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Author: Cory Herndon
Publisher: Random House Digital, Inc.
ISBN: 0761553835
Category : Games & Activities
Languages : en
Pages : 242
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Book Description
1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!
Author: Cory Herndon
Publisher: Random House Digital, Inc.
ISBN: 0761553835
Category : Games & Activities
Languages : en
Pages : 242
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Book Description
1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!
Author: Cory Herndon
Publisher: Random House LLC
ISBN: 0761553835
Category : Games
Languages : en
Pages : 236
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Book Description
1 New Continent, 2 New Professions, A World of Possibilities Pull-out map of Cantha Written and designed by the development team at ArenaNet Complete skills list for all professions Battle and mission strategies Comprehensive history of the continent of Cantha Item stats, collector locations, and a creature compendium
Author: Computer Bookshops, Limited
Publisher:
ISBN: 9780955289705
Category :
Languages : en
Pages :
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Book Description
Author: Arenanet
Publisher: Dark Horse Comics
ISBN: 1506715990
Category : Art
Languages : en
Pages : 216
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Book Description
A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!
Author: Matt Forbeck
Publisher: Pocket Star
ISBN: 9781416589471
Category : Fiction
Languages : en
Pages : 0
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Book Description
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Author: Korneliusz Tabaka
Publisher: Litres
ISBN: 5042746110
Category : Computers
Languages : pl
Pages : 106
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Book Description
Poradnik do dodatku Guild Wars: Factions koncentruje się na trybie PvE (człowiek vs. otoczenie). Zawiera listę i opisy wszystkich zadań oraz misji, jakie można w Factions znaleźć, a także pokazuje wszystkie najważniejsze miejsca dostępne w tytule. Guild Wars: Factions – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Nadzieja Melandru, Oranżeria Lutgardis (Las Echovald) Cavalon, Archipelag (Jadeitowe Morze) Plac Vizunah – misja, kwartał kintajski, kwartał zagraniczny, Podmiasto (Miasto Kaineng) Klasztor Shing Jea, Klasztorna panorama, Dziedziniec Linnok (Wyspa Shing Jea) Dwór zu Heltzer (Las Echovald) Dolina Paproci, Kaplica świętej Anjeki (Las Echovald) Świątynia Urodzaju, Niezmącone Wody (teren) (Jadeitowe Morze) Samotna Fala, Niezmącone Wody – miasto i misja (Jadeitowe Morze) Cesarskie sanktuarium (misja), Boska Ścieżka (Miasto Kaineng) Korytarz Cienia, Smocza Gardziel – miasto i misja specjalna (Miasto Kaineng) Informacja o grze Factions to podtytuł pierwszego, pełnoprawnego rozszerzenia do popularnej na całym świecie gry MMO z elementami role-playing, pt. Guild Wars. W przeciwieństwie do innych wydawnictw tego typu, opisywany dodatek jest samodzielnym produktem. Gra Guild Wars: Factions, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku MMO. Tytuł wydany został w Polsce w 2006 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: polska i angielska.
Author: Lawrence Whitaker
Publisher:
ISBN: 9781906508340
Category : Role playing
Languages : en
Pages : 0
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Book Description
Suitable for all RuneQuest settings, including Elric and Hawkmoon, Guilds, Factions and Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods, to nation-spanning political forces and the mightiest gathering of mages, this book allows players and Games Masters to create new guilds and cults within their games, detailing their membership, benefits, and rivalries. As players ascend through the ranks of their cult, they may get embroiled in guild wars and missions vital to the survival of their allies.
Author: J. Robert King
Publisher:
ISBN: 9781783291908
Category : Science fiction
Languages : en
Pages : 320
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Book Description
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. Six heroes will come together to fight for their people: Eir, the norn huntress; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari; and Logan, the valiant human guardian. Together they answer Destiny's call.
Author: David Ladyman
Publisher: Prima Lifestyles
ISBN: 9780761548904
Category : Games
Languages : en
Pages : 224
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Book Description
"Analysis of every profession and combination, complete skill lists for all professions, PvP tips & tactics, labeled area maps"--Cover back.
Author: Jane Hathaway
Publisher: State University of New York Press
ISBN: 0791486109
Category : History
Languages : en
Pages : 312
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Book Description
Winner of the 2003 Ohio Academy of History Outstanding Publication Award This revisionist study reevaluates the origins and foundation myths of the Faqaris and Qasimis, two rival factions that divided Egyptian society during the seventeenth and eighteenth centuries, when Egypt was the largest province in the Ottoman Empire. In answer to the enduring mystery surrounding the factions' origins, Jane Hathaway places their emergence within the generalized crisis that the Ottoman Empire—like much of the rest of the world—suffered during the early modern period, while uncovering a symbiosis between Ottoman Egypt and Yemen that was critical to their formation. In addition, she scrutinizes the factions' foundation myths, deconstructing their tropes and symbols to reveal their connections to much older popular narratives. Drawing on parallels from a wide array of cultures, she demonstrates with striking originality how rituals such as storytelling and public processions, as well as identifying colors and emblems, could serve to reinforce factional identity.