History of Video Games Guided Reading 6-Pack

History of Video Games Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1425831931
Category : Juvenile Nonfiction
Languages : en
Pages : 51

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Book Description
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

History of Video Games Guided Reading 6-Pack

History of Video Games Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1425831931
Category : Juvenile Nonfiction
Languages : en
Pages : 51

Get Book Here

Book Description
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

History of Comic Books Guided Reading 6-Pack

History of Comic Books Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1425832067
Category : Juvenile Nonfiction
Languages : en
Pages : 51

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Book Description
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.

Game On!

Game On! PDF Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369

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Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

All in a Day's Work: Animator Guided Reading 6-Pack

All in a Day's Work: Animator Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1425832113
Category : Juvenile Nonfiction
Languages : en
Pages : 66

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Book Description
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real-life animator, readers will discover everything about animation, including character development, storyboarding, and even how the Foley artists record sound effects! This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.

The Cutting Edge: Breakthroughs in Technology Guided Reading 6-Pack

The Cutting Edge: Breakthroughs in Technology Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1425831990
Category : Juvenile Nonfiction
Languages : en
Pages : 66

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Book Description
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

Video Games Around the World

Video Games Around the World PDF Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715

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Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

The Cutting Edge: Breakthroughs in Technology 6-Pack

The Cutting Edge: Breakthroughs in Technology 6-Pack PDF Author: Jennifer Kroll
Publisher: Teacher Created Materials
ISBN: 1433349701
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this title and a lesson plan.

Bat and the Waiting Game

Bat and the Waiting Game PDF Author: Elana K. Arnold
Publisher: HarperCollins
ISBN: 0062445871
Category : Juvenile Fiction
Languages : en
Pages : 130

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Book Description
In the tradition of Clementine and Ramona Quimby, meet Bat. Author Elana K. Arnold returns with another irresistible story of friendship in this widely acclaimed series starring an unforgettable boy on the autism spectrum. For Bixby Alexander Tam (nicknamed Bat), life is pretty great. He’s the caretaker of the best baby skunk in the world—even Janie, his older sister, is warming up to Thor. When Janie gets a part in the school play and can’t watch Bat after school, it means some pretty big changes. Someone else has to take care of the skunk kit in the afternoons, Janie is having sleepovers with her new friends, and Bat wants everything to go back to normal. He just has to make it to the night of Janie’s performance. . . . Elana K. Arnold's Bat trilogy is a proven winner in the home and classroom—kids love these short illustrated young middle grade books. The trilogy is A Boy Called Bat, Bat and the Waiting Game, and Bat and the End of Everything.

First Little Readers Guided Reading Levels G & H

First Little Readers Guided Reading Levels G & H PDF Author: Liza Charlesworth
Publisher:
ISBN: 9781518262661
Category : Phonetics
Languages : en
Pages : 0

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Book Description
"Each book features simple text, decodable words, strong picture cues, and one to six lines of text per page to promote reading confidence and success"--

The Westing Game

The Westing Game PDF Author: Ellen Raskin
Publisher: Penguin
ISBN: 0593118103
Category : Juvenile Fiction
Languages : en
Pages : 242

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Book Description
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. NEWBERY MEDAL WINNER • Ellen Raskin's unforgettable, timeless classic continues to be cherished by young readers of each new generation. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead ... but that won't stop him from playing one last game! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Boston Globe/Horn Book Award • An ALA Notable Book • A School Library Journal One Hundred Books That Shaped the Century