Historical Simulation and Wargames

Historical Simulation and Wargames PDF Author: Riccardo Masini
Publisher: CRC Press
ISBN: 1040117198
Category : Games & Activities
Languages : en
Pages : 214

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Book Description
This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Historical Simulation and Wargames

Historical Simulation and Wargames PDF Author: Riccardo Masini
Publisher: CRC Press
ISBN: 1040117198
Category : Games & Activities
Languages : en
Pages : 214

Get Book Here

Book Description
This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Simulating War

Simulating War PDF Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412

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Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Simulation and Wargaming

Simulation and Wargaming PDF Author: Charles Turnitsa
Publisher: John Wiley & Sons
ISBN: 1119604788
Category : Technology & Engineering
Languages : en
Pages : 466

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Book Description
Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Wargame Design

Wargame Design PDF Author: Richard H. Berg
Publisher: Hippocrene Books
ISBN: 9780917852015
Category : War games
Languages : en
Pages : 186

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Book Description
Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games

Little Wars

Little Wars PDF Author: H. G. Wells
Publisher: Read Books Ltd
ISBN: 1447493532
Category : Games & Activities
Languages : en
Pages : 91

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Book Description
This delightfully unusual book by H. G. Wells is a comprehensive guide to Little War, a game invented by Wells for "boys from twelve to one hundred and fifty years old and for that more intelligent sort of girls who like boys' games and books". A fascinating look at a bygone era, when boys were boys, and most girls (except the more intelligent ones) were girls. With a history of Little War, detailed instructions to playing it, a description of an exemplary game, extensions and amplifications to the game, and a final challenge by the author to his young readers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Wargames

Wargames PDF Author: Martin van Creveld
Publisher: Cambridge University Press
ISBN: 110703695X
Category : Computers
Languages : en
Pages : 343

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Book Description
Explores the history and development of wargames, and how they relate to real war and society in general.

The Art of Wargaming

The Art of Wargaming PDF Author: Peter P. Perla
Publisher: US Naval Institute Press
ISBN: 9780870210501
Category : War Games
Languages : en
Pages : 0

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Book Description
The author discusses fundamental principles and techniques governing the design and use of war games.

Peloponnesian Athenian War, 431 - 404 Bc

Peloponnesian Athenian War, 431 - 404 Bc PDF Author: André Geraque Kiffer
Publisher: Clube de Autores
ISBN:
Category : Social Science
Languages : en
Pages : 219

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Book Description
In the simulation, at the strategic level, the following actions will be tested: protecting the maritime and land lines of communication between the regions of the Confederation of Delos (allies of Athens); As we develop our land power, we expand territorial conquests from the Allied regions since the beginning of the war (Acarnania and Thessaly) or from those invaded by our naval power.

World War I In Europe, 1914 - 1918

World War I In Europe, 1914 - 1918 PDF Author: André Geraque Kiffer
Publisher: Clube de Autores
ISBN:
Category : Social Science
Languages : en
Pages : 253

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Book Description
In the simulation on the Eastern Front an expectation device will be observed combined with a mobile defense against the Russians; on the Western Front the main action will be an encirclement by the Ardennes, the secondary action will be an involvement by Belgium and both combined with a mobile defense against the French in Alsace-Lorraine. The geographical boundary of the Russian advance should be on a line between Konigsberg and Tannenberg; The geographical boundary of the French advance shall be situated between Metz and Mulhouse.