfeld
Publisher:
ISBN: 9780553201642
Category : Video games
Languages : en
Pages : 196
Book Description
Publisher:
ISBN: 9780553201642
Category : Video games
Languages : en
Pages : 196
Book Description
The Toxic Meritocracy of Video Games
Author: Christopher A. Paul
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Play Hive Like a Champion: Strategy, Tactics and Commentary
Author: Randy Ingersoll
Publisher: Lulu.com
ISBN: 1300260009
Category : Games & Activities
Languages : en
Pages : 212
Book Description
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Publisher: Lulu.com
ISBN: 1300260009
Category : Games & Activities
Languages : en
Pages : 212
Book Description
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.