Author: Benjamin Percy
Publisher: DC Comics
ISBN: 1401273009
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
BROKEN ARROW Part of the most critically acclaimed, best-selling, all-new line of volume one graphic novels, DC Universe Rebirth! By day he’s Oliver Queen, playboy socialite, CEO of Queen Industries and philanthropic do-gooder. But at night he patrols the streets of Seattle, where he champions the oppressed as a true social justice warrior. He is Green Arrow. But how can you fight the man when you are the man? That’s the question left with Oliver after an electric, love-at-first-sight encounter with Black Canary, the superhero rock star who challenges everything he thought he knew about protecting the innocent. As if that weren’t enough, a sinister organization with ties to his nearest and dearest prepares to tear down Oliver’s financial empire, destroy his family’ s legacy and end his life. Without fortune or friends, can Green Arrow defeat this unholy alliance of traitors? Or has death finally caught up with Oliver Queen? Discover the shocking answers in GREEN ARROW VOL. 1: THE DEATH AND LIFE OF OLIVER QUEEN, the surprise hit series from writer BENJAMIN PERCY (TEEN TITANS), gorgeously illustrated by OTTO SCHMIDT (Korvac Saga) and JUAN FERREYRA (NEW SUICIDE SQUAD) and exploding from the blockbuster DC Universe Rebirth event! Collects GREEN ARROW: REBIRTH #1 and GREEN ARROW #1-5.
Green Arrow Vol. 1: The Death and Life of Oliver Queen
Author: Benjamin Percy
Publisher: DC Comics
ISBN: 1401273009
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
BROKEN ARROW Part of the most critically acclaimed, best-selling, all-new line of volume one graphic novels, DC Universe Rebirth! By day he’s Oliver Queen, playboy socialite, CEO of Queen Industries and philanthropic do-gooder. But at night he patrols the streets of Seattle, where he champions the oppressed as a true social justice warrior. He is Green Arrow. But how can you fight the man when you are the man? That’s the question left with Oliver after an electric, love-at-first-sight encounter with Black Canary, the superhero rock star who challenges everything he thought he knew about protecting the innocent. As if that weren’t enough, a sinister organization with ties to his nearest and dearest prepares to tear down Oliver’s financial empire, destroy his family’ s legacy and end his life. Without fortune or friends, can Green Arrow defeat this unholy alliance of traitors? Or has death finally caught up with Oliver Queen? Discover the shocking answers in GREEN ARROW VOL. 1: THE DEATH AND LIFE OF OLIVER QUEEN, the surprise hit series from writer BENJAMIN PERCY (TEEN TITANS), gorgeously illustrated by OTTO SCHMIDT (Korvac Saga) and JUAN FERREYRA (NEW SUICIDE SQUAD) and exploding from the blockbuster DC Universe Rebirth event! Collects GREEN ARROW: REBIRTH #1 and GREEN ARROW #1-5.
Publisher: DC Comics
ISBN: 1401273009
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
BROKEN ARROW Part of the most critically acclaimed, best-selling, all-new line of volume one graphic novels, DC Universe Rebirth! By day he’s Oliver Queen, playboy socialite, CEO of Queen Industries and philanthropic do-gooder. But at night he patrols the streets of Seattle, where he champions the oppressed as a true social justice warrior. He is Green Arrow. But how can you fight the man when you are the man? That’s the question left with Oliver after an electric, love-at-first-sight encounter with Black Canary, the superhero rock star who challenges everything he thought he knew about protecting the innocent. As if that weren’t enough, a sinister organization with ties to his nearest and dearest prepares to tear down Oliver’s financial empire, destroy his family’ s legacy and end his life. Without fortune or friends, can Green Arrow defeat this unholy alliance of traitors? Or has death finally caught up with Oliver Queen? Discover the shocking answers in GREEN ARROW VOL. 1: THE DEATH AND LIFE OF OLIVER QUEEN, the surprise hit series from writer BENJAMIN PERCY (TEEN TITANS), gorgeously illustrated by OTTO SCHMIDT (Korvac Saga) and JUAN FERREYRA (NEW SUICIDE SQUAD) and exploding from the blockbuster DC Universe Rebirth event! Collects GREEN ARROW: REBIRTH #1 and GREEN ARROW #1-5.
Green Arrow Vol. 2: Island of Scars
Author: Benjamin Percy
Publisher: DC Comics
ISBN: 1401277020
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
A part of DC Universe: Rebirth! In a tale from happier but no less dangerous times, Green Arrow labors to train a new apprentice who's every bit as deadly as his fiercest villains: a teenage girl, that happens to be his half-sister! But before Emiko and Ollie can embrace as family, they have to save Seattle from a foe that can see the future of anyone he chooses--anyone, that is, except for Emiko Queen... DC Universe: Rebirth continues with this fresh take on GREEN ARROW from horror novelist Benjamin Percy and rising star artist Otto Schmidt! Collects GREEN ARROW #6-11. Rebirth honors the richest history in comics, while continuing to look towards the future. These are the most innovative and modern stories featuring the world's greatest superheroes, told by some of the finest storytellers in the business. Honoring the past, protecting our present, and looking towards the future. This is the next chapter in the ongoing saga of the DC Universe. The legacy continues.
Publisher: DC Comics
ISBN: 1401277020
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
A part of DC Universe: Rebirth! In a tale from happier but no less dangerous times, Green Arrow labors to train a new apprentice who's every bit as deadly as his fiercest villains: a teenage girl, that happens to be his half-sister! But before Emiko and Ollie can embrace as family, they have to save Seattle from a foe that can see the future of anyone he chooses--anyone, that is, except for Emiko Queen... DC Universe: Rebirth continues with this fresh take on GREEN ARROW from horror novelist Benjamin Percy and rising star artist Otto Schmidt! Collects GREEN ARROW #6-11. Rebirth honors the richest history in comics, while continuing to look towards the future. These are the most innovative and modern stories featuring the world's greatest superheroes, told by some of the finest storytellers in the business. Honoring the past, protecting our present, and looking towards the future. This is the next chapter in the ongoing saga of the DC Universe. The legacy continues.
Green Arrow (1987-) #1
Author: Mike Grell
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
Hunter's Moon' part 1! A convicted child killer is out on bail pending a new trial and Green Arrow tries to make sure he doesn't go after an earlier victim who helped put him in jail 18 years ago.
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
Hunter's Moon' part 1! A convicted child killer is out on bail pending a new trial and Green Arrow tries to make sure he doesn't go after an earlier victim who helped put him in jail 18 years ago.
Green Arrow (2016-2019) #50
Author: Collin Kelly
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 44
Book Description
Spinning out of the events of JUSTICE LEAGUE: NO JUSTICE and HEROES IN CRISIS! When a black ops organization discovers Green ArrowÕs long-held secret-a mysterious weapon in the form of a box, given to him by the Justice League-theyÕll deploy their top undercover agent: Black Canary! On opposite sides of this festering secret, Green Arrow and Black Canary will clash as only two lovers can-by aiming straight for the heart! A mystery six months in the making, the box that can destroy the Justice League will be openedÉand the Emerald ArcherÕs world will be forever changed. This extra-sized anniversary issue of Green ArrowÕs life isnÕt just endingÉitÕs burning to the ground!
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 44
Book Description
Spinning out of the events of JUSTICE LEAGUE: NO JUSTICE and HEROES IN CRISIS! When a black ops organization discovers Green ArrowÕs long-held secret-a mysterious weapon in the form of a box, given to him by the Justice League-theyÕll deploy their top undercover agent: Black Canary! On opposite sides of this festering secret, Green Arrow and Black Canary will clash as only two lovers can-by aiming straight for the heart! A mystery six months in the making, the box that can destroy the Justice League will be openedÉand the Emerald ArcherÕs world will be forever changed. This extra-sized anniversary issue of Green ArrowÕs life isnÕt just endingÉitÕs burning to the ground!
Green Arrow (2016-) #42
Author: Mairghread Scott
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
ItÕs Parasite Season for Green Arrow. The Emerald Archer must hunt down the power-sapping purple powerhouse-alone, in a maximum-security prison, running low on arrows-and after the tapeworm terror has feasted on a buffet full of metahuman criminals. Prison reform, Ollie? You shoot arrows in people; thatÕs straight up medieval!
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
ItÕs Parasite Season for Green Arrow. The Emerald Archer must hunt down the power-sapping purple powerhouse-alone, in a maximum-security prison, running low on arrows-and after the tapeworm terror has feasted on a buffet full of metahuman criminals. Prison reform, Ollie? You shoot arrows in people; thatÕs straight up medieval!
Focus On: 100 Most Popular Television Series by Warner Bros. Television
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1270
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1270
Book Description
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Robin and the Making of American Adolescence
Author: Lauren R. O'Connor
Publisher: Rutgers University Press
ISBN: 1978819811
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
Holy adolescence, Batman! Robin and the Making of American Adolescence offers the first character history and analysis of the most famous superhero sidekick, Robin. Debuting just a few months after Batman himself, Robin has been an integral part of the Dark Knight’s history—and debuting just a few months prior to the word “teenager” first appearing in print, Robin has from the outset both reflected and reinforced particular images of American adolescence. Closely reading several characters who have “played” Robin over the past eighty years, Robin and the Making of American Adolescence reveals the Boy (and sometimes Girl!) Wonder as a complex figure through whom mainstream culture has addressed anxieties about adolescents in relation to sexuality, gender, and race. This book partners up comics studies and adolescent studies as a new Dynamic Duo, following Robin as he swings alongside the ever-changing American teenager and finally shining the Bat-signal on the latter half of “Batman and—.”
Publisher: Rutgers University Press
ISBN: 1978819811
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
Holy adolescence, Batman! Robin and the Making of American Adolescence offers the first character history and analysis of the most famous superhero sidekick, Robin. Debuting just a few months after Batman himself, Robin has been an integral part of the Dark Knight’s history—and debuting just a few months prior to the word “teenager” first appearing in print, Robin has from the outset both reflected and reinforced particular images of American adolescence. Closely reading several characters who have “played” Robin over the past eighty years, Robin and the Making of American Adolescence reveals the Boy (and sometimes Girl!) Wonder as a complex figure through whom mainstream culture has addressed anxieties about adolescents in relation to sexuality, gender, and race. This book partners up comics studies and adolescent studies as a new Dynamic Duo, following Robin as he swings alongside the ever-changing American teenager and finally shining the Bat-signal on the latter half of “Batman and—.”
Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces
Author: Daniel P. O. Wiedemann
Publisher: BoD – Books on Demand
ISBN: 3752611405
Category : Computers
Languages : en
Pages : 300
Book Description
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.
Publisher: BoD – Books on Demand
ISBN: 3752611405
Category : Computers
Languages : en
Pages : 300
Book Description
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.
Arrow and Superhero Television
Author: James F. Iaccino
Publisher: McFarland
ISBN: 0786497874
Category : Performing Arts
Languages : en
Pages : 244
Book Description
This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics. Superheroes have battled across the small screen for considerably longer, beginning with The Adventures of Superman (1952-1958), though with mixed results. The contributors explore the reasons behind Arrow's success, its representation of bodies, its portrayal of women, its shifting political ideologies, and audience reception and influence on storylines.
Publisher: McFarland
ISBN: 0786497874
Category : Performing Arts
Languages : en
Pages : 244
Book Description
This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics. Superheroes have battled across the small screen for considerably longer, beginning with The Adventures of Superman (1952-1958), though with mixed results. The contributors explore the reasons behind Arrow's success, its representation of bodies, its portrayal of women, its shifting political ideologies, and audience reception and influence on storylines.