No Props No Problem PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download No Props No Problem PDF full book. Access full book title No Props No Problem by Mark Collard. Download full books in PDF and EPUB format.
Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780992546427
Category : Games & Activities
Languages : en
Pages : 274
Get Book Here
Book Description
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780992546427
Category : Games & Activities
Languages : en
Pages : 274
Get Book Here
Book Description
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
Author: Diagram Group
Publisher: Sterling Publishing (NY)
ISBN: 9780806987774
Category : Family & Relationships
Languages : en
Pages : 804
Get Book Here
Book Description
Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.
Author: Mark Collard
Publisher: No Props: Great Games with N
ISBN: 0934387052
Category : Adventure games
Languages : en
Pages : 19
Get Book Here
Book Description
This book covers almost everything you need to know about how to run highly successful programs with absolutely no equipment. Imagine being able to run an activity to fill-in some downtime at the "drop of a hat". Wouldn't that be great? Or, what if you could inject more fun into your program, without cost? How would it feel if you could do this? Imagine being able to impress your colleagues and peers with your ever-expanding arsenal of games, trust exercises and group problem-solving activities - without ever needing any equipment? It truly is possible, but you need to know how.
Author: John Chen
Publisher: John Wiley & Sons
ISBN: 1118180933
Category : Business & Economics
Languages : en
Pages : 242
Get Book Here
Book Description
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 194
Get Book Here
Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Author: Russ Frushtick
Publisher: Hachette UK
ISBN: 0762480491
Category : Social Science
Languages : en
Pages : 201
Get Book Here
Book Description
Dive into this vibrantly illustrated history of everything humans have invented to entertain ourselves, from Chess and Nintendo to Drag Queen Story Hour and Burning Man. In The Book of Fun, Polygon co-founder Russ Frushtick divulges the hidden backstories and fascinating facts about your favorite video games, theme parks, festivals, sports, and more. With 80+ digestible, entertaining entries, it's not just fodder for your next dinner party -- you might also discover your next great pastime, be it jousting, stunt acting, cheese rolling, or Swedish Bunny Hopping. For fans of pop-history, pop-science, and the many things mankind has invented to waste time, The Book of Fun explores: Board Games: The world's oldest tabletop games (Senet, Go, Chess) and its most enduringly popular (Monopoly, Dungeons & Dragons, Settlers of Catan) Toys: The history of your favorite playthings, like Barbie, Beanie Babies, Slinky, Furby, and LEGO Video Games: The console wars of the '90s, the birth of game streaming, and unexpected Pokémon Go consequences Theme Parks: Stories behind Coney Island's Cyclone, Disneyland's opening-day woes, and the bizarre parks built in a nuclear power plant and a Soviet bunker Sports: The most fascinating athletic endeavors across the globe, from gladiatorial battles to Lucha Libre, pumpkin boat racing, and sumo wrestling Stunts: Harry Houdini, Evel Knievel, Jackie Chan, and the incredible stunt artists you may not know Festivals: From Carnival celebrations around the world to the stories of Woodstock, Burning Man, and a Spanish baby-jumping festival Dressing Up: The origins of jesters, Halloween, cosplay, drag queen style, and more Roadside Attractions: Wacky spectacles like the 65-foot-tall Lucy the Elephant in New Jersey, the Mystery Hole in West Virginia, and the Cabazon Dinosaurs in California
Author: Annie F. Downs
Publisher: Revell
ISBN: 1493426788
Category : Juvenile Fiction
Languages : en
Pages : 32
Get Book Here
Book Description
No one knows how to have fun like kids do. But sometimes, even kids can use some fresh ideas for finding the fun in their lives. Fun is everywhere, and with this charmingly illustrated children's book, Annie F. Downs wants to help children ages 3 to 8 find it! Can it be found in science experiments, at the farmer's market, or in the kitchen? Yes! Can it be found on rainy days and starlit nights? You bet! Can it be found with friends or parents or even annoying little brothers? Of course! It's no secret that the world has felt a little less fun lately. What Sounds Fun to You? is the perfect book to get kids thinking about how to create their own fun right where they are, right now. And it's the perfect companion for parents who have run out of ideas!
Author: Kari Cornell
Publisher: Millbrook Press
ISBN: 1467726478
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Get Book Here
Book Description
Grow your own fruits, vegetables, and flowers! Become a gardener in any season with these fun and easy projects. You don't even need a garden space--many of these activities can be done by planting in containers to set on a porch or a patio or even in a window. Try your hand at growing potatoes and strawberries. Plant bright flowers that attract butterflies, birds, and bees. Learn how to get daffodils to bloom in the winter! You can even make your own compost. Colorful photographs and simple step-by-step drawings make each project easy to follow for gardening success. Ready to get your hands dirty and your garden growing?
Author: Brenda Dillon
Publisher: Hal Leonard Corporation
ISBN: 1540044459
Category : Music
Languages : en
Pages : 85
Get Book Here
Book Description
(Educational Piano Library). Piano Fun Classical Favorites for Adult Beginners is a collection of lead sheets and arrangements for the beginning pianist who has learned to read music and wants to play easy arrangements of familiar melodies. The price of this book includes access to beautifully orchestrated accompaniments for every song and a separate track for the lead sheet and realized arrangement. These accompaniments are available for download or streaming using the unique code printed inside the book. Includes: Canon in D * Carmen Suite No. 1 (Intermezzo) * Etude, Op. 10, No. 3 * Evening Prayer * Fur Elise * Largo * Liebestraum (Dream of Love) * O Mio Babbino Caro * Piano Sonata No. 14 ("Moonlight") * Polovetzian Dance * Rhapsody on a Theme of Paganini * Sheep May Safely Graze * Swan Lake * To a Wild Rose.
Author: Noah Feldman
Publisher: Random House
ISBN: 0679643842
Category : Biography & Autobiography
Languages : en
Pages : 825
Get Book Here
Book Description
A sweeping reexamination of the Founding Father who transformed the United States in each of his political “lives”—as a revolutionary thinker, partisan political strategist, and president “In order to understand America and its Constitution, it is necessary to understand James Madison.”—Walter Isaacson, #1 New York Times bestselling author of Leonardo da Vinci Over the course of his life, James Madison changed the United States three times: First, he designed the Constitution, led the struggle for its adoption and ratification, then drafted the Bill of Rights. As an older, cannier politician he co-founded the original Republican party, setting the course of American political partisanship. Finally, having pioneered a foreign policy based on economic sanctions, he took the United States into a high-risk conflict, becoming the first wartime president and, despite the odds, winning. Now Noah Feldman offers an intriguing portrait of this elusive genius and the constitutional republic he created—and how both evolved to meet unforeseen challenges. Madison hoped to eradicate partisanship yet found himself giving voice to, and institutionalizing, the political divide. Madison’s lifelong loyalty to Thomas Jefferson led to an irrevocable break with George Washington, hero of the American Revolution. Madison closely collaborated with Alexander Hamilton on the Federalist papers—yet their different visions for the United States left them enemies. Alliances defined Madison, too. The vivacious Dolley Madison used her social and political talents to win her husband new supporters in Washington—and define the diplomatic customs of the capital’s society. Madison’s relationship with James Monroe, a mixture of friendship and rivalry, shaped his presidency and the outcome of the War of 1812. We may be more familiar with other Founding Fathers, but the United States today is in many ways Madisonian in nature. Madison predicted that foreign threats would justify the curtailment of civil liberties. He feared economic inequality and the power of financial markets over politics, believing that government by the people demanded resistance to wealth. Madison was the first Founding Father to recognize the importance of public opinion, and the first to understand that the media could function as a safeguard to liberty. The Three Lives of James Madison is an illuminating biography of the man whose creativity and tenacity gave us America’s distinctive form of government. His collaborations, struggles, and contradictions define the United States to this day.