Author: Christian Kongsted
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0
Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
How to Use Computers to Improve Your Chess
Author: Christian Kongsted
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0
Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0
Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
How to Reassess Your Chess
Author: Jeremy Silman
Publisher:
ISBN: 9781890085001
Category : Games & Activities
Languages : en
Pages : 428
Book Description
How to Reassess Your Chess is the popular step-by-step course that will create a marked improvement in anyone's game. In clear, direct language, Silman shows how to dissect a position, recognize its individual parts and ultimately find the move that conforms to the needs of that particular situation. By explaining the thought processes that go into a master's choice of move, the author presents a system of thought that makes advanced strategies seem clear, logical and at times even obvious. How the Reassess Your Chess offers invaluable knowledge and insight that cannot be found in any other book.
Publisher:
ISBN: 9781890085001
Category : Games & Activities
Languages : en
Pages : 428
Book Description
How to Reassess Your Chess is the popular step-by-step course that will create a marked improvement in anyone's game. In clear, direct language, Silman shows how to dissect a position, recognize its individual parts and ultimately find the move that conforms to the needs of that particular situation. By explaining the thought processes that go into a master's choice of move, the author presents a system of thought that makes advanced strategies seem clear, logical and at times even obvious. How the Reassess Your Chess offers invaluable knowledge and insight that cannot be found in any other book.
Play Unconventional Chess and Win
Author: Noam Manella
Publisher: Everyman Chess
ISBN: 1781942064
Category : Games & Activities
Languages : en
Pages : 719
Book Description
The computer has changed the way top players think about chess. The silicon mind has no psychological barriers. It is "willing" to check moves that most humans, including top players, consider absurd and reject instantly. Thus this brave, new computer era inevitably leads to a reassessment of old axioms, principles and evaluations. In this book the reader will discover the incredible power unconventional moves can have. These moves contradict the most fundamental principles of the "old chess", and yet most of them played by leading grandmasters. At first sight these moves look so strange that the reader can not avoid asking, "Was this grandmaster was inspired or drunk?" The answer will definitely surprise you.
Publisher: Everyman Chess
ISBN: 1781942064
Category : Games & Activities
Languages : en
Pages : 719
Book Description
The computer has changed the way top players think about chess. The silicon mind has no psychological barriers. It is "willing" to check moves that most humans, including top players, consider absurd and reject instantly. Thus this brave, new computer era inevitably leads to a reassessment of old axioms, principles and evaluations. In this book the reader will discover the incredible power unconventional moves can have. These moves contradict the most fundamental principles of the "old chess", and yet most of them played by leading grandmasters. At first sight these moves look so strange that the reader can not avoid asking, "Was this grandmaster was inspired or drunk?" The answer will definitely surprise you.
Behind Deep Blue
Author: Feng-hsiung Hsu
Publisher: Princeton University Press
ISBN: 0691235147
Category : Computers
Languages : en
Pages : 328
Book Description
The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.
Publisher: Princeton University Press
ISBN: 0691235147
Category : Computers
Languages : en
Pages : 328
Book Description
The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.
How To Beat Anyone At Chess
Author: Ethan Moore
Publisher: Simon and Schuster
ISBN: 1440592144
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Learn to take the king like a pro with this essential, easy-to-understand guidebook for chess players everywhere no matter what your skill level! Whether you’ve played a few matches or are completely new to the game, How to Beat Anyone at Chess helps you master leading strategies for one of the hardest games out there. Each page guides you through important moves with easy-to-understand explanations and tips for staying ahead of your opponent. From utilizing the queen's power to slaying your rival’s king, you'll learn all about the traps, squeezes, and sacrifices that give players an extra edge and how you can use these techniques to beat the competition. The ultimate guide to conquering the classic game, How to Beat Anyone at Chess will show you how to become a grandmaster in no time!
Publisher: Simon and Schuster
ISBN: 1440592144
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Learn to take the king like a pro with this essential, easy-to-understand guidebook for chess players everywhere no matter what your skill level! Whether you’ve played a few matches or are completely new to the game, How to Beat Anyone at Chess helps you master leading strategies for one of the hardest games out there. Each page guides you through important moves with easy-to-understand explanations and tips for staying ahead of your opponent. From utilizing the queen's power to slaying your rival’s king, you'll learn all about the traps, squeezes, and sacrifices that give players an extra edge and how you can use these techniques to beat the competition. The ultimate guide to conquering the classic game, How to Beat Anyone at Chess will show you how to become a grandmaster in no time!
Back to Basics: Tactics
Author: Dan Heisman
Publisher: SCB Distributors
ISBN: 1936490145
Category : Games & Activities
Languages : en
Pages : 429
Book Description
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
Publisher: SCB Distributors
ISBN: 1936490145
Category : Games & Activities
Languages : en
Pages : 429
Book Description
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
How Computers Play Chess
Author: David N. L. Levy
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260
Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260
Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.
The Most Instructive Games of Chess Ever Played
Author: Irving Chernev
Publisher: Batsford Books
ISBN: 1849942633
Category : Games & Activities
Languages : en
Pages : 561
Book Description
One of the game's most admired and respected writers guides you through 62 masterly demonstrations of the basic strategies of winning at chess. Each game provides a classic example of a fundamental problem and its best resolution, described with chess diagrams and Chernev's lively and illuminating notes. The games – by chess greats such as Capablanca, Tarrasch, Fischer, Alekhine, Lasker and Petrosian – are instructive for chess players of all levels. The games turn theory into practice, showing the reader how to attack and manoeuvre to control the board. Chernev runs through the winning strategies, suggests alternative tactics and celebrates the finesse of winning play. This is not only a book of 62 instructive chess games, but also 62 beautiful games to cherish.
Publisher: Batsford Books
ISBN: 1849942633
Category : Games & Activities
Languages : en
Pages : 561
Book Description
One of the game's most admired and respected writers guides you through 62 masterly demonstrations of the basic strategies of winning at chess. Each game provides a classic example of a fundamental problem and its best resolution, described with chess diagrams and Chernev's lively and illuminating notes. The games – by chess greats such as Capablanca, Tarrasch, Fischer, Alekhine, Lasker and Petrosian – are instructive for chess players of all levels. The games turn theory into practice, showing the reader how to attack and manoeuvre to control the board. Chernev runs through the winning strategies, suggests alternative tactics and celebrates the finesse of winning play. This is not only a book of 62 instructive chess games, but also 62 beautiful games to cherish.
LOGICAL CHESS
Author: Irving Chernev
Publisher: Touchstone
ISBN: 9780671211356
Category : Games & Activities
Languages : en
Pages : 0
Book Description
From Simon & Schuster, Logical Chess: Move By Move: Every Move Explained is Irving Chernev guide to beginners chess and the basic moves for every player to improve. In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.
Publisher: Touchstone
ISBN: 9780671211356
Category : Games & Activities
Languages : en
Pages : 0
Book Description
From Simon & Schuster, Logical Chess: Move By Move: Every Move Explained is Irving Chernev guide to beginners chess and the basic moves for every player to improve. In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.
Move First, Think Later
Author: Willy Hendriks
Publisher: New In Chess
ISBN: 9056915401
Category : Games & Activities
Languages : en
Pages : 256
Book Description
The chess playing mind does not work like a machine. Selecting a move results from rather chaotic thought processes and is not the logical outcome of applying a rational method. The only problem with that, says International Master Willy Hendriks, is that most books and courses on improving at chess claim exactly the opposite. The dogma of the chess instruction establishment is that if you only take a good look at certain ‘characteristics’ of a position, then good moves will follow more or less automatically. But this is not how it happens. Chess players, weak and strong, don’t first judge the position, then formulate a plan and afterwards look at moves. It all happens at the same time, and pretending that it is otherwise is counterproductive. There is no use in forcing your students to mentally jump through theoretical hoops, according to experienced chess coach Hendriks. This work shows a healthy distrust of accepted methods to get better at chess. It teaches that winning games does not depend on ticking off a to-do list when looking at a position on the board. It presents club and internet chess players with loads of much-needed no-nonsense training material. In this provocative, entertaining and highly instructive book, Hendriks shows how you can travel light on the road to chess improvement! ,
Publisher: New In Chess
ISBN: 9056915401
Category : Games & Activities
Languages : en
Pages : 256
Book Description
The chess playing mind does not work like a machine. Selecting a move results from rather chaotic thought processes and is not the logical outcome of applying a rational method. The only problem with that, says International Master Willy Hendriks, is that most books and courses on improving at chess claim exactly the opposite. The dogma of the chess instruction establishment is that if you only take a good look at certain ‘characteristics’ of a position, then good moves will follow more or less automatically. But this is not how it happens. Chess players, weak and strong, don’t first judge the position, then formulate a plan and afterwards look at moves. It all happens at the same time, and pretending that it is otherwise is counterproductive. There is no use in forcing your students to mentally jump through theoretical hoops, according to experienced chess coach Hendriks. This work shows a healthy distrust of accepted methods to get better at chess. It teaches that winning games does not depend on ticking off a to-do list when looking at a position on the board. It presents club and internet chess players with loads of much-needed no-nonsense training material. In this provocative, entertaining and highly instructive book, Hendriks shows how you can travel light on the road to chess improvement! ,