How Chess Games Are Won and Lost

How Chess Games Are Won and Lost PDF Author: Lars Bo Hansen
Publisher: Gambit Publications
ISBN: 9781906454012
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Traditionally, chess games have been divided into three stages - opening, middlegame and endgame - and general principles presented for how to handle each stage. All chess-players will be well aware that these principles all too frequently fail to help in their selection of the best move. In this important work, Lars Bo Hansen, grandmaster and professional educator, presents chess as a game of five phases, and explains the do's and don'ts in each: * the opening * the transition to the early middlegame * the middlegame * strategic endgames * technical endgames * With a wealth of examples from both his own practice and that of his colleagues, Hansen discusses the typical mistakes and pitfalls, and shows how to handle the subtleties unique to each stage. He also advises on how to work on your chess in each aspect of the game. Of special value is his explanation of how to study typical middlegames, and that middlegame preparation - a neglected area for most players - is both possible and necessary.

How Chess Games Are Won and Lost

How Chess Games Are Won and Lost PDF Author: Lars Bo Hansen
Publisher: Gambit Publications
ISBN: 9781906454012
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Traditionally, chess games have been divided into three stages - opening, middlegame and endgame - and general principles presented for how to handle each stage. All chess-players will be well aware that these principles all too frequently fail to help in their selection of the best move. In this important work, Lars Bo Hansen, grandmaster and professional educator, presents chess as a game of five phases, and explains the do's and don'ts in each: * the opening * the transition to the early middlegame * the middlegame * strategic endgames * technical endgames * With a wealth of examples from both his own practice and that of his colleagues, Hansen discusses the typical mistakes and pitfalls, and shows how to handle the subtleties unique to each stage. He also advises on how to work on your chess in each aspect of the game. Of special value is his explanation of how to study typical middlegames, and that middlegame preparation - a neglected area for most players - is both possible and necessary.

Pawn Power in Chess

Pawn Power in Chess PDF Author: Hans Kmoch
Publisher: Courier Corporation
ISBN: 0486319695
Category : Games & Activities
Languages : en
Pages : 320

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Book Description
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.

The Middlegame

The Middlegame PDF Author: Max Euwe
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

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Book Description


The Immortal Game

The Immortal Game PDF Author: David Shenk
Publisher: Anchor
ISBN: 0307387666
Category : Games & Activities
Languages : en
Pages : 328

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Book Description
A fresh, engaging look at how 32 carved pieces on a Chess board forever changed our understanding of war, art, science, and the human brain. Chess is the most enduring and universal game in history. Here, bestselling author David Shenk chronicles its intriguing saga, from ancient Persia to medieval Europe to the dens of Benjamin Franklin and Norman Schwarzkopf. Along the way, he examines a single legendary game that took place in London in 1851 between two masters of the time, and relays his own attempts to become as skilled as his Polish ancestor Samuel Rosenthal, a nineteenth-century champion. With its blend of cultural history and Shenk’s lively personal narrative, The Immortal Game is a compelling guide for novices and aficionados alike.

Winning Ugly in Chess

Winning Ugly in Chess PDF Author: Cyrus Lakdawala
Publisher: New In Chess
ISBN: 9056918273
Category : Games & Activities
Languages : en
Pages : 549

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Book Description
When was the last time you won a perfect game? A game that wasn’t tainted by inferior moves? Every chess player knows that smooth wins are the exception, that play is often chaotic and positions are frequently irrational. The road to victory is generally full of bumps and misadventures. Welcome to the world of imperfection! Chess books usually feature superbly played games. In Winning Ugly in Chess you will see games where weird moves are rewarded. Cyrus Lakdawala knows that playing good chess is all very well, but that beating your opponent is better. He demonstrates the fine art of winning undeserved victories by: -- miraculously surviving chaos -- throwing vile cheapos -- refusing to resign in lost positions -- getting lucky breaks -- provoking unforced errors and other ways to land on your feet after a roller-coaster ride. Lakdawala shows how you can make sure that it is your opponent, not you, who makes the last blunder. If you’d rather win a bad game than lose a good one, then this your ideal guide. The next time ‘the wrong player’ wins, you will be that player!

United States Chess Federation's Official Rules of Chess, Fifth Edition

United States Chess Federation's Official Rules of Chess, Fifth Edition PDF Author: United States Chess Federation
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409

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Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.

Secrets of Chess Endgame Strategy

Secrets of Chess Endgame Strategy PDF Author: Lars Bo Hansen
Publisher: Gambit Publications
ISBN: 9781904600442
Category : Chess
Languages : en
Pages : 0

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Book Description
A large proportion of chess games are decided in the endgame or in the transition to the endgame, but chess literature has provided relatively little guidance for players seeking to improve their skill in making the vital decisions in these phases of the game. Building on the ideas introduced in his ground-breaking work Foundations of Chess Strategy, Lars Bo Hansen provides a thought-provoking and convincing treatise on general endgame strategy. He explains how players can maximize the practical problems for their opponents while emphasizing the strengths of their own position. Under his guidance, chess-players will more easily focus on the key elements in the position, devise plans for exploiting them to the full, and develop a better understanding of which pieces need to be exchanged, and which weaknesses really matter. Part 1 of the book discusses the basic principles of endgame strategy and the thinking methods associated with them. In Part 2, Hansen moves on to consider a wealth of examples by the great masters of chess, showing how they have handled endgames in practice, often making difficult tasks appear simple, and in many cases bamboozling their opponents into self-destruction. Lars Bo Hansen is a well-known grandmaster from Denmark. He has won the Danish Championship on two occasions, and represented his country in four olympiads, winning a bronze medal for his individual performance in 1990. His many tournament victories include first prize in the strong Copenhagen Open in both 1997 and 2000. Away from the board, he teaches and lectures on business studies, with a particular focus on marketing, organization and strategy. This is his second book for Gambit.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

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Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Positional Chess Handbook

Positional Chess Handbook PDF Author: Israel Gelfer
Publisher: Courier Corporation
ISBN: 0486316793
Category : Games & Activities
Languages : en
Pages : 232

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Book Description
Learn to develop a more powerful strategic game. Key squares, bad bishops, pawn structures, other examples appear in ascending difficulty, with cross-references. For players at every level. 495 black-and-white illustrations.

Forcing Chess Moves

Forcing Chess Moves PDF Author: Charles Hertan
Publisher: New In Chess
ISBN: 9056918575
Category : Games & Activities
Languages : en
Pages : 730

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Book Description
WINNER of the ChessCafe 2008 Book of the Year Award SHORTLISTED for The Guardian 2008 Chess Book of the Year Award Why is it that the human brain so often refuses to consider winning chess tactics? Every chess fan marvels at the wonderful combinations with which famous masters win their games. How do they find those fantastic moves? Do they have special vision? And why do computers outwit us tactically? Forcing Chess Moves proposes a revolutionary method for finding winning moves. Charles Hertan has made an astonishing discovery: the failure to consider key moves is often due to human bias. Your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. It’s a fact of life: computers outdo us humans when it comes to tactical vision and brute force calculation. So why not learn from them? Charles Hertan’s radically different approach is: use COMPUTER EYES and always look for the most forcing move first. By studying forcing sequences according to Hertan’s method you will: Develop analytical precision Improve your tactical vision Overcome human bias and staleness Enjoy the calculation of difficult positions Win more games by recognizing moves that matter. This New and Extended Fourth Edition of Hertan’s award-winning modern classic includes 50 extra pages with new and instructive combinations. There is a foreword by three-time US chess champion Joel Benjamin, and a special foreword to this new edition by Swedish Grandmaster Pontus Carlsson.