Author: Melissa Ford
Publisher: Simon and Schuster
ISBN: 1638354243
Category : Computers
Languages : en
Pages : 684
Book Description
Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker
Hello Scratch!
Author: Melissa Ford
Publisher: Simon and Schuster
ISBN: 1638354243
Category : Computers
Languages : en
Pages : 684
Book Description
Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker
Publisher: Simon and Schuster
ISBN: 1638354243
Category : Computers
Languages : en
Pages : 684
Book Description
Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker
Life From Scratch
Author: Sasha Martin
Publisher: National Geographic Books
ISBN: 1426213751
Category : Cooking
Languages : en
Pages : 356
Book Description
Witty, warm, and poignant, food blogger Sasha Martin's memoir about cooking her way to happiness and self-acceptance is a culinary journey like no other. Over the course of 195 weeks, food writer and blogger Sasha Martin set out to cook—and eat—a meal from every country in the world. As cooking unlocked the memories of her rough-and-tumble childhood and the loss and heartbreak that came with it, Martin became more determined than ever to find peace and elevate her life through the prism of food and world cultures. From the tiny, makeshift kitchen of her eccentric, creative mother, to a string of foster homes, to the house from which she launched her own cooking adventure, Martin's heartfelt, brutally honest memoir reveals the power of cooking to bond, to empower, and to heal—and celebrates the simple truth that happiness is created from within. "This beautifully written book is both poignant and uplifting. Not to mention delicious. It's an amazing family tale that reminds me of The Glass Castle, but with more food. And not just any food: We're talking cinnamon raisin pizza." —A.J. Jacobs, author of The Year of Living Biblically "Life From Scratch is an unconventional love story. This beautiful book begins with the quest of cooking a meal from every country—a noble feat of it's own!—but then turns it into something far beyond a kitchen adventure. Be prepared to be changed as you experience Sasha's journey for yourself." —Chris Guillebeau, author of The Happiness Pursuit
Publisher: National Geographic Books
ISBN: 1426213751
Category : Cooking
Languages : en
Pages : 356
Book Description
Witty, warm, and poignant, food blogger Sasha Martin's memoir about cooking her way to happiness and self-acceptance is a culinary journey like no other. Over the course of 195 weeks, food writer and blogger Sasha Martin set out to cook—and eat—a meal from every country in the world. As cooking unlocked the memories of her rough-and-tumble childhood and the loss and heartbreak that came with it, Martin became more determined than ever to find peace and elevate her life through the prism of food and world cultures. From the tiny, makeshift kitchen of her eccentric, creative mother, to a string of foster homes, to the house from which she launched her own cooking adventure, Martin's heartfelt, brutally honest memoir reveals the power of cooking to bond, to empower, and to heal—and celebrates the simple truth that happiness is created from within. "This beautifully written book is both poignant and uplifting. Not to mention delicious. It's an amazing family tale that reminds me of The Glass Castle, but with more food. And not just any food: We're talking cinnamon raisin pizza." —A.J. Jacobs, author of The Year of Living Biblically "Life From Scratch is an unconventional love story. This beautiful book begins with the quest of cooking a meal from every country—a noble feat of it's own!—but then turns it into something far beyond a kitchen adventure. Be prepared to be changed as you experience Sasha's journey for yourself." —Chris Guillebeau, author of The Happiness Pursuit
Getting Started with Raspberry Pi
Author: Matt Richardson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344240
Category : Computers
Languages : en
Pages : 178
Book Description
What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344240
Category : Computers
Languages : en
Pages : 178
Book Description
What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
All Hands
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 784
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 784
Book Description
Code Like a Girl: Rad Tech Projects and Practical Tips
Author: Miriam Peskowitz
Publisher: Knopf Books for Young Readers
ISBN: 1524713899
Category : Juvenile Nonfiction
Languages : en
Pages : 210
Book Description
Welcome to Code Like a Girl, where you'll get started on the adventure of coding with cool projects and step-by-step tips, from the co-author of the bestselling The Daring Book for Girls. Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want. Nearly everything you encounter on a screen is made from code. You see, with code you can have an idea and put it into action: it's your voice and your vision. From the outside, tech and code may seem puzzling and mysterious, but when you get through the door and past the first few beginner steps and your code starts to work, it feels like magic. In this book, you'll learn how to: - Code with Scratch--projects like making a dog walk through the park, sending your friend a card, and devising a full-scoring game! - Build your own computer--really! - Create your own digital fortune-teller, with the Python language. - Make your own smartphone gloves. - Make light-up bracelets. - Code a motion sensor that tells you when someone enters your room. - And lots more!
Publisher: Knopf Books for Young Readers
ISBN: 1524713899
Category : Juvenile Nonfiction
Languages : en
Pages : 210
Book Description
Welcome to Code Like a Girl, where you'll get started on the adventure of coding with cool projects and step-by-step tips, from the co-author of the bestselling The Daring Book for Girls. Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want. Nearly everything you encounter on a screen is made from code. You see, with code you can have an idea and put it into action: it's your voice and your vision. From the outside, tech and code may seem puzzling and mysterious, but when you get through the door and past the first few beginner steps and your code starts to work, it feels like magic. In this book, you'll learn how to: - Code with Scratch--projects like making a dog walk through the park, sending your friend a card, and devising a full-scoring game! - Build your own computer--really! - Create your own digital fortune-teller, with the Python language. - Make your own smartphone gloves. - Make light-up bracelets. - Code a motion sensor that tells you when someone enters your room. - And lots more!
Get Coding 2! Build Five Computer Games Using HTML and JavaScript
Author: David Whitney
Publisher: Candlewick
ISBN: 1536210307
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Publisher: Candlewick
ISBN: 1536210307
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 1119269075
Category : Juvenile Nonfiction
Languages : en
Pages : 318
Book Description
Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
Publisher: John Wiley & Sons
ISBN: 1119269075
Category : Juvenile Nonfiction
Languages : en
Pages : 318
Book Description
Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
Building Serverless Applications with Python
Author: Jalem Raj Rohit
Publisher: Packt Publishing Ltd
ISBN: 1787281132
Category : Computers
Languages : en
Pages : 266
Book Description
Building efficient Python applications at minimal cost by adopting serverless architectures Key Features Design and set up a data flow between cloud services and custom business logic Make your applications efficient and reliable using serverless architecture Build and deploy scalable serverless Python APIs Book Description Serverless architectures allow you to build and run applications and services without having to manage the infrastructure. Many companies have adopted this architecture to save cost and improve scalability. This book will help you design serverless architectures for your applications with AWS and Python. The book is divided into three modules. The first module explains the fundamentals of serverless architecture and how AWS lambda functions work. In the next module, you will learn to build, release, and deploy your application to production. You will also learn to log and test your application. In the third module, we will take you through advanced topics such as building a serverless API for your application. You will also learn to troubleshoot and monitor your app and master AWS lambda programming concepts with API references. Moving on, you will also learn how to scale up serverless applications and handle distributed serverless systems in production. By the end of the book, you will be equipped with the knowledge required to build scalable and cost-efficient Python applications with a serverless framework. What you will learn Understand how AWS Lambda and Microsoft Azure Functions work and use them to create an application Explore various triggers and how to select them, based on the problem statement Build deployment packages for Lambda functions Master the finer details about building Lambda functions and versioning Log and monitor serverless applications Learn about security in AWS and Lambda functions Scale up serverless applications to handle huge workloads and serverless distributed systems in production Understand SAM model deployment in AWS Lambda Who this book is for This book is for Python developers who would like to learn about serverless architecture. Python programming knowledge is assumed.
Publisher: Packt Publishing Ltd
ISBN: 1787281132
Category : Computers
Languages : en
Pages : 266
Book Description
Building efficient Python applications at minimal cost by adopting serverless architectures Key Features Design and set up a data flow between cloud services and custom business logic Make your applications efficient and reliable using serverless architecture Build and deploy scalable serverless Python APIs Book Description Serverless architectures allow you to build and run applications and services without having to manage the infrastructure. Many companies have adopted this architecture to save cost and improve scalability. This book will help you design serverless architectures for your applications with AWS and Python. The book is divided into three modules. The first module explains the fundamentals of serverless architecture and how AWS lambda functions work. In the next module, you will learn to build, release, and deploy your application to production. You will also learn to log and test your application. In the third module, we will take you through advanced topics such as building a serverless API for your application. You will also learn to troubleshoot and monitor your app and master AWS lambda programming concepts with API references. Moving on, you will also learn how to scale up serverless applications and handle distributed serverless systems in production. By the end of the book, you will be equipped with the knowledge required to build scalable and cost-efficient Python applications with a serverless framework. What you will learn Understand how AWS Lambda and Microsoft Azure Functions work and use them to create an application Explore various triggers and how to select them, based on the problem statement Build deployment packages for Lambda functions Master the finer details about building Lambda functions and versioning Log and monitor serverless applications Learn about security in AWS and Lambda functions Scale up serverless applications to handle huge workloads and serverless distributed systems in production Understand SAM model deployment in AWS Lambda Who this book is for This book is for Python developers who would like to learn about serverless architecture. Python programming knowledge is assumed.
Computer Security
Author: Dieter Gollmann
Publisher: John Wiley & Sons
ISBN: 0470741155
Category : Computers
Languages : en
Pages : 470
Book Description
A completely up-to-date resource on computer security Assuming no previous experience in the field of computer security, this must-have book walks you through the many essential aspects of this vast topic, from the newest advances in software and technology to the most recent information on Web applications security. This new edition includes sections on Windows NT, CORBA, and Java and discusses cross-site scripting and JavaScript hacking as well as SQL injection. Serving as a helpful introduction, this self-study guide is a wonderful starting point for examining the variety of competing security systems and what makes them different from one another. Unravels the complex topic of computer security and breaks it down in such a way as to serve as an ideal introduction for beginners in the field of computer security Examines the foundations of computer security and its basic principles Addresses username and password, password protection, single sign-on, and more Discusses operating system integrity, hardware security features, and memory Covers Unix security, Windows security, database security, network security, web security, and software security Packed with in-depth coverage, this resource spares no details when it comes to the critical topic of computer security.
Publisher: John Wiley & Sons
ISBN: 0470741155
Category : Computers
Languages : en
Pages : 470
Book Description
A completely up-to-date resource on computer security Assuming no previous experience in the field of computer security, this must-have book walks you through the many essential aspects of this vast topic, from the newest advances in software and technology to the most recent information on Web applications security. This new edition includes sections on Windows NT, CORBA, and Java and discusses cross-site scripting and JavaScript hacking as well as SQL injection. Serving as a helpful introduction, this self-study guide is a wonderful starting point for examining the variety of competing security systems and what makes them different from one another. Unravels the complex topic of computer security and breaks it down in such a way as to serve as an ideal introduction for beginners in the field of computer security Examines the foundations of computer security and its basic principles Addresses username and password, password protection, single sign-on, and more Discusses operating system integrity, hardware security features, and memory Covers Unix security, Windows security, database security, network security, web security, and software security Packed with in-depth coverage, this resource spares no details when it comes to the critical topic of computer security.
Hands-On Serverless Computing
Author: Kuldeep Chowhan
Publisher: Packt Publishing Ltd
ISBN: 178883495X
Category : Computers
Languages : en
Pages : 339
Book Description
Deploy functions efficiently using different cloud-based serverless offerings Key Features Understand the concept of Function-as-a-Service Implement Serverless solutions using AWS Lambda, Azure Functions and Google Cloud Functions Practical approach towards choosing the best tool for your serverless environment Book Description Serverless applications and architectures are gaining momentum and are increasingly being used by companies of all sizes. Serverless software takes care of many problems that developers face when running systems and servers, such as fault tolerance, centralized logging, horizontal scalability, and deployments. You will learn how to harness serverless technology to rapidly reduce production time and minimize your costs, while still having the freedom to customize your code, without hindering functionality. Upon finishing the book, you will have the knowledge and resources to build your own serverless application hosted in AWS, Microsoft Azure, or Google Cloud Platform, and will have experienced the benefits of event-driven technology for yourself. This hands-on guide dives into the basis of serverless architectures and how to build them using Node.js as a programming language, Visual Studio Code for code editing, and Postman for quickly and securely developing applications without the hassle of configuring and maintaining infrastructure on three public cloud platforms. What you will learn Understand the benefts of serverless computing and know when to use it Develop serverless applications on AWS, Azure, and Google Cloud Get to grips with Function as a Service (FaaS) Apply triggers to serverless functions Build event-driven apps using serverless frameworks Use the Node.js programming language to build serverless apps Use code editors, such as Visual Studio Code, as development environments Master the best development practices for creating scalable and practical solutions Who this book is for This book is targeted towards developers, system administrators or any stakeholder working in the Serverless environment and want to understand how functions work. Basic idea of serverless architecture can be an added advantage
Publisher: Packt Publishing Ltd
ISBN: 178883495X
Category : Computers
Languages : en
Pages : 339
Book Description
Deploy functions efficiently using different cloud-based serverless offerings Key Features Understand the concept of Function-as-a-Service Implement Serverless solutions using AWS Lambda, Azure Functions and Google Cloud Functions Practical approach towards choosing the best tool for your serverless environment Book Description Serverless applications and architectures are gaining momentum and are increasingly being used by companies of all sizes. Serverless software takes care of many problems that developers face when running systems and servers, such as fault tolerance, centralized logging, horizontal scalability, and deployments. You will learn how to harness serverless technology to rapidly reduce production time and minimize your costs, while still having the freedom to customize your code, without hindering functionality. Upon finishing the book, you will have the knowledge and resources to build your own serverless application hosted in AWS, Microsoft Azure, or Google Cloud Platform, and will have experienced the benefits of event-driven technology for yourself. This hands-on guide dives into the basis of serverless architectures and how to build them using Node.js as a programming language, Visual Studio Code for code editing, and Postman for quickly and securely developing applications without the hassle of configuring and maintaining infrastructure on three public cloud platforms. What you will learn Understand the benefts of serverless computing and know when to use it Develop serverless applications on AWS, Azure, and Google Cloud Get to grips with Function as a Service (FaaS) Apply triggers to serverless functions Build event-driven apps using serverless frameworks Use the Node.js programming language to build serverless apps Use code editors, such as Visual Studio Code, as development environments Master the best development practices for creating scalable and practical solutions Who this book is for This book is targeted towards developers, system administrators or any stakeholder working in the Serverless environment and want to understand how functions work. Basic idea of serverless architecture can be an added advantage