Author: Kazunori Ito
Publisher: TokyoPop
ISBN: 9781598164497
Category : Comics & Graphic Novels
Languages : en
Pages : 268
Book Description
Akira enters the online game "The World" in order to save her brother who is in a coma; and teams up with Kite to solve the mysteries of the Epitaph of Twilight and the cursed Wave.
.hack// Another Birth Volume 3
Author: Kazunori Ito
Publisher: TokyoPop
ISBN: 9781598164497
Category : Comics & Graphic Novels
Languages : en
Pages : 268
Book Description
Akira enters the online game "The World" in order to save her brother who is in a coma; and teams up with Kite to solve the mysteries of the Epitaph of Twilight and the cursed Wave.
Publisher: TokyoPop
ISBN: 9781598164497
Category : Comics & Graphic Novels
Languages : en
Pages : 268
Book Description
Akira enters the online game "The World" in order to save her brother who is in a coma; and teams up with Kite to solve the mysteries of the Epitaph of Twilight and the cursed Wave.
.hack//G.U.+ Volume 2
Author: Tatsuya Hamazaki
Publisher: TokyoPop
ISBN: 9781427806369
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Haseo's Avatar, Skeith, awakens to combat Endrance's Macha in fierce battle. As more information surfaces concerning the AIDA (Artifically Intelligent Data Anomoly) menace and the power of the Epitaphs, Haseo finds himself in a battle against time to stop the rogue player killer Tri-Edge before any more of the people he knows become Lost Ones. Finally, as the web of treachery and secrets begins to unravel, The World faces crisis in the form of the largest-scale AIDA attack ever!
Publisher: TokyoPop
ISBN: 9781427806369
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Haseo's Avatar, Skeith, awakens to combat Endrance's Macha in fierce battle. As more information surfaces concerning the AIDA (Artifically Intelligent Data Anomoly) menace and the power of the Epitaphs, Haseo finds himself in a battle against time to stop the rogue player killer Tri-Edge before any more of the people he knows become Lost Ones. Finally, as the web of treachery and secrets begins to unravel, The World faces crisis in the form of the largest-scale AIDA attack ever!
.hack//AI buster Volume 1
Author: Tatsuya Hamazaki
Publisher: TokyoPop
ISBN: 9781595328694
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
A collection of five short stories about various characters from AI Buster and.
Publisher: TokyoPop
ISBN: 9781595328694
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
A collection of five short stories about various characters from AI Buster and.
.hack//XXXX Volume 1
Author: Manga By Megane Kikuya
Publisher: TokyoPop
ISBN: 9781427809315
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
Kite, having learned that his friend has fallen in a dangerous online game, logs into the game to try and save him.
Publisher: TokyoPop
ISBN: 9781427809315
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
Kite, having learned that his friend has fallen in a dangerous online game, logs into the game to try and save him.
.hack//Alcor
Author: Amou Kanami
Publisher: TokyoPop
ISBN: 9781427815965
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fun, heated and imaginative fantasy set in an online gaming world ("School Library Journal"), Alcor focuses on a Twin Blade named Nanase who falls in love with Silabus.
Publisher: TokyoPop
ISBN: 9781427815965
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fun, heated and imaginative fantasy set in an online gaming world ("School Library Journal"), Alcor focuses on a Twin Blade named Nanase who falls in love with Silabus.
Masters of Doom
Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Breaking and Entering
Author: Jeremy N. Smith
Publisher: Mariner Books
ISBN: 0544903218
Category : BIOGRAPHY & AUTOBIOGRAPHY
Languages : en
Pages : 309
Book Description
This taut, true thriller dives into a dark world that touches us all, as seen through the brilliant, breakneck career of an extraordinary hacker--a woman known only as Alien. When she arrived at MIT in the 1990s, Alien was quickly drawn to the school's tradition of high-risk physical trespassing: the original "hacking." Within a year, one of her hallmates was dead and two others were arraigned. Alien's adventures were only just beginning. After a stint at the storied, secretive Los Alamos National Laboratory, Alien was recruited by a top cybersecurity firm where she deployed her cache of virtual weapons--and the trespassing and social engineering talents she had developed while "hacking" at MIT. The company tested its clients' security by every means possible--not just coding, but donning disguises and sneaking past guards and secretaries into the C-suite. Alien now runs a boutique hacking outfit that caters to some of the world's biggest and most vulnerable institutions--banks, retailers, government agencies. Her work combines devilish charm, old-school deception, and next generation spycraft. In Breaking and Entering, cybersecurity finally gets the rich, character-driven, fast-paced treatment it deserves.
Publisher: Mariner Books
ISBN: 0544903218
Category : BIOGRAPHY & AUTOBIOGRAPHY
Languages : en
Pages : 309
Book Description
This taut, true thriller dives into a dark world that touches us all, as seen through the brilliant, breakneck career of an extraordinary hacker--a woman known only as Alien. When she arrived at MIT in the 1990s, Alien was quickly drawn to the school's tradition of high-risk physical trespassing: the original "hacking." Within a year, one of her hallmates was dead and two others were arraigned. Alien's adventures were only just beginning. After a stint at the storied, secretive Los Alamos National Laboratory, Alien was recruited by a top cybersecurity firm where she deployed her cache of virtual weapons--and the trespassing and social engineering talents she had developed while "hacking" at MIT. The company tested its clients' security by every means possible--not just coding, but donning disguises and sneaking past guards and secretaries into the C-suite. Alien now runs a boutique hacking outfit that caters to some of the world's biggest and most vulnerable institutions--banks, retailers, government agencies. Her work combines devilish charm, old-school deception, and next generation spycraft. In Breaking and Entering, cybersecurity finally gets the rich, character-driven, fast-paced treatment it deserves.
Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 148220388X
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Publisher: CRC Press
ISBN: 148220388X
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Fate's Edge
Author: Ilona Andrews
Publisher: Penguin
ISBN: 1101545968
Category : Fiction
Languages : en
Pages : 294
Book Description
Audrey Callahan left behind her life in the Edge, and she's determined to stay on the straight and narrow. But when her brother gets into hot water, the former thief takes on one last heist and finds herself matching wits with a jack of all trades... Kaldar Mar-a gambler, lawyer, thief, and spy-expects his latest assignment tracking down a stolen item to be a piece of cake, until Audrey shows up. But when the item falls into the hands of a lethal criminal, Kaldar realizes that in order to finish the job, he's going to need Audrey's help...
Publisher: Penguin
ISBN: 1101545968
Category : Fiction
Languages : en
Pages : 294
Book Description
Audrey Callahan left behind her life in the Edge, and she's determined to stay on the straight and narrow. But when her brother gets into hot water, the former thief takes on one last heist and finds herself matching wits with a jack of all trades... Kaldar Mar-a gambler, lawyer, thief, and spy-expects his latest assignment tracking down a stolen item to be a piece of cake, until Audrey shows up. But when the item falls into the hands of a lethal criminal, Kaldar realizes that in order to finish the job, he's going to need Audrey's help...
.hack// Another Birth Volume 1
Author: Kazunori Ito
Publisher: TokyoPop
ISBN: 9781598164473
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
When Akira's brother falls into a coma after playing a virtual reality computer game, she enters the game herself to try and find out what happened to him.
Publisher: TokyoPop
ISBN: 9781598164473
Category : Comics & Graphic Novels
Languages : en
Pages : 244
Book Description
When Akira's brother falls into a coma after playing a virtual reality computer game, she enters the game herself to try and find out what happened to him.