GURPS: Space

GURPS: Space PDF Author: Jon F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556347979
Category : Games
Languages : en
Pages : 240

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Book Description
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.

GURPS: Space

GURPS: Space PDF Author: Jon F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556347979
Category : Games
Languages : en
Pages : 240

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Book Description
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.

Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised PDF Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556348266
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Gurps

Gurps PDF Author: James Cambias
Publisher: Steve Jackson Games
ISBN: 9781556344725
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Fantasirollespil.

GURPS Lite

GURPS Lite PDF Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34

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Book Description


Interstellar Wars

Interstellar Wars PDF Author: Paul Drye
Publisher: Steve Jackson Games
ISBN: 9781556347467
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.

Gurps Ultra-Tech

Gurps Ultra-Tech PDF Author: David L. Pulver
Publisher: Steve Jackson Games
ISBN: 9781556347535
Category : Games
Languages : en
Pages : 240

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Book Description


Gurps Basic Set: Campaigns

Gurps Basic Set: Campaigns PDF Author: David L. Pulver
Publisher: GURPS: Generic Universal Role
ISBN: 9781556347306
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Under Pressure

Under Pressure PDF Author: Constantine Thomas
Publisher: Steve Jackson Games
ISBN: 9781556346781
Category :
Languages : en
Pages : 160

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Book Description


Gurps Mars

Gurps Mars PDF Author: EDS Staff
Publisher: Steve Jackson Games
ISBN: 9781556345340
Category :
Languages : en
Pages : 0

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Book Description


How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

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Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!