Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition)

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) PDF Author: Kurt Kalata
Publisher:
ISBN: 9781519662217
Category :
Languages : en
Pages : 216

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Book Description
Every website or magazine has their own "Best Video Games of All Times" list - here is Hardcore Gaming 101's! From early arcade classics to 3D action games, from text adventures to interactive cinema, this book includes 200 of the best video games ever released, covering over three decades of gaming history, created by developers all over the world. Each entry highlights why our picks are the best examples of their genre, and includes additional recommendations for similar games. Both rookie and veteran gamers will definitely discover some new and interesting games to check out after finishing this book!

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition)

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) PDF Author: Kurt Kalata
Publisher:
ISBN: 9781519662217
Category :
Languages : en
Pages : 216

Get Book Here

Book Description
Every website or magazine has their own "Best Video Games of All Times" list - here is Hardcore Gaming 101's! From early arcade classics to 3D action games, from text adventures to interactive cinema, this book includes 200 of the best video games ever released, covering over three decades of gaming history, created by developers all over the world. Each entry highlights why our picks are the best examples of their genre, and includes additional recommendations for similar games. Both rookie and veteran gamers will definitely discover some new and interesting games to check out after finishing this book!

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities PDF Author: Kurt Kalata
Publisher: Unbound Publishing
ISBN: 178352765X
Category : Games & Activities
Languages : en
Pages : 243

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Book Description
Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 PDF Author: Nick Zverloff
Publisher:
ISBN:
Category :
Languages : en
Pages : 154

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Book Description
Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures PDF Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Gaming Matters

Gaming Matters PDF Author: Judd Ethan Ruggill
Publisher: University of Alabama Press
ISBN: 0817317376
Category : Games & Activities
Languages : en
Pages : 168

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Book Description
In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

Hardcore Gaming 101 Presents

Hardcore Gaming 101 Presents PDF Author: Kurt Kalata
Publisher:
ISBN: 9781546928317
Category : Video games
Languages : en
Pages : 148

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Book Description
Released in 1986, the Famicom Disk System was an attachment for Nintendo's 8-bit console that allowed for cheap distribution of re-writable games. Many famous titles, including both Legend of Zelda titles, Super Mario Bros. 2, Doki Doki Panic, Metroid, and Kid Icarus were originally released for the platform. Due to technical advances, the system was eventually discontinued and was never released outside of Japan. Much of its library remained Japan-only as well, and has been sparsely documented among the English-speaking retro game world. Until now. Brought you to by long-standing retro video game website Hardcore Gaming 101, The Complete Guide to the Famicom Disk System includes reviews of every single title in the Famicom Disk System library - all of the classic Nintendo games (including their unfortunately overlooked adventure games), cult classics by Konami, revolutionary oddities like Otocky, many Zelda clones, numerous tie-ins with late 80s Japanese celebrities, and a large number of subpar licensed games from Bandai. Also includes a look at the many unlicensed titles, a history of the system, and its accessories.

Gaming Rhythms

Gaming Rhythms PDF Author: Tom Apperley
Publisher: Lulu.com
ISBN: 908160211X
Category : Computers
Languages : en
Pages : 169

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Book Description
"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Seeing Like a State

Seeing Like a State PDF Author: James C. Scott
Publisher: Yale University Press
ISBN: 0300252986
Category : Political Science
Languages : en
Pages : 462

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Book Description
“One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University

The Cult of Smart

The Cult of Smart PDF Author: Fredrik deBoer
Publisher: All Points Books
ISBN: 1250200385
Category : Education
Languages : en
Pages : 149

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Book Description
Named one of Vulture’s Top 10 Best Books of 2020! Leftist firebrand Fredrik deBoer exposes the lie at the heart of our educational system and demands top-to-bottom reform. Everyone agrees that education is the key to creating a more just and equal world, and that our schools are broken and failing. Proposed reforms variously target incompetent teachers, corrupt union practices, or outdated curricula, but no one acknowledges a scientifically-proven fact that we all understand intuitively: Academic potential varies between individuals, and cannot be dramatically improved. In The Cult of Smart, educator and outspoken leftist Fredrik deBoer exposes this omission as the central flaw of our entire society, which has created and perpetuated an unjust class structure based on intellectual ability. Since cognitive talent varies from person to person, our education system can never create equal opportunity for all. Instead, it teaches our children that hierarchy and competition are natural, and that human value should be based on intelligence. These ideas are counter to everything that the left believes, but until they acknowledge the existence of individual cognitive differences, progressives remain complicit in keeping the status quo in place. This passionate, voice-driven manifesto demands that we embrace a new goal for education: equality of outcomes. We must create a world that has a place for everyone, not just the academically talented. But we’ll never achieve this dream until the Cult of Smart is destroyed.

Designing Virtual Worlds

Designing Virtual Worlds PDF Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768

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Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.