The Creative Gene

The Creative Gene PDF Author: Hideo Kojima
Publisher: VIZ Media LLC
ISBN: 1974729532
Category : Biography & Autobiography
Languages : en
Pages : 216

Get Book Here

Book Description
Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

The Creative Gene

The Creative Gene PDF Author: Hideo Kojima
Publisher: VIZ Media LLC
ISBN: 1974729532
Category : Biography & Autobiography
Languages : en
Pages : 216

Get Book Here

Book Description
Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding PDF Author: Amy M. Green
Publisher: Routledge
ISBN: 1000559327
Category : Games & Activities
Languages : en
Pages : 116

Get Book Here

Book Description
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

The Kojima Code

The Kojima Code PDF Author: Terry Wolfe
Publisher:
ISBN: 9781773703756
Category :
Languages : en
Pages : 442

Get Book Here

Book Description
How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await.

Art of Metal Gear Solid V

Art of Metal Gear Solid V PDF Author: Konami
Publisher: Dark Horse Books
ISBN: 9781506701103
Category : Adventure games
Languages : en
Pages : 0

Get Book Here

Book Description
Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!

A Stealth Game: The Kojima Code, Part II

A Stealth Game: The Kojima Code, Part II PDF Author: Terry Wolfe
Publisher:
ISBN: 9780228828365
Category : Art
Languages : en
Pages : 378

Get Book Here

Book Description


Comics and Videogames

Comics and Videogames PDF Author: Andreas Rauscher
Publisher: Routledge
ISBN: 100022421X
Category : Comics & Graphic Novels
Languages : en
Pages : 371

Get Book Here

Book Description
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Portraits from the Woods

Portraits from the Woods PDF Author: Norman Reedus
Publisher:
ISBN: 9780989637985
Category :
Languages : en
Pages :

Get Book Here

Book Description
Portraits from the Woods is a pictorial record in multiple takes of a singular journey through Norman Reedus' experience of darkness and light. It will become clear early in this wholly fresh body of work that these photographic images are as likely to propose questions as provide answers. This book is a collection of raw, grainy, offkey photos that Norman has regurgitated for our bemusement and twisted pleasure.Norman Reedus is a master of the unlikely the eccentric, the uncooked. He loves to indulge his eye in all manner of improbable and fractured camera moments. Portraits from the Woods takes the viewer on some very strange trips into a subterranean world where there is no judgment. What you get is raw, unplacated Norman behind his natural and delightful charm. This book can't help to push your envelope.

Hideo Kojima

Hideo Kojima PDF Author: Bryan Hikari Hartzheim
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Computers
Languages : en
Pages : 167

Get Book Here

Book Description
An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

End-Game

End-Game PDF Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502

Get Book Here

Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Video Games, Crime, and Control

Video Games, Crime, and Control PDF Author: Kevin F. Steinmetz
Publisher: Taylor & Francis
ISBN: 1040087639
Category : Games & Activities
Languages : en
Pages : 176

Get Book Here

Book Description
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.