Information Modelling and Knowledge Bases XX

Information Modelling and Knowledge Bases XX PDF Author: Yasushi Kiyoki
Publisher: IOS Press
ISBN: 1586039571
Category : Computers
Languages : en
Pages : 464

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Book Description
Focuses on theoretical disciplines including cognitive science, artificial intelligence, logic, linguistics and analytical philosophy.

How Chess Games Are Won and Lost

How Chess Games Are Won and Lost PDF Author: Lars Bo Hansen
Publisher: Gambit Publications
ISBN: 9781906454012
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Traditionally, chess games have been divided into three stages - opening, middlegame and endgame - and general principles presented for how to handle each stage. All chess-players will be well aware that these principles all too frequently fail to help in their selection of the best move. In this important work, Lars Bo Hansen, grandmaster and professional educator, presents chess as a game of five phases, and explains the do's and don'ts in each: * the opening * the transition to the early middlegame * the middlegame * strategic endgames * technical endgames * With a wealth of examples from both his own practice and that of his colleagues, Hansen discusses the typical mistakes and pitfalls, and shows how to handle the subtleties unique to each stage. He also advises on how to work on your chess in each aspect of the game. Of special value is his explanation of how to study typical middlegames, and that middlegame preparation - a neglected area for most players - is both possible and necessary.

Improve Your Chess

Improve Your Chess PDF Author: Lars Bo Hansen
Publisher: Gambit Publications
ISBN: 9781906454128
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"If you want to reach the heights, you should study the entire history of chess. I can't give any clear logical explanation for it, but I think it is absolutely essential to soak up the whole of chess history." - VLADIMIR KRAMNIK In this book Lars Bo Hansen shows how chess understanding has evolved and explains how and why a study of the great champions of the past and present will significantly improve your chess. Although modern chess is a highly concrete game where calculation is paramount and principles often appear to take a back seat, Hansen argues that the principles have become implicit at top level: "you cannot win games only by following Steinitz's or Nimzowitsch's principles, but you will certainly lose games if you don't know these principles!" Hansen shows that pattern recognition - one of the most vital aspects of chess mastery - is built up highly effectively by studying historic games, and cites many examples which will immediately form part of your armoury. Building upon the structure of his acclaimed work How Chess Games are Won and Lost, Hansen also argues that the transitions opening-to-middlegame and middlegame-to-endgame are best understood by studying the games of the great champions. Throughout the book, the emphasis is firmly on improving your chess, and equipping you to improve your chess further by studying on your own. At the same time, you will enjoy a feast of the most instructive chess games of all time - both classical and modern. The final chapter discusses the future development of chess style.

Information Modelling and Knowledge Bases XX

Information Modelling and Knowledge Bases XX PDF Author: Yasushi Kiyoki
Publisher: IOS Press
ISBN: 1586039571
Category : Computers
Languages : en
Pages : 464

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Book Description
Focuses on theoretical disciplines including cognitive science, artificial intelligence, logic, linguistics and analytical philosophy.

The Chess-monthly

The Chess-monthly PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 396

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Book Description


How to Win at Chess

How to Win at Chess PDF Author: Levy Rozman
Publisher: Ten Speed Press
ISBN: 1984862073
Category : Games & Activities
Languages : en
Pages : 273

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Book Description
NEW YORK TIMES BESTSELLER • Learn chess from International Master and YouTube’s top chess teacher Levy Rozman (aka GothamChess) in this refreshing and fun guide for beginner and intermediate players. Clever and informative, How to Win at Chess teaches you everything you need to know about the game, including all the important moves and strategies to start off strong and keep you thinking several steps ahead. Full of Levy Rozman's signature charm and humor that have made him beloved by millions of fans, the first half of this unique guide introduces rising players (0-800 Elo rating) to the four key areas to consider when playing chess—openings, endings, tactics, and strategy—and the second half builds upon these core skills for more experienced players (800-1300 Elo rating). Brimming with practical and easy-to-follow tips for improving your game, How to Win at Chess includes over 500 instructional gameplay illustrations to help you better visualize the board, as well as chapter-specific QR codes for exclusive bonus content on Chessly, Rozman’s teaching platform. Whether you want to become a recreational chess player or are training to be a Grandmaster, How to Win at Chess is the perfect interactive introduction to the world of chess!

Chess Theory from Stamma to Steinitz, 1735-1894

Chess Theory from Stamma to Steinitz, 1735-1894 PDF Author: Frank Hoffmeister
Publisher: McFarland
ISBN: 147664456X
Category : Games & Activities
Languages : en
Pages : 491

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Book Description
Most chess biographies present the games of famous players--but not their writings. Filling that gap, this book begins with Syrian master and author of chess studies Philip Stamma, and finishes with the first world champion William Steinitz. The main novelties in opening, middlegame and endgame theory in the 160 year period are examined and biographical sketches put the contributions of more than 30 masters into context. The author presents many new insights--for example, regarding the origins of the Ponziani Opening, the Dutch Defense and the Petroff Defense. French star La Bourdonnais used other sources for almost every part of his Nouveau Traite. Morphy's analysis of the Philidor Defense was faulty and Anderssen's play included many positional ideas. Harrwitz and Neumann published modern treatises long before Steinitz came out with his Modern Chess Instructor. Many ending themes belong to less well-known authors, such as Cozio, Chapais, van Zuylen van Nyevelt, Sarratt, Kling and Horwitz, Berger and Salvio.

The Complete Idiot's Guide to Chess

The Complete Idiot's Guide to Chess PDF Author: Patrick Wolff
Publisher: Penguin
ISBN: 0786548282
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
Confused by esoteric chess terms like castling, forking, and making Luft? Can't tell whether you've got your opponent in check or checkmate? This book will tell you everything you need to know to become a budding Kasparov, from the names of pieces and their movements to tactics and strategies, from advanced maneuvers to setting up chess tournaments and clubs where you can test your skills. Also covered: a history of chess, from its beginnings in ancient India to how it became the world's most played game; all the basics of the board and the pieces; elementary rules and object of the game; famous openings and well-know tactics; sneak attacks and other tricky plays; exercises that explain strategies and chess-move annotations (often found in newspapers); and advice for using the Internet and computer programs to better your game and tips on starting a chess club or tournament.

The International Chess Magazine

The International Chess Magazine PDF Author:
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 398

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Book Description


The Immortal Game

The Immortal Game PDF Author: David Shenk
Publisher: Anchor Canada
ISBN: 0385673787
Category : Games & Activities
Languages : en
Pages : 354

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Book Description
A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.

Game Design Workshop

Game Design Workshop PDF Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540

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Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.