Hands on Programming with Python

Hands on Programming with Python PDF Author: Jose María Alvarez Rodríguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 436

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Book Description
In this book, programming concepts are theoretically introduced and explained. Then, their application is presented in the context of a programming language (Python) to finally introduce examples of use. The learning methodology is based on a four-stage method (problem statement, concept, Python implementation and examples of use) helping to solve the 5 W's + How questions when learning a new programming language from scratch. In terms of learning methodology, the first ten chapters corresponds to the theoretical concepts that are complemented with more than 200 examples and exercises in the Lab-x chapters. Furthermore, all contents are also publicly available as Jupyter notebooks and other complementary materials such as Kahoot! Quizzes have also been designed to establish an active learning methodology encouraging a blended and self-paced learning process.

Hands on Programming with Python

Hands on Programming with Python PDF Author: Jose María Alvarez Rodríguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 436

Get Book Here

Book Description
In this book, programming concepts are theoretically introduced and explained. Then, their application is presented in the context of a programming language (Python) to finally introduce examples of use. The learning methodology is based on a four-stage method (problem statement, concept, Python implementation and examples of use) helping to solve the 5 W's + How questions when learning a new programming language from scratch. In terms of learning methodology, the first ten chapters corresponds to the theoretical concepts that are complemented with more than 200 examples and exercises in the Lab-x chapters. Furthermore, all contents are also publicly available as Jupyter notebooks and other complementary materials such as Kahoot! Quizzes have also been designed to establish an active learning methodology encouraging a blended and self-paced learning process.

Hands-On Reactive Programming with Python

Hands-On Reactive Programming with Python PDF Author: Romain Picard
Publisher: Packt Publishing Ltd
ISBN: 1789132754
Category : Computers
Languages : en
Pages : 411

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Book Description
A comprehensive guide to help you understand the principles of Reactive and asynchronous programming and its benefits Key FeaturesExplore the advantages of Reactive programmingUse concurrency and parallelism in RxPY to build powerful reactive applicationsDeploy and scale your reactive applications using DockerBook Description Reactive programming is central to many concurrent systems, but it’s famous for its steep learning curve, which makes most developers feel like they're hitting a wall. With this book, you will get to grips with reactive programming by steadily exploring various concepts This hands-on guide gets you started with Reactive Programming (RP) in Python. You will learn abouta the principles and benefits of using RP, which can be leveraged to build powerful concurrent applications. As you progress through the chapters, you will be introduced to the paradigm of Functional and Reactive Programming (FaRP), observables and observers, and concurrency and parallelism. The book will then take you through the implementation of an audio transcoding server and introduce you to a library that helps in the writing of FaRP code. You will understand how to use third-party services and dynamically reconfigure an application. By the end of the book, you will also have learned how to deploy and scale your applications with Docker and Traefik and explore the significant potential behind the reactive streams concept, and you'll have got to grips with a comprehensive set of best practices. What you will learnStructure Python code for better readability, testing, and performanceExplore the world of event-based programmingGrasp the use of the most common operators in RxUnderstand reactive extensions beyond simple examplesMaster the art of writing reusable componentsDeploy an application on a cloud platform with Docker and TraefikWho this book is for If you are a Python developer who wants to learn Reactive programming to build powerful concurrent and asynchronous applications, this book is for you. Basic understanding of the Python language is all you need to understand the concepts covered in this book.

Python Crash Course

Python Crash Course PDF Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593277393
Category : Computers
Languages : en
Pages : 564

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Book Description
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Learning Python

Learning Python PDF Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554494
Category : Computers
Languages : en
Pages : 749

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Book Description
Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations -- Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax -- the code you type to create and process objects in Python, along with Python's general syntax model Functions -- Python's basic procedural tool for structuring and reusing code Modules -- packages of statements, functions, and other tools organized into larger components Classes and OOP -- Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools -- exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples of Python that you later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started.

Hands-On GPU Programming with Python and CUDA

Hands-On GPU Programming with Python and CUDA PDF Author: Dr. Brian Tuomanen
Publisher: Packt Publishing Ltd
ISBN: 1788995228
Category : Computers
Languages : en
Pages : 300

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Book Description
Build real-world applications with Python 2.7, CUDA 9, and CUDA 10. We suggest the use of Python 2.7 over Python 3.x, since Python 2.7 has stable support across all the libraries we use in this book. Key FeaturesExpand your background in GPU programming—PyCUDA, scikit-cuda, and NsightEffectively use CUDA libraries such as cuBLAS, cuFFT, and cuSolverApply GPU programming to modern data science applicationsBook Description Hands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory. As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS. With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain. By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing. What you will learnLaunch GPU code directly from PythonWrite effective and efficient GPU kernels and device functionsUse libraries such as cuFFT, cuBLAS, and cuSolverDebug and profile your code with Nsight and Visual ProfilerApply GPU programming to datascience problemsBuild a GPU-based deep neuralnetwork from scratchExplore advanced GPU hardware features, such as warp shufflingWho this book is for Hands-On GPU Programming with Python and CUDA is for developers and data scientists who want to learn the basics of effective GPU programming to improve performance using Python code. You should have an understanding of first-year college or university-level engineering mathematics and physics, and have some experience with Python as well as in any C-based programming language such as C, C++, Go, or Java.

Learn Python in One Day and Learn It Well (2nd Edition)

Learn Python in One Day and Learn It Well (2nd Edition) PDF Author: Jamie Chan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546488330
Category : Computer programming
Languages : en
Pages : 174

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Book Description
"Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the Python language fast? This book is for you"--Page 4 of cover.

Hands-On MQTT Programming with Python

Hands-On MQTT Programming with Python PDF Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
ISBN: 1789137810
Category : Computers
Languages : en
Pages : 220

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Book Description
Explore the features included in the latest versions of MQTT for IoT and M2M communications and use them with modern Python 3. Key Features Make your connected devices less prone to attackers by understanding security mechanisms Take advantage of MQTT features for IoT and Machine-to-Machine communications The only book that covers MQTT with a single language, Python Book Description MQTT is a lightweight messaging protocol for small sensors and mobile devices. This book explores the features of the latest versions of MQTT for IoT and M2M communications, how to use them with Python 3, and allow you to interact with sensors and actuators using Python. The book begins with the specific vocabulary of MQTT and its working modes, followed by installing a Mosquitto MQTT broker. You will use different utilities and diagrams to understand the most important concepts related to MQTT. You will learn to make all the necessary configuration to work with digital certificates for encrypting all data sent between the MQTT clients and the server. You will also work with the different Quality of Service levels and later analyze and compare their overheads. You will write Python 3.x code to control a vehicle with MQTT messages delivered through encrypted connections (TLS 1.2), and learn how leverage your knowledge of the MQTT protocol to build a solution based on requirements. Towards the end, you will write Python code to use the PubNub cloud-based real-time MQTT provider to monitor a surfing competition. In the end, you will have a solution that was built from scratch by analyzing the requirements and then write Python code that will run on water-proof IoT boards connected to multiple sensors in surfboards. What you will learn Learn how MQTT and its lightweight messaging system work Understand the MQTT puzzle: clients, servers (formerly known as brokers), and connections Explore the features included in the latest versions of MQTT for IoT and M2M communications Publish and receive MQTT messages with Python Learn the difference between blocking and threaded network loops Take advantage of the last will and testament feature Work with cloud-based MQTT interfaces in Python Who this book is for This book is for developers who want to learn about the MQTT protocol for their IoT projects. Prior knowledge of working with IoT and Python will be helpful.

Hands-On Software Engineering with Python

Hands-On Software Engineering with Python PDF Author: Brian Allbee
Publisher: Packt Publishing Ltd
ISBN: 1788621352
Category : Computers
Languages : en
Pages : 723

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Book Description
Explore various verticals in software engineering through high-end systems using Python Key FeaturesMaster the tools and techniques used in software engineeringEvaluates available database options and selects one for the final Central Office system-componentsExperience the iterations software go through and craft enterprise-grade systemsBook Description Software Engineering is about more than just writing code—it includes a host of soft skills that apply to almost any development effort, no matter what the language, development methodology, or scope of the project. Being a senior developer all but requires awareness of how those skills, along with their expected technical counterparts, mesh together through a project's life cycle. This book walks you through that discovery by going over the entire life cycle of a multi-tier system and its related software projects. You'll see what happens before any development takes place, and what impact the decisions and designs made at each step have on the development process. The development of the entire project, over the course of several iterations based on real-world Agile iterations, will be executed, sometimes starting from nothing, in one of the fastest growing languages in the world—Python. Application of practices in Python will be laid out, along with a number of Python-specific capabilities that are often overlooked. Finally, the book will implement a high-performance computing solution, from first principles through complete foundation. What you will learnUnderstand what happens over the course of a system's life (SDLC)Establish what to expect from the pre-development life cycle stepsFind out how the development-specific phases of the SDLC affect developmentUncover what a real-world development process might be like, in an Agile wayFind out how to do more than just write the codeIdentify the existence of project-independent best practices and how to use themFind out how to design and implement a high-performance computing processWho this book is for Hands-On Software Engineering with Python is for you if you are a developer having basic understanding of programming and its paradigms and want to skill up as a senior programmer. It is assumed that you have basic Python knowledge.

Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Python Crash Course, 2nd Edition

Python Crash Course, 2nd Edition PDF Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593279280
Category : Computers
Languages : en
Pages : 546

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Book Description
The best-selling Python book in the world, with over 1 million copies sold! A fast-paced, no-nonsense, updated guide to programming in Python. If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time. You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online. Why wait any longer? Start your engine and code!