Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Greatest Moments in Video Game History
Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Game On!
Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Introduction to Game Analysis
Author: Clara Fernández-Vara
Publisher: Routledge
ISBN: 1134474202
Category : Social Science
Languages : en
Pages : 243
Book Description
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
Publisher: Routledge
ISBN: 1134474202
Category : Social Science
Languages : en
Pages : 243
Book Description
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
All Your Base Are Belong to Us
Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
100 Yards of Glory
Author: Joe Garner
Publisher: Houghton Mifflin
ISBN: 9780547547985
Category : Sports & Recreation
Languages : en
Pages : 320
Book Description
The creators of the best-selling And the Crowd Goes Wild present an officially endorsed collection of key historical events that combines archival photography with coverage of such famed stories as the Immaculate Reception, the Ice Bowl and the Music City Miracle, in a volume complemented by a 10-part documentary by an Emmy Award-winning team.
Publisher: Houghton Mifflin
ISBN: 9780547547985
Category : Sports & Recreation
Languages : en
Pages : 320
Book Description
The creators of the best-selling And the Crowd Goes Wild present an officially endorsed collection of key historical events that combines archival photography with coverage of such famed stories as the Immaculate Reception, the Ice Bowl and the Music City Miracle, in a volume complemented by a 10-part documentary by an Emmy Award-winning team.
Significant Zero
Author: Walt Williams
Publisher: Simon and Schuster
ISBN: 1501129953
Category : Biography & Autobiography
Languages : en
Pages : 304
Book Description
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
Publisher: Simon and Schuster
ISBN: 1501129953
Category : Biography & Autobiography
Languages : en
Pages : 304
Book Description
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
Great Moments in Baseball History
Author: Matt Christopher
Publisher: Little, Brown Books for Young Readers
ISBN: 0316093874
Category : Juvenile Nonfiction
Languages : en
Pages : 57
Book Description
Capturing the suspense and play-by-play action of nine major league plays and the personalities of the athletes that made them, a fan's treasury includes Willie May's 1954 World Series catch and Jim Abbott's no-hitter.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316093874
Category : Juvenile Nonfiction
Languages : en
Pages : 57
Book Description
Capturing the suspense and play-by-play action of nine major league plays and the personalities of the athletes that made them, a fan's treasury includes Willie May's 1954 World Series catch and Jim Abbott's no-hitter.
Greatest Moments in LSU Football History
Author: Advocate
Publisher: Sports Publishing LLC
ISBN: 9781582610184
Category : Education
Languages : en
Pages : 222
Book Description
This epic tale recounts the 40 greatest games in LSU's legendary history with game stories and photos from the archives of The Advocate. Also included are feature stories reliving the battles of Alabama, Notre Dame, Florida State, and Texas; the passing duels with Archie Manning; Billy Cannon; the Chinese Bandits' glorious national championship season of 1958; Bear Bryant and Ara Parseghian; Charley Mac; and the thrilling runs of Dalton Hilliard, Charley Alexander, and Jerry Stovall.
Publisher: Sports Publishing LLC
ISBN: 9781582610184
Category : Education
Languages : en
Pages : 222
Book Description
This epic tale recounts the 40 greatest games in LSU's legendary history with game stories and photos from the archives of The Advocate. Also included are feature stories reliving the battles of Alabama, Notre Dame, Florida State, and Texas; the passing duels with Archie Manning; Billy Cannon; the Chinese Bandits' glorious national championship season of 1958; Bear Bryant and Ara Parseghian; Charley Mac; and the thrilling runs of Dalton Hilliard, Charley Alexander, and Jerry Stovall.
The Greatest Stories Ever Played
Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 125018357X
Category : Young Adult Nonfiction
Languages : en
Pages : 235
Book Description
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Publisher: Feiwel & Friends
ISBN: 125018357X
Category : Young Adult Nonfiction
Languages : en
Pages : 235
Book Description
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Great Moments in Basketball History
Author: Matt Christopher
Publisher: Little, Brown Books for Young Readers
ISBN: 0316082481
Category : Juvenile Nonfiction
Languages : en
Pages : 76
Book Description
The history of basketball is chock-full of famous buzzer-beating shots, amazing game-saving plays, and thrilling maneuvers that defy gravity. All fans have their favorite memory, just as they have their favorite team and their favorite player. Now here's a book that offers a look back at more than fifteen of the sport's best moments. The Block, The Steal, The Shot. Chamberlain, Abdul-Jabbar, Bird, Jordan, and James. Each entry captures the nail-biting tension of the minutes leading up to the play, as well as information about the superstar players that made them and the teams that they played for. Packed with facts and action, this is a book young basketball fans will reach for again and again -- and because it comes from Matt Christopher, young readers know they're getting the best sports writing on the shelf.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316082481
Category : Juvenile Nonfiction
Languages : en
Pages : 76
Book Description
The history of basketball is chock-full of famous buzzer-beating shots, amazing game-saving plays, and thrilling maneuvers that defy gravity. All fans have their favorite memory, just as they have their favorite team and their favorite player. Now here's a book that offers a look back at more than fifteen of the sport's best moments. The Block, The Steal, The Shot. Chamberlain, Abdul-Jabbar, Bird, Jordan, and James. Each entry captures the nail-biting tension of the minutes leading up to the play, as well as information about the superstar players that made them and the teams that they played for. Packed with facts and action, this is a book young basketball fans will reach for again and again -- and because it comes from Matt Christopher, young readers know they're getting the best sports writing on the shelf.