Author: Joe Sweeney
Publisher: Writer AKA Publishing LLC
ISBN: 0984084142
Category : Computers
Languages : en
Pages : 271
Book Description
Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.
Hands on Design Patterns for Visual Basic, 3rd Edition
Author: Joe Sweeney
Publisher: Writer AKA Publishing LLC
ISBN: 0984084142
Category : Computers
Languages : en
Pages : 271
Book Description
Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.
Publisher: Writer AKA Publishing LLC
ISBN: 0984084142
Category : Computers
Languages : en
Pages : 271
Book Description
Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.
Hands-On Design Patterns for Visual Basic, Simplified Edition
Author: Joe Sweeney
Publisher: Joseph R. Sweeney
ISBN: 9780984716319
Category : Computers
Languages : en
Pages : 228
Book Description
Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.
Publisher: Joseph R. Sweeney
ISBN: 9780984716319
Category : Computers
Languages : en
Pages : 228
Book Description
Learn how to build a Visual Basic application from reusable components using object-oriented programming, n-tier architecture and design patterns. This book illustrates how to build a simple contact list application using a lightweight framework.
Design Patterns in Modern C++
Author: Dmitri Nesteruk
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Design Patterns in Modern C++20
Author: Dmitri Nesteruk
Publisher:
ISBN: 9781484283622
Category :
Languages : en
Pages : 0
Book Description
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
Publisher:
ISBN: 9781484283622
Category :
Languages : en
Pages : 0
Book Description
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Visual Basic Design Patterns
Author: James William Cooper
Publisher: Addison-Wesley Professional
ISBN: 0201702657
Category : Computers
Languages : en
Pages : 506
Book Description
This is a practical tutorial to writing Visual Basic (VB6 and VB.NET) programs using some of the most common design patterns. This book also provides a convenient way for VB6 programmers to migrate to VB.NET and use its more powerful object-oriented features. Organized as a series of short chapters that each describe a design pattern, Visual Basic Design Patterns provides one or more complete working visual examples of programs using that pattern, along with UML diagrams illustrating how the classes interact. Each example is a visual program that students can run and study on the companion CD making the pattern as concrete as possible.
Publisher: Addison-Wesley Professional
ISBN: 0201702657
Category : Computers
Languages : en
Pages : 506
Book Description
This is a practical tutorial to writing Visual Basic (VB6 and VB.NET) programs using some of the most common design patterns. This book also provides a convenient way for VB6 programmers to migrate to VB.NET and use its more powerful object-oriented features. Organized as a series of short chapters that each describe a design pattern, Visual Basic Design Patterns provides one or more complete working visual examples of programs using that pattern, along with UML diagrams illustrating how the classes interact. Each example is a visual program that students can run and study on the companion CD making the pattern as concrete as possible.
Visual Basic Graphics Programming
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 1118035283
Category : Computers
Languages : en
Pages : 103
Book Description
This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary. In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects. Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents. This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Publisher: John Wiley & Sons
ISBN: 1118035283
Category : Computers
Languages : en
Pages : 103
Book Description
This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary. In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects. Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents. This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Expert One-on-One Visual Basic 2005 Design and Development
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 0470136758
Category : Computers
Languages : en
Pages : 650
Book Description
Get ready to take your applications to the next level by harnessing all of Visual Basic 2005’s tools for programming, debugging, and refactoring code. In this hands-on book, you’ll get proven techniques for developing even the most complex Visual Basic applications. Expert tips on modeling, user interface design, and testing will help you master the advanced features of this language. You’ll learn how to make writing code more effective so that you can quickly develop and maintain your own amazingly powerful applications.
Publisher: John Wiley & Sons
ISBN: 0470136758
Category : Computers
Languages : en
Pages : 650
Book Description
Get ready to take your applications to the next level by harnessing all of Visual Basic 2005’s tools for programming, debugging, and refactoring code. In this hands-on book, you’ll get proven techniques for developing even the most complex Visual Basic applications. Expert tips on modeling, user interface design, and testing will help you master the advanced features of this language. You’ll learn how to make writing code more effective so that you can quickly develop and maintain your own amazingly powerful applications.
Holub on Patterns
Author: Allen Holub
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Visual Basic Design Patterns
Author: Mark Grand
Publisher: John Wiley & Sons
ISBN: 0471749079
Category : Computers
Languages : en
Pages : 594
Book Description
Design Patterns are a type of pattern used in the initial design phase of an object-oriented development project Documents 46 Visual Basic .NET design patterns, including 20 that have never before been published Features case studies that demonstrate how to use design patterns effectively in the real world-and even explains where not to use design patterns Companion Web site includes all code and UML models from the book as well as links to appropriate software downloads
Publisher: John Wiley & Sons
ISBN: 0471749079
Category : Computers
Languages : en
Pages : 594
Book Description
Design Patterns are a type of pattern used in the initial design phase of an object-oriented development project Documents 46 Visual Basic .NET design patterns, including 20 that have never before been published Features case studies that demonstrate how to use design patterns effectively in the real world-and even explains where not to use design patterns Companion Web site includes all code and UML models from the book as well as links to appropriate software downloads