Author: Jon F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556343681
Category :
Languages : en
Pages : 0
Book Description
-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.
GURPS Traveller First In
Author: Jon F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556343681
Category :
Languages : en
Pages : 0
Book Description
-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.
Publisher: Steve Jackson Games
ISBN: 9781556343681
Category :
Languages : en
Pages : 0
Book Description
-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.
Interstellar Wars
Author: Paul Drye
Publisher: Steve Jackson Games
ISBN: 9781556347467
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.
Publisher: Steve Jackson Games
ISBN: 9781556347467
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.
Starports
Author: John M. Ford
Publisher: Steve Jackson Games
ISBN: 9781556344015
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Co-author, John M. Ford, is Minnesota author.
Publisher: Steve Jackson Games
ISBN: 9781556344015
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Co-author, John M. Ford, is Minnesota author.
GURPS: Space
Author: Jon F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556347979
Category : Games
Languages : en
Pages : 240
Book Description
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.
Publisher: Steve Jackson Games
ISBN: 9781556347979
Category : Games
Languages : en
Pages : 240
Book Description
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.
Traveller5 Core Rules
Author: Marc Miller
Publisher: Far Future Enterprises
ISBN: 9781558780002
Category :
Languages : en
Pages : 656
Book Description
Publisher: Far Future Enterprises
ISBN: 9781558780002
Category :
Languages : en
Pages : 656
Book Description
Ground Forces
Author: Douglas E. Berry
Publisher: Steve Jackson Games
ISBN: 9781556344442
Category :
Languages : en
Pages : 0
Book Description
Publisher: Steve Jackson Games
ISBN: 9781556344442
Category :
Languages : en
Pages : 0
Book Description
GURPS Traveller Modular Cutter
Author: Andy Akins
Publisher: Steve Jackson Games
ISBN: 9781556344343
Category :
Languages : en
Pages : 0
Book Description
Publisher: Steve Jackson Games
ISBN: 9781556344343
Category :
Languages : en
Pages : 0
Book Description
GURPS Traveller Alien Races 1
Author: David L. Pulver
Publisher: Steve Jackson Games
ISBN: 9781556343612
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.
Publisher: Steve Jackson Games
ISBN: 9781556343612
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.
GURPS Traveller Star Mercs
Author: Neil A. Frier
Publisher: Steve Jackson Games
ISBN: 9781556343643
Category :
Languages : en
Pages : 0
Book Description
-- A complete sourcebook for the popular "mercenary" style of campaign. -- Includes deck plans for the Broadsword-class mercenary cruiser.
Publisher: Steve Jackson Games
ISBN: 9781556343643
Category :
Languages : en
Pages : 0
Book Description
-- A complete sourcebook for the popular "mercenary" style of campaign. -- Includes deck plans for the Broadsword-class mercenary cruiser.
How to Be a Gurps GM
Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76
Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76
Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!