Author: Myfreedom Journals
Publisher: Independently Published
ISBN: 9781717865380
Category : Cooking
Languages : en
Pages : 112
Book Description
Funny Coffee Quote, Lined Notebook Journal It has 110 lined pages A size of 5.06 x 7.81 inches Ideal for journaling, doodling, writing notes and jotting down ideas Matte finish cover This cool fun quote - "Hello Monday" - is the perfect gift idea for coffee lovers.
Hello Monday
Author: Myfreedom Journals
Publisher: Independently Published
ISBN: 9781717865380
Category : Cooking
Languages : en
Pages : 112
Book Description
Funny Coffee Quote, Lined Notebook Journal It has 110 lined pages A size of 5.06 x 7.81 inches Ideal for journaling, doodling, writing notes and jotting down ideas Matte finish cover This cool fun quote - "Hello Monday" - is the perfect gift idea for coffee lovers.
Publisher: Independently Published
ISBN: 9781717865380
Category : Cooking
Languages : en
Pages : 112
Book Description
Funny Coffee Quote, Lined Notebook Journal It has 110 lined pages A size of 5.06 x 7.81 inches Ideal for journaling, doodling, writing notes and jotting down ideas Matte finish cover This cool fun quote - "Hello Monday" - is the perfect gift idea for coffee lovers.
Being Seen
Author: Elsa Sjunneson
Publisher: Simon and Schuster
ISBN: 1982152419
Category : Biography & Autobiography
Languages : en
Pages : 288
Book Description
A deafblind writer and professor explores how the misrepresentation of disability in books, movies, and TV harms both the disabled community and everyone else. As a deafblind woman with partial vision in one eye and bilateral hearing aids, Elsa Sjunneson lives at the crossroads of blindness and sight, hearing and deafness—much to the confusion of the world around her. While she cannot see well enough to operate without a guide dog or cane, she can see enough to know when someone is reacting to the visible signs of her blindness and can hear when they’re whispering behind her back. And she certainly knows how wrong our one-size-fits-all definitions of disability can be. As a media studies professor, she’s also seen the full range of blind and deaf portrayals on film, and here she deconstructs their impact, following common tropes through horror, romance, and everything in between. Part memoir, part cultural criticism, part history of the deafblind experience, Being Seen explores how our cultural concept of disability is more myth than fact, and the damage it does to us all.
Publisher: Simon and Schuster
ISBN: 1982152419
Category : Biography & Autobiography
Languages : en
Pages : 288
Book Description
A deafblind writer and professor explores how the misrepresentation of disability in books, movies, and TV harms both the disabled community and everyone else. As a deafblind woman with partial vision in one eye and bilateral hearing aids, Elsa Sjunneson lives at the crossroads of blindness and sight, hearing and deafness—much to the confusion of the world around her. While she cannot see well enough to operate without a guide dog or cane, she can see enough to know when someone is reacting to the visible signs of her blindness and can hear when they’re whispering behind her back. And she certainly knows how wrong our one-size-fits-all definitions of disability can be. As a media studies professor, she’s also seen the full range of blind and deaf portrayals on film, and here she deconstructs their impact, following common tropes through horror, romance, and everything in between. Part memoir, part cultural criticism, part history of the deafblind experience, Being Seen explores how our cultural concept of disability is more myth than fact, and the damage it does to us all.
Hello Mum
Author: Bernardine Evaristo
Publisher: Penguin UK
ISBN: 0141044381
Category : Fiction
Languages : en
Pages : 72
Book Description
Outside a chip shop, around the corner from his school, a teenage boy is stabbed to death. What led up to this terrible event? And what did the witnesses see?
Publisher: Penguin UK
ISBN: 0141044381
Category : Fiction
Languages : en
Pages : 72
Book Description
Outside a chip shop, around the corner from his school, a teenage boy is stabbed to death. What led up to this terrible event? And what did the witnesses see?
Hello Baby!
Author: Mem Fox
Publisher: Simon and Schuster
ISBN: 1439155798
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
After meeting a bevy of baby animals— including a clever monkey, a sleepy leopard, and a dusty lion cub—the baby in this story discovers the most precious creature of all . . . itself, of course! With an exuberant rhyming text by bestselling author Mem Fox and adorable cut-paper illustrations by Caldecott Honor recipient Steve Jenkins, this book is an irresistible celebration of the joyful connection between parent and child.
Publisher: Simon and Schuster
ISBN: 1439155798
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
After meeting a bevy of baby animals— including a clever monkey, a sleepy leopard, and a dusty lion cub—the baby in this story discovers the most precious creature of all . . . itself, of course! With an exuberant rhyming text by bestselling author Mem Fox and adorable cut-paper illustrations by Caldecott Honor recipient Steve Jenkins, this book is an irresistible celebration of the joyful connection between parent and child.
Other Women
Author: Cathy Kelly
Publisher: Orion
ISBN: 140917929X
Category : Family & Relationships
Languages : en
Pages : 355
Book Description
Don't miss the stunning new novel from Cathy Kelly about sisterhood, love & friendship - The Wedding Party is available to pre-order now! 'A burst of warmth and wit, twists and turns' MARIAN KEYES 'This is Cathy Kelly on top form writing about warm, believable women with real, messy lives' RACHEL HORE 'Other Women captures the stories of three modern women... A real feel-good read' HEAT 'The brilliant storyteller is back with another perfectly concocted tale' OK! --- Three women. Three secrets. Three tangled lives... Sid wears her independence like armour. So when she strikes up a rare connection with unlucky-in-love Finn, they are both determined to prove that men and women can just be friends. Can't they? Marin has the perfect home, attentive husband, two beloved children - and a secret addiction to designer clothes. She knows she has it all, so why can't she stop comparing herself to other women? Bea believes that we all have one love story - and she's had hers. Now her life centres around her son, Luke, and her support group of fierce single women. But there's something that she can't tell anyone... With her inimitable warmth and wisdom, Cathy Kelly shows us that in the messy reality of marriage, family, and romance, sometimes it's the women in our lives who hold us together. --------------------------- Praise for Cathy Kelly's irresistibly comforting storytelling: 'Honest, funny, clever, it sparkles with witty, wry observations on modern life. I loved it' - Marian Keyes 'This book is full of joy - and I devoured every page of it gladly' - Milly Johnson 'Filled with nuggets of wisdom, compassion and humour, Cathy Kelly proves, yet again, that she knows everything there is to know about women' - Patricia Scanlan 'Packed with Cathy's usual magical warmth' - Sheila O'Flanagan 'Comforting and feel-good, the perfect treat read' - Good Housekeeping 'With nuanced and believable characters, each grappling with complex, messy lives, the drama explodes from the first two pages of Other Women and doesn't let up until the final chapter' - Carmel Harrington
Publisher: Orion
ISBN: 140917929X
Category : Family & Relationships
Languages : en
Pages : 355
Book Description
Don't miss the stunning new novel from Cathy Kelly about sisterhood, love & friendship - The Wedding Party is available to pre-order now! 'A burst of warmth and wit, twists and turns' MARIAN KEYES 'This is Cathy Kelly on top form writing about warm, believable women with real, messy lives' RACHEL HORE 'Other Women captures the stories of three modern women... A real feel-good read' HEAT 'The brilliant storyteller is back with another perfectly concocted tale' OK! --- Three women. Three secrets. Three tangled lives... Sid wears her independence like armour. So when she strikes up a rare connection with unlucky-in-love Finn, they are both determined to prove that men and women can just be friends. Can't they? Marin has the perfect home, attentive husband, two beloved children - and a secret addiction to designer clothes. She knows she has it all, so why can't she stop comparing herself to other women? Bea believes that we all have one love story - and she's had hers. Now her life centres around her son, Luke, and her support group of fierce single women. But there's something that she can't tell anyone... With her inimitable warmth and wisdom, Cathy Kelly shows us that in the messy reality of marriage, family, and romance, sometimes it's the women in our lives who hold us together. --------------------------- Praise for Cathy Kelly's irresistibly comforting storytelling: 'Honest, funny, clever, it sparkles with witty, wry observations on modern life. I loved it' - Marian Keyes 'This book is full of joy - and I devoured every page of it gladly' - Milly Johnson 'Filled with nuggets of wisdom, compassion and humour, Cathy Kelly proves, yet again, that she knows everything there is to know about women' - Patricia Scanlan 'Packed with Cathy's usual magical warmth' - Sheila O'Flanagan 'Comforting and feel-good, the perfect treat read' - Good Housekeeping 'With nuanced and believable characters, each grappling with complex, messy lives, the drama explodes from the first two pages of Other Women and doesn't let up until the final chapter' - Carmel Harrington
Hello Hello
Author: Brendan Wenzel
Publisher: Chronicle Books
ISBN: 1452174180
Category : Juvenile Fiction
Languages : en
Pages : 49
Book Description
In simple text a set of animals, each one linked to the previous one by some trait of shape, color, or pattern, greet and interact with one another.
Publisher: Chronicle Books
ISBN: 1452174180
Category : Juvenile Fiction
Languages : en
Pages : 49
Book Description
In simple text a set of animals, each one linked to the previous one by some trait of shape, color, or pattern, greet and interact with one another.
Rooms of Wonder
Author: Johanna Basford
Publisher: Penguin
ISBN: 014313695X
Category : Games & Activities
Languages : en
Pages : 81
Book Description
From bestselling author Johanna Basford, a stunning new coloring book that invites artists to explore the great indoors Through her bestselling coloring books and distinctive illustrations, Johanna Basford's beautiful forests, ocean depths, and hidden magical kingdoms have enchanted millions of people around the world. In this newest work, Basford takes her audience indoors, inviting them to explore the wonders of the worlds within. Hidden within every illustration in Rooms of Wonder is a secret key and a locked door. Find the key, unlock the door and continue to the next room. Discover a busy craft studio, a wizard’s workshop, a mouth-watering ice cream parlour and an opulent banquet hall. With hidden treasures, curious spaces and a few enchanted interiors, all you need to do is unlock the first door and begin your magical journey. Now printed on a new snowy white paper, to allow for more vibrant coloring, but still with enough texture to blend and create wonderful colored pencil effects.
Publisher: Penguin
ISBN: 014313695X
Category : Games & Activities
Languages : en
Pages : 81
Book Description
From bestselling author Johanna Basford, a stunning new coloring book that invites artists to explore the great indoors Through her bestselling coloring books and distinctive illustrations, Johanna Basford's beautiful forests, ocean depths, and hidden magical kingdoms have enchanted millions of people around the world. In this newest work, Basford takes her audience indoors, inviting them to explore the wonders of the worlds within. Hidden within every illustration in Rooms of Wonder is a secret key and a locked door. Find the key, unlock the door and continue to the next room. Discover a busy craft studio, a wizard’s workshop, a mouth-watering ice cream parlour and an opulent banquet hall. With hidden treasures, curious spaces and a few enchanted interiors, all you need to do is unlock the first door and begin your magical journey. Now printed on a new snowy white paper, to allow for more vibrant coloring, but still with enough texture to blend and create wonderful colored pencil effects.
Outrider
Author: Steven John
Publisher: Skyhorse Publishing, Inc.
ISBN: 1597805564
Category : Fiction
Languages : en
Pages : 375
Book Description
Within a few decades, solar technology will evolve to the point where power is endless . . . unless someone wants to stop the flow—which someone does. And the only men who can stop these high-tech terrorists are on horseback. In the near future, the New Las Vegas Sunfield will be one of many enormous solar farms to supply energy to the United States. At more than fifty miles long and two miles wide, the Sunfield generates an electromagnetic field so volatile that ordinary machinery and even the simplest electronic devices must be kept miles away from it. Thus, the only men who can guard the most technologically advanced power station on earth do so on horseback. They are the Outriders. Though the power supplied by the Sunfield is widespread, access to that power comes with total deference to the iron-fisted will of New Las Vegas’s ruthless mayor, Franklin Dreg. Crisis erupts when Dreg’s quietly competent secretary, Timothy Hale, discovers someone has been stealing energy—siphoning it out of the New Las Vegas grid under cover of darkness. As the Outriders investigate, the scale of the thievery becomes clear: these aren’t the ordinary energy leeches, people who steal a few watts here or there. These are high-tech terrorists (or revolutionaries) engaged in a mysterious and dangerous enterprise and poised to bring down the entire energy grid, along with the millions of people it supports. The pressure mounts and fractures appear within both the political leadership of New Las Vegas and in the tight-knit community of Outriders. With a potential crisis looming, the mysterious goal of the “Drainers” finally comes into focus. Only then do the Outriders realize how dangerous the situation really is. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
Publisher: Skyhorse Publishing, Inc.
ISBN: 1597805564
Category : Fiction
Languages : en
Pages : 375
Book Description
Within a few decades, solar technology will evolve to the point where power is endless . . . unless someone wants to stop the flow—which someone does. And the only men who can stop these high-tech terrorists are on horseback. In the near future, the New Las Vegas Sunfield will be one of many enormous solar farms to supply energy to the United States. At more than fifty miles long and two miles wide, the Sunfield generates an electromagnetic field so volatile that ordinary machinery and even the simplest electronic devices must be kept miles away from it. Thus, the only men who can guard the most technologically advanced power station on earth do so on horseback. They are the Outriders. Though the power supplied by the Sunfield is widespread, access to that power comes with total deference to the iron-fisted will of New Las Vegas’s ruthless mayor, Franklin Dreg. Crisis erupts when Dreg’s quietly competent secretary, Timothy Hale, discovers someone has been stealing energy—siphoning it out of the New Las Vegas grid under cover of darkness. As the Outriders investigate, the scale of the thievery becomes clear: these aren’t the ordinary energy leeches, people who steal a few watts here or there. These are high-tech terrorists (or revolutionaries) engaged in a mysterious and dangerous enterprise and poised to bring down the entire energy grid, along with the millions of people it supports. The pressure mounts and fractures appear within both the political leadership of New Las Vegas and in the tight-knit community of Outriders. With a potential crisis looming, the mysterious goal of the “Drainers” finally comes into focus. Only then do the Outriders realize how dangerous the situation really is. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
Code Leader
Author: Patrick Cauldwell
Publisher: John Wiley & Sons
ISBN: 0470383119
Category : Computers
Languages : en
Pages : 266
Book Description
This book is for the career developer who wants to take his or her skill set and/or project to the next level. If you are a professional software developer with 3–4 years of experience looking to bring a higher level of discipline to your project, or to learn the skills that will help you transition from software engineer to technical lead, then this book is for you. The topics covered in this book will help you focus on delivering software at a higher quality and lower cost. The book is about practical techniques and practices that will help you and your team realize those goals. This book is for the developer understands that the business of software is, first and foremost, business. Writing code is fun, but writing high-quality code on time and at the lowest possible cost is what makes a software project successful. A team lead or architect who wants to succeed must keep that in mind. Given that target audience, this book assumes a certain level of skill at reading code in one or more languages, and basic familiarity with building and testing software projects. It also assumes that you have at least a basic understanding of the software development lifecycle, and how requirements from customers become testable software projects. Who This Book Is Not For: This is not a book for the entry-level developer fresh out of college, or for those just getting started as professional coders. It isn’t a book about writing code; it’s a book about how we write code together while keeping quality up and costs down. It is not for those who want to learn to write more efficient or literate code. There are plenty of other books available on those subjects, as mentioned previously. This is also not a book about project management or development methodology. All of the strategies and techniques presented here are just as applicable to waterfall projects as they are to those employing Agile methodologies. While certain strategies such as Test-Driven Development and Continuous Integration have risen to popularity hand in hand with Agile development methodologies, there is no coupling between them. There are plenty of projects run using SCRUM that do not use TDD, and there are just as many waterfall projects that do. Philosophy versus Practicality: There are a lot of religious arguments in software development. Exceptions versus result codes, strongly typed versus dynamic languages, and where to put your curly braces are just a few examples. This book tried to steer clear of those arguments here. Most of the chapters in this book deal with practical steps that you as a developer can take to improve your skills and improve the state of your project. The author makes no claims that these practices represent the way to write software. They represent strategies that have worked well for the author and other developers that he have worked closely with. Philosophy certainly has its place in software development. Much of the current thinking in project management has been influenced by the Agile philosophy, for example. The next wave may be influenced by the Lean methodologies developed by Toyota for building automobiles. Because it represents a philosophy, the Lean process model can be applied to building software just as easily as to building cars. On the other hand, because they exist at the philosophical level, such methodologies can be difficult to conceptualize. The book tries to favor the practical over the philosophical, the concrete over the theoretical. This should be the kind of book that you can pick up, read one chapter of, and go away with some practical changes you can make to your software project that will make it better. That said, the first part of this book is entitled “Philosophy” because the strategies described in it represent ways of approaching a problem rather than a specific solution. There are just as many practical ways to do Test-Driven Development as there are ways to manage a software project. You will have to pick the way that fits your chosen programming language, environment, and team structure. The book has tried to describe some tangible ways of realizing TDD, but it remains an abstract ideal rather than a one-size-fits-all technical solution. The same applies to Continuous Integration. There are numerous ways of thinking about and achieving a Continuous Integration solution, and this book presents only a few. Continuous Integration represents a way of thinking about your development process rather than a concrete or specific technique. The second and third parts represent more concrete process and construction techniques that can improve your code and your project. They focus on the pragmatic rather than the philosophical. Every Little Bit Helps: You do not have to sit down and read this book from cover to cover. While there are interrelationships between the chapters, each chapter can also stand on its own. If you know that you have a particular problem such as error handling with your current project, read that chapter and try to implement some of the suggestions in it. Don’t feel that you have to overhaul your entire software project at once. The various techniques described in this book can all incrementally improve a project one at a time. If you are starting a brand new project and have an opportunity to define its structure, then by all means read the whole book and see how it influences the way you design your project. If you have to work within an existing project structure, you might have more success applying a few improvements at a time. In terms of personal career growth, the same applies. Every new technique you learn makes you a better developer, so take them one at a time as your schedule and projects allow. Examples: Most of the examples in this book are written in C#. However, the techniques described in this book apply just as well to any other modern programming language with a little translation. Even if you are unfamiliar with the inner workings or details of C# as a language, the examples are very small and simple to understand. Again, this is not a book about how to write code, and the examples in it are all intended to illustrate a specific point, not to become a part of your software project in any literal sense. This book is organized into three sections, Philosophy, Process and Code Construction. The following is a short summary of what you will find in each section and chapter. Part I (Philosophy) contains chapters that focus on abstract ideas about how to approach a software project. Each chapter contains practical examples of how to realize those ideas. Chapter 1 (Buy, not Build) describes how to go about deciding which parts of your software project you need to write yourself and which parts you may be able to purchase or otherwise leverage from someplace else. In order to keep costs down and focus on your real competitive advantage, it is necessary to write only those parts of your application that you really need to. Chapter 2 (Test-Driven Development) examines the Test-Driven Development (or Test-Driven Design) philosophy and some practical ways of applying it to your development lifecycle to produce higher-quality code in less time. Chapter 3 (Continuous Integration) explores the Continuous Integration philosophy and how you can apply it to your project. CI involves automating your build and unit testing processes to give developers a shorter feedback cycle about changes that they make to the project. A shorter feedback cycle makes it easier for developers to work together as a team and at a higher level of productivity. The chapters in Part II (Process) explore processes and tools that you can use as a team to improve the quality of your source code and make it easier to understand and to maintain. Chapter 4 (Done Is Done) contains suggestions for defining what it means for a developer to “finish” a development task. Creating a “done is done” policy for your team can make it easier for developers to work together, and easier for developers and testers to work together. If everyone on your team follows the same set of steps to complete each task, then development will be more predictable and of a higher quality. Chapter 5 (Testing) presents some concrete suggestions for how to create tests, how to run them, and how to organize them to make them easier to run, easier to measure, and more useful to developers and to testers. Included are sections on what code coverage means and how to measure it effectively, how to organize your tests by type, and how to automate your testing processes to get the most benefit from them. Chapter 6 (Source Control) explains techniques for using your source control system more effectively so that it is easier for developers to work together on the same project, and easier to correlate changes in source control with physical software binaries and with defect or issue reports in your tracking system. Chapter 7 (Static Analysis) examines what static analysis is, what information it can provide, and how it can improve the quality and maintainability of your projects. Part III (Code Construction) includes chapters on specific coding techniques that can improve the quality and maintainability of your software projects. Chapter 8 (Contract, Contract, Contract!) tackles programming by contract and how that can make your code easier for developers to understand and to use. Programming by contract can also make your application easier (and therefore less expensive) to maintain and support. Chapter 9 (Limiting Dependencies) focuses on techniques for limiting how dependent each part of your application is upon the others. Limiting dependencies can lead to software that is easier to make changes to and cheaper to maintain as well as easier to deploy and test. Chapter 10 (The Model-View-Presenter Model) offers a brief description of the MVP model and explains how following the MVP model will make your application easier to test. Chapter 11 (Tracing) describes ways to make the most of tracing in your application. Defining and following a solid tracing policy makes your application easier to debug and easier for your support personnel and/or your customers to support. Chapter 12 (Error Handing) presents some techniques for handling errors in your code that if followed consistently make your application easier to debug and to support. Part IV (Putting It All Together) is simply a chapter that describes a day in the life of a developer who is following the guiding principles and using the techniques described in the rest of the book. Chapter 13 (Calculator Project: A Case Study) shows many of this book’s principles and techniques in actual use.
Publisher: John Wiley & Sons
ISBN: 0470383119
Category : Computers
Languages : en
Pages : 266
Book Description
This book is for the career developer who wants to take his or her skill set and/or project to the next level. If you are a professional software developer with 3–4 years of experience looking to bring a higher level of discipline to your project, or to learn the skills that will help you transition from software engineer to technical lead, then this book is for you. The topics covered in this book will help you focus on delivering software at a higher quality and lower cost. The book is about practical techniques and practices that will help you and your team realize those goals. This book is for the developer understands that the business of software is, first and foremost, business. Writing code is fun, but writing high-quality code on time and at the lowest possible cost is what makes a software project successful. A team lead or architect who wants to succeed must keep that in mind. Given that target audience, this book assumes a certain level of skill at reading code in one or more languages, and basic familiarity with building and testing software projects. It also assumes that you have at least a basic understanding of the software development lifecycle, and how requirements from customers become testable software projects. Who This Book Is Not For: This is not a book for the entry-level developer fresh out of college, or for those just getting started as professional coders. It isn’t a book about writing code; it’s a book about how we write code together while keeping quality up and costs down. It is not for those who want to learn to write more efficient or literate code. There are plenty of other books available on those subjects, as mentioned previously. This is also not a book about project management or development methodology. All of the strategies and techniques presented here are just as applicable to waterfall projects as they are to those employing Agile methodologies. While certain strategies such as Test-Driven Development and Continuous Integration have risen to popularity hand in hand with Agile development methodologies, there is no coupling between them. There are plenty of projects run using SCRUM that do not use TDD, and there are just as many waterfall projects that do. Philosophy versus Practicality: There are a lot of religious arguments in software development. Exceptions versus result codes, strongly typed versus dynamic languages, and where to put your curly braces are just a few examples. This book tried to steer clear of those arguments here. Most of the chapters in this book deal with practical steps that you as a developer can take to improve your skills and improve the state of your project. The author makes no claims that these practices represent the way to write software. They represent strategies that have worked well for the author and other developers that he have worked closely with. Philosophy certainly has its place in software development. Much of the current thinking in project management has been influenced by the Agile philosophy, for example. The next wave may be influenced by the Lean methodologies developed by Toyota for building automobiles. Because it represents a philosophy, the Lean process model can be applied to building software just as easily as to building cars. On the other hand, because they exist at the philosophical level, such methodologies can be difficult to conceptualize. The book tries to favor the practical over the philosophical, the concrete over the theoretical. This should be the kind of book that you can pick up, read one chapter of, and go away with some practical changes you can make to your software project that will make it better. That said, the first part of this book is entitled “Philosophy” because the strategies described in it represent ways of approaching a problem rather than a specific solution. There are just as many practical ways to do Test-Driven Development as there are ways to manage a software project. You will have to pick the way that fits your chosen programming language, environment, and team structure. The book has tried to describe some tangible ways of realizing TDD, but it remains an abstract ideal rather than a one-size-fits-all technical solution. The same applies to Continuous Integration. There are numerous ways of thinking about and achieving a Continuous Integration solution, and this book presents only a few. Continuous Integration represents a way of thinking about your development process rather than a concrete or specific technique. The second and third parts represent more concrete process and construction techniques that can improve your code and your project. They focus on the pragmatic rather than the philosophical. Every Little Bit Helps: You do not have to sit down and read this book from cover to cover. While there are interrelationships between the chapters, each chapter can also stand on its own. If you know that you have a particular problem such as error handling with your current project, read that chapter and try to implement some of the suggestions in it. Don’t feel that you have to overhaul your entire software project at once. The various techniques described in this book can all incrementally improve a project one at a time. If you are starting a brand new project and have an opportunity to define its structure, then by all means read the whole book and see how it influences the way you design your project. If you have to work within an existing project structure, you might have more success applying a few improvements at a time. In terms of personal career growth, the same applies. Every new technique you learn makes you a better developer, so take them one at a time as your schedule and projects allow. Examples: Most of the examples in this book are written in C#. However, the techniques described in this book apply just as well to any other modern programming language with a little translation. Even if you are unfamiliar with the inner workings or details of C# as a language, the examples are very small and simple to understand. Again, this is not a book about how to write code, and the examples in it are all intended to illustrate a specific point, not to become a part of your software project in any literal sense. This book is organized into three sections, Philosophy, Process and Code Construction. The following is a short summary of what you will find in each section and chapter. Part I (Philosophy) contains chapters that focus on abstract ideas about how to approach a software project. Each chapter contains practical examples of how to realize those ideas. Chapter 1 (Buy, not Build) describes how to go about deciding which parts of your software project you need to write yourself and which parts you may be able to purchase or otherwise leverage from someplace else. In order to keep costs down and focus on your real competitive advantage, it is necessary to write only those parts of your application that you really need to. Chapter 2 (Test-Driven Development) examines the Test-Driven Development (or Test-Driven Design) philosophy and some practical ways of applying it to your development lifecycle to produce higher-quality code in less time. Chapter 3 (Continuous Integration) explores the Continuous Integration philosophy and how you can apply it to your project. CI involves automating your build and unit testing processes to give developers a shorter feedback cycle about changes that they make to the project. A shorter feedback cycle makes it easier for developers to work together as a team and at a higher level of productivity. The chapters in Part II (Process) explore processes and tools that you can use as a team to improve the quality of your source code and make it easier to understand and to maintain. Chapter 4 (Done Is Done) contains suggestions for defining what it means for a developer to “finish” a development task. Creating a “done is done” policy for your team can make it easier for developers to work together, and easier for developers and testers to work together. If everyone on your team follows the same set of steps to complete each task, then development will be more predictable and of a higher quality. Chapter 5 (Testing) presents some concrete suggestions for how to create tests, how to run them, and how to organize them to make them easier to run, easier to measure, and more useful to developers and to testers. Included are sections on what code coverage means and how to measure it effectively, how to organize your tests by type, and how to automate your testing processes to get the most benefit from them. Chapter 6 (Source Control) explains techniques for using your source control system more effectively so that it is easier for developers to work together on the same project, and easier to correlate changes in source control with physical software binaries and with defect or issue reports in your tracking system. Chapter 7 (Static Analysis) examines what static analysis is, what information it can provide, and how it can improve the quality and maintainability of your projects. Part III (Code Construction) includes chapters on specific coding techniques that can improve the quality and maintainability of your software projects. Chapter 8 (Contract, Contract, Contract!) tackles programming by contract and how that can make your code easier for developers to understand and to use. Programming by contract can also make your application easier (and therefore less expensive) to maintain and support. Chapter 9 (Limiting Dependencies) focuses on techniques for limiting how dependent each part of your application is upon the others. Limiting dependencies can lead to software that is easier to make changes to and cheaper to maintain as well as easier to deploy and test. Chapter 10 (The Model-View-Presenter Model) offers a brief description of the MVP model and explains how following the MVP model will make your application easier to test. Chapter 11 (Tracing) describes ways to make the most of tracing in your application. Defining and following a solid tracing policy makes your application easier to debug and easier for your support personnel and/or your customers to support. Chapter 12 (Error Handing) presents some techniques for handling errors in your code that if followed consistently make your application easier to debug and to support. Part IV (Putting It All Together) is simply a chapter that describes a day in the life of a developer who is following the guiding principles and using the techniques described in the rest of the book. Chapter 13 (Calculator Project: A Case Study) shows many of this book’s principles and techniques in actual use.
Cutting-Edge Patterns and Textures
Author: Estel Vilaseca
Publisher: Rockport Publishers
ISBN: 161673650X
Category : Design
Languages : en
Pages : 337
Book Description
113 unique and original patterns After a goldmine of cultural and subconscious information, the history of patterns parallels and informs the history of humanity. After decades of modern minimalism and clear lines, people are enjoying a return to more playful design, rich in colors and textures. Pattern-making and pattern design, in particular, has made a major comeback as a way to embellish a surface with their use often displaying unexpected depths. Indeed, we have witnessed a revival in enriched, traditional motifs, and seen them applied in thought-provoking ways, in an unlimited variety of designs and textures. The use of new computer technologies has brought about surprising, often intricate results, on an aesthetic as well as conceptual level. In the most recent years, counter reactions to that which is digital, are visible in the work of crafty designers who embrace illustration and a hand-made, do-it-yourself aesthetic, while taking full advantage of the versatility and speed computer programs can afford them. Cutting-Edge Patterns and Textures is a stimulating book featuring full-page, color images of inspired patterns and boasts an eclectic array of styles from all around the world. This book is destined to become a desktop reference for professional and amateur designers alike.
Publisher: Rockport Publishers
ISBN: 161673650X
Category : Design
Languages : en
Pages : 337
Book Description
113 unique and original patterns After a goldmine of cultural and subconscious information, the history of patterns parallels and informs the history of humanity. After decades of modern minimalism and clear lines, people are enjoying a return to more playful design, rich in colors and textures. Pattern-making and pattern design, in particular, has made a major comeback as a way to embellish a surface with their use often displaying unexpected depths. Indeed, we have witnessed a revival in enriched, traditional motifs, and seen them applied in thought-provoking ways, in an unlimited variety of designs and textures. The use of new computer technologies has brought about surprising, often intricate results, on an aesthetic as well as conceptual level. In the most recent years, counter reactions to that which is digital, are visible in the work of crafty designers who embrace illustration and a hand-made, do-it-yourself aesthetic, while taking full advantage of the versatility and speed computer programs can afford them. Cutting-Edge Patterns and Textures is a stimulating book featuring full-page, color images of inspired patterns and boasts an eclectic array of styles from all around the world. This book is destined to become a desktop reference for professional and amateur designers alike.