Author: Jason Johnson
Publisher: Indianwolf Studios LLC
ISBN: 9780999280218
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Learn how to play hanafuda! An in-depth collection of 37 great games, including popular games such as Koi-Koi, Go-Stop, and Hachi-Hachi. Organized into categories by type and difficulty, this step-by-step rulebook includes intuitive scoring samples, visual references, numerous variants, gameplay samples, and quick reference charts.
Hanafuda
Author: Japan Publications
Publisher: Japan Publications (USA)
ISBN:
Category : Games & Activities
Languages : en
Pages : 104
Book Description
Publisher: Japan Publications (USA)
ISBN:
Category : Games & Activities
Languages : en
Pages : 104
Book Description
Hanafuda Games
Author: Jason Johnson
Publisher: Indianwolf Studios LLC
ISBN: 9780999280218
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Learn how to play hanafuda! An in-depth collection of 37 great games, including popular games such as Koi-Koi, Go-Stop, and Hachi-Hachi. Organized into categories by type and difficulty, this step-by-step rulebook includes intuitive scoring samples, visual references, numerous variants, gameplay samples, and quick reference charts.
Publisher: Indianwolf Studios LLC
ISBN: 9780999280218
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Learn how to play hanafuda! An in-depth collection of 37 great games, including popular games such as Koi-Koi, Go-Stop, and Hachi-Hachi. Organized into categories by type and difficulty, this step-by-step rulebook includes intuitive scoring samples, visual references, numerous variants, gameplay samples, and quick reference charts.
Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Penguin
ISBN: 1465498710
Category : Games & Activities
Languages : en
Pages : 178
Book Description
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Publisher: Penguin
ISBN: 1465498710
Category : Games & Activities
Languages : en
Pages : 178
Book Description
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Game Over
Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
The Red Dragon & the West Wind
Author: Tom Sloper
Publisher: Harper Collins
ISBN: 0061906123
Category : Games & Activities
Languages : en
Pages : 274
Book Description
The Red Dragon & The West Wind is the perfect introduction to this ancient game of strategy and subterfuge, covering all aspects of the two most common varieties, American and Chinese, along with an overview of other global approaches. The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.
Publisher: Harper Collins
ISBN: 0061906123
Category : Games & Activities
Languages : en
Pages : 274
Book Description
The Red Dragon & The West Wind is the perfect introduction to this ancient game of strategy and subterfuge, covering all aspects of the two most common varieties, American and Chinese, along with an overview of other global approaches. The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.
The Art of Super Mario Odyssey
Author: Nintendo
Publisher: Dark Horse Comics
ISBN: 1506713815
Category : Art
Languages : en
Pages : 378
Book Description
Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color volume clocks in at over 350 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure
Publisher: Dark Horse Comics
ISBN: 1506713815
Category : Art
Languages : en
Pages : 378
Book Description
Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color volume clocks in at over 350 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure
The Family Book of Games
Author: David Brine Pritchard
Publisher: Geddes & Grosset, Limited
ISBN: 9781902407524
Category : Games
Languages : en
Pages : 200
Book Description
This text includes every type of game, except those that require physical exertion, ranging from simple children's games to complex adult games. It covers board and strategy games, pencil and paper word games, tile and dice games, card games, gambling games, and popular commercial games.
Publisher: Geddes & Grosset, Limited
ISBN: 9781902407524
Category : Games
Languages : en
Pages : 200
Book Description
This text includes every type of game, except those that require physical exertion, ranging from simple children's games to complex adult games. It covers board and strategy games, pencil and paper word games, tile and dice games, card games, gambling games, and popular commercial games.
What Is Nintendo?
Author: Gina Shaw
Publisher: Penguin
ISBN: 0593093798
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ! Look for more Who HQ titles: What Is LEGO? What Is the Story of Hello Kitty? What Is the Story of Batman? What Is the Story of Transformers?
Publisher: Penguin
ISBN: 0593093798
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ! Look for more Who HQ titles: What Is LEGO? What Is the Story of Hello Kitty? What Is the Story of Batman? What Is the Story of Transformers?
Pure Invention
Author: Matt Alt
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
The History of Nintendo
Author: Florent Gorges
Publisher: Pix'N Love Editions
ISBN: 9782918272151
Category : Electronic games industry
Languages : en
Pages : 0
Book Description
This highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.
Publisher: Pix'N Love Editions
ISBN: 9782918272151
Category : Electronic games industry
Languages : en
Pages : 0
Book Description
This highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.