Author: James Tobin
Publisher: Simon and Schuster
ISBN: 0743214765
Category : History
Languages : en
Pages : 501
Book Description
Since the earliest days of the republic, great engineering projects have shaped American landscapes and expressed American dreams. The ambition to build lies as close to the nation's heart as the belief in liberty. We live in a built civilization, connected one to another in an enormous web of technology. Yet we have all too often overlooked the role of engineers and builders in American history. With glorious photographs and epic narrative sweep, Great Projects at last gives their story the prominence it deserves. Each of the eight projects featured in this masterful narrative was a milestone in its own right: the flood-control works of the lower Mississippi, Hoover Dam, Edison's lighting system, the spread of electricity across the nation, the great Croton Aqueduct, the bridges of New York City, Boston's revamped street system, known as the Big Dig, and the ever-evolving communica- tions network called the Internet. Each project arose from a heroic vision. Each encountered obstacles. Each reveals a tale of genius and perseverance. James Tobin, winner of a National Book Critics Circle Award, explains the four essential tasks of the engineer: to protect people from the destructive force of water while harnessing it for the enormous good it can do; to provide people with electricity, the motive force of modern life; to make great cities habitable and vital; and to create the pathways that connect place to place and person to person. Tobin focuses on the indi- viduals behind our greatest structures of earth and concrete and steel: James Buchanan Eads, who walked on the floor of the Mississippi to learn the river's secrets; Arthur Powell Davis and Frank Crowe, who imagined a dam that could transform the West; Thomas Edison, who envisioned a new way to light the world; Samuel Insull, the organizational mastermind of the electrical revolution; the long-forgotten John Bloomfield Jervis, who assured New York's future with the gift of clean water; Othmar Ammann, the modest Swiss-American who fought his mentor to become the first engineer to bridge the lower Hudson River; Fred Salvucci, the antihighway rebel who transformed the face of Boston; and J.C.R. Licklider, the obscure scientist who first imagined the Internet. Here, too, are the workers who scorned hardship to turn the engineers' dreams into reality, deep underground and high in the sky, through cold and heat and danger. In Great Projects -- soon to be a major PBS television series by the Emmy Award-winning Great Projects Film Company -- we share their dreams and witness their struggles; we watch them create the modern world we walk through each day -- the "city upon a hill" that became our America.
Great Projects
Author: James Tobin
Publisher: Simon and Schuster
ISBN: 0743214765
Category : History
Languages : en
Pages : 501
Book Description
Since the earliest days of the republic, great engineering projects have shaped American landscapes and expressed American dreams. The ambition to build lies as close to the nation's heart as the belief in liberty. We live in a built civilization, connected one to another in an enormous web of technology. Yet we have all too often overlooked the role of engineers and builders in American history. With glorious photographs and epic narrative sweep, Great Projects at last gives their story the prominence it deserves. Each of the eight projects featured in this masterful narrative was a milestone in its own right: the flood-control works of the lower Mississippi, Hoover Dam, Edison's lighting system, the spread of electricity across the nation, the great Croton Aqueduct, the bridges of New York City, Boston's revamped street system, known as the Big Dig, and the ever-evolving communica- tions network called the Internet. Each project arose from a heroic vision. Each encountered obstacles. Each reveals a tale of genius and perseverance. James Tobin, winner of a National Book Critics Circle Award, explains the four essential tasks of the engineer: to protect people from the destructive force of water while harnessing it for the enormous good it can do; to provide people with electricity, the motive force of modern life; to make great cities habitable and vital; and to create the pathways that connect place to place and person to person. Tobin focuses on the indi- viduals behind our greatest structures of earth and concrete and steel: James Buchanan Eads, who walked on the floor of the Mississippi to learn the river's secrets; Arthur Powell Davis and Frank Crowe, who imagined a dam that could transform the West; Thomas Edison, who envisioned a new way to light the world; Samuel Insull, the organizational mastermind of the electrical revolution; the long-forgotten John Bloomfield Jervis, who assured New York's future with the gift of clean water; Othmar Ammann, the modest Swiss-American who fought his mentor to become the first engineer to bridge the lower Hudson River; Fred Salvucci, the antihighway rebel who transformed the face of Boston; and J.C.R. Licklider, the obscure scientist who first imagined the Internet. Here, too, are the workers who scorned hardship to turn the engineers' dreams into reality, deep underground and high in the sky, through cold and heat and danger. In Great Projects -- soon to be a major PBS television series by the Emmy Award-winning Great Projects Film Company -- we share their dreams and witness their struggles; we watch them create the modern world we walk through each day -- the "city upon a hill" that became our America.
Publisher: Simon and Schuster
ISBN: 0743214765
Category : History
Languages : en
Pages : 501
Book Description
Since the earliest days of the republic, great engineering projects have shaped American landscapes and expressed American dreams. The ambition to build lies as close to the nation's heart as the belief in liberty. We live in a built civilization, connected one to another in an enormous web of technology. Yet we have all too often overlooked the role of engineers and builders in American history. With glorious photographs and epic narrative sweep, Great Projects at last gives their story the prominence it deserves. Each of the eight projects featured in this masterful narrative was a milestone in its own right: the flood-control works of the lower Mississippi, Hoover Dam, Edison's lighting system, the spread of electricity across the nation, the great Croton Aqueduct, the bridges of New York City, Boston's revamped street system, known as the Big Dig, and the ever-evolving communica- tions network called the Internet. Each project arose from a heroic vision. Each encountered obstacles. Each reveals a tale of genius and perseverance. James Tobin, winner of a National Book Critics Circle Award, explains the four essential tasks of the engineer: to protect people from the destructive force of water while harnessing it for the enormous good it can do; to provide people with electricity, the motive force of modern life; to make great cities habitable and vital; and to create the pathways that connect place to place and person to person. Tobin focuses on the indi- viduals behind our greatest structures of earth and concrete and steel: James Buchanan Eads, who walked on the floor of the Mississippi to learn the river's secrets; Arthur Powell Davis and Frank Crowe, who imagined a dam that could transform the West; Thomas Edison, who envisioned a new way to light the world; Samuel Insull, the organizational mastermind of the electrical revolution; the long-forgotten John Bloomfield Jervis, who assured New York's future with the gift of clean water; Othmar Ammann, the modest Swiss-American who fought his mentor to become the first engineer to bridge the lower Hudson River; Fred Salvucci, the antihighway rebel who transformed the face of Boston; and J.C.R. Licklider, the obscure scientist who first imagined the Internet. Here, too, are the workers who scorned hardship to turn the engineers' dreams into reality, deep underground and high in the sky, through cold and heat and danger. In Great Projects -- soon to be a major PBS television series by the Emmy Award-winning Great Projects Film Company -- we share their dreams and witness their struggles; we watch them create the modern world we walk through each day -- the "city upon a hill" that became our America.
Great Book of Woodworking Projects
Author: Randy Johnson
Publisher: Fox Chapel Publishing
ISBN: 1607651297
Category : Crafts & Hobbies
Languages : en
Pages : 888
Book Description
Shop tested expert advice for woodworkers on how to build 50 attractive and functional woodworking projects for all areas of the house from storage for the kitchen and the outdoors, to furniture and heirlooms. An ideal resource for woodworkers looking for a new project or wanting to spruce up their home, this book has plans for projects that can take a few hours, or up to a weekend to complete.
Publisher: Fox Chapel Publishing
ISBN: 1607651297
Category : Crafts & Hobbies
Languages : en
Pages : 888
Book Description
Shop tested expert advice for woodworkers on how to build 50 attractive and functional woodworking projects for all areas of the house from storage for the kitchen and the outdoors, to furniture and heirlooms. An ideal resource for woodworkers looking for a new project or wanting to spruce up their home, this book has plans for projects that can take a few hours, or up to a weekend to complete.
Great Colonial America Projects
Author: Kris Bordessa
Publisher: Nomad Press
ISBN: 1936749254
Category : Juvenile Nonfiction
Languages : en
Pages : 230
Book Description
Great Colonial America Projects You Can Build Yourself introduces readers ages 9–12 to colonial America through hands-on building projects. From dyeing and spinning yarn to weaving cloth, from creating tin plates and lanterns to learning wattle and daub construction. Great Colonial America Projects You Can Build Yourself gives readers a chance to experience how colonial Americans lived, cooked, entertained themselves, and interacted with their neighbors.
Publisher: Nomad Press
ISBN: 1936749254
Category : Juvenile Nonfiction
Languages : en
Pages : 230
Book Description
Great Colonial America Projects You Can Build Yourself introduces readers ages 9–12 to colonial America through hands-on building projects. From dyeing and spinning yarn to weaving cloth, from creating tin plates and lanterns to learning wattle and daub construction. Great Colonial America Projects You Can Build Yourself gives readers a chance to experience how colonial Americans lived, cooked, entertained themselves, and interacted with their neighbors.
GREAT ANCIENT CHINA PROJECTS
Author: Lance Kramer
Publisher: Nomad Press
ISBN: 1619300842
Category : Juvenile Nonfiction
Languages : en
Pages : 299
Book Description
Great Ancient China Projects You Can Build Yourself explores the incredible ingenuity and history of ancient China with 25 hands-on projects for readers ages 9 and up. Great Ancient China Projects covers topics from porcelain pottery, paper, gunpowder, and dynasties, to martial arts, medicinal healers, jade carvers, and terracotta warriors. With step-by-step activities, kids will learn how to construct a house with proper feng shui and create a simple Chinese hanging compass. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach kids about this innovative society and its continued influence on modern culture.
Publisher: Nomad Press
ISBN: 1619300842
Category : Juvenile Nonfiction
Languages : en
Pages : 299
Book Description
Great Ancient China Projects You Can Build Yourself explores the incredible ingenuity and history of ancient China with 25 hands-on projects for readers ages 9 and up. Great Ancient China Projects covers topics from porcelain pottery, paper, gunpowder, and dynasties, to martial arts, medicinal healers, jade carvers, and terracotta warriors. With step-by-step activities, kids will learn how to construct a house with proper feng shui and create a simple Chinese hanging compass. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach kids about this innovative society and its continued influence on modern culture.
Great Medieval Projects
Author: Kris Bordessa
Publisher: Nomad Press
ISBN: 1619300826
Category : Juvenile Nonfiction
Languages : en
Pages : 292
Book Description
Great Medieval Projects You Can Build Yourself brings the Middle Ages in Europe alive through hands-on activities for kids ages 9-12. Addressing various aspects of medieval life, this book provides historically accurate details of the period leading up to the Renaissance. From monastic life to castle living, villages to towns, each section offers a glimpse into the daily existence of the people who lived in medieval Europe. Sidebars and fun trivia break up the text. Readers will expand their knowledge of this era beyond knights, fair maidens, and castles as they learn about siege warfare, life in a medieval village, medieval clothing, markets and fairs, the Plague, medieval medicine, and the Crusades.
Publisher: Nomad Press
ISBN: 1619300826
Category : Juvenile Nonfiction
Languages : en
Pages : 292
Book Description
Great Medieval Projects You Can Build Yourself brings the Middle Ages in Europe alive through hands-on activities for kids ages 9-12. Addressing various aspects of medieval life, this book provides historically accurate details of the period leading up to the Renaissance. From monastic life to castle living, villages to towns, each section offers a glimpse into the daily existence of the people who lived in medieval Europe. Sidebars and fun trivia break up the text. Readers will expand their knowledge of this era beyond knights, fair maidens, and castles as they learn about siege warfare, life in a medieval village, medieval clothing, markets and fairs, the Plague, medieval medicine, and the Crusades.
The Project Book
Author: Colin D. Ellis
Publisher: John Wiley & Sons
ISBN: 0730371417
Category : Business & Economics
Languages : en
Pages : 400
Book Description
** Winner AUSTRALIAN BUSINESS BOOK AWARDS - BEST GENERAL BUSINESS BOOK 2020 ** Finalist AUSTRALIAN BUSINESS BOOK AWARDS - BEST BOOK 2020 Deliver great projects every time Projects are the lifeblood of organisations, but many projects fall short of expectations because of poor project management and/or poor project sponsorship. In The Project Book, author and 20-year project management and sponsorship veteran Colin D Ellis teaches you the skills and behaviours required to make your projects succeed, every time. The best projects, whether they are delivered in an agile or waterfall way, are a result of the people that lead them and the environment they create. This fail-safe and comprehensive handbook shows you how to develop the mindset and communication skills to create projects that leave a legacy for you, your team and your organisation. Project leaders and senior managers in all business and technical disciplines will benefit from the insightful guidance this book offers and better project outcomes will result. Split into two parts, individually addressing Project Leaders and Project Sponsors, this book guides large project facilitators to understand the importance of people over processes. become a project leader that people trust build a team culture of collaboration, agility and creativity upskill executives so that they’re catalysts for transformation develop the organisational discipline needed for successful projects create a mature environment for your projects to thrive Engaging, informative and humorous, The Project Book will help project managers, project sponsors, scrum masters and product owners across all organisations to deliver successful projects in a way that customers will talk about for years.
Publisher: John Wiley & Sons
ISBN: 0730371417
Category : Business & Economics
Languages : en
Pages : 400
Book Description
** Winner AUSTRALIAN BUSINESS BOOK AWARDS - BEST GENERAL BUSINESS BOOK 2020 ** Finalist AUSTRALIAN BUSINESS BOOK AWARDS - BEST BOOK 2020 Deliver great projects every time Projects are the lifeblood of organisations, but many projects fall short of expectations because of poor project management and/or poor project sponsorship. In The Project Book, author and 20-year project management and sponsorship veteran Colin D Ellis teaches you the skills and behaviours required to make your projects succeed, every time. The best projects, whether they are delivered in an agile or waterfall way, are a result of the people that lead them and the environment they create. This fail-safe and comprehensive handbook shows you how to develop the mindset and communication skills to create projects that leave a legacy for you, your team and your organisation. Project leaders and senior managers in all business and technical disciplines will benefit from the insightful guidance this book offers and better project outcomes will result. Split into two parts, individually addressing Project Leaders and Project Sponsors, this book guides large project facilitators to understand the importance of people over processes. become a project leader that people trust build a team culture of collaboration, agility and creativity upskill executives so that they’re catalysts for transformation develop the organisational discipline needed for successful projects create a mature environment for your projects to thrive Engaging, informative and humorous, The Project Book will help project managers, project sponsors, scrum masters and product owners across all organisations to deliver successful projects in a way that customers will talk about for years.
iPhone Cool Projects
Author: Wolfgang Ante
Publisher: Apress
ISBN: 1430223588
Category : Computers
Languages : en
Pages : 215
Book Description
The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.
Publisher: Apress
ISBN: 1430223588
Category : Computers
Languages : en
Pages : 215
Book Description
The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.
GREAT PIONEER PROJECTS
Author: Rachel Dickinson
Publisher: Nomad Press
ISBN: 1936749270
Category : Juvenile Nonfiction
Languages : en
Pages : 249
Book Description
What was it like to be an American pioneer during the 1800s? Great Pioneer Projects You Can Build Yourself introduces readers ages 9 and up to the settling of the great American frontier with over 25 hands-on building projects and activities. Young learners build replica sod houses, log cabins, and covered wagons and create their own printing presses and maps. Great Pioneer Projects You Can Build Yourself provides detailed step-by-step instructions, diagrams, and templates for creating each project. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach readers about the American pioneers’ relentless push westward. Together they give kids a first-hand look at daily life on the trail and on the frontier. Great Pioneer Projects You Can Build Yourself brings the American Pioneer experience to life.
Publisher: Nomad Press
ISBN: 1936749270
Category : Juvenile Nonfiction
Languages : en
Pages : 249
Book Description
What was it like to be an American pioneer during the 1800s? Great Pioneer Projects You Can Build Yourself introduces readers ages 9 and up to the settling of the great American frontier with over 25 hands-on building projects and activities. Young learners build replica sod houses, log cabins, and covered wagons and create their own printing presses and maps. Great Pioneer Projects You Can Build Yourself provides detailed step-by-step instructions, diagrams, and templates for creating each project. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach readers about the American pioneers’ relentless push westward. Together they give kids a first-hand look at daily life on the trail and on the frontier. Great Pioneer Projects You Can Build Yourself brings the American Pioneer experience to life.
Great Projects For Scientific Collaboration East-west-north-south, The - 7th International Seminar On Nuclear War
Author: Antonino Zichichi
Publisher: World Scientific
ISBN: 9814553875
Category :
Languages : en
Pages : 431
Book Description
In this book some 50 papers published by K A Müller as author or co-author over several decades, amplified by more recent work mainly by T W Kool with collaborators, are reproduced. The main subject is Electron Paramagnetic Resonance (EPR) applied to the study of perovskites and other oxides with related subjects. This wealth of papers is organized into eleven chapters, each with an introductory text written in the light of current understanding. The contributions of the first editor on structural phase transitions have been immense, and because K A Müller and J C Fayet have published a review paper on the subject, the latter is reproduced in chapter VII. Not related to EPR is a part of chapter VIII on the dipolar and quantum paraelectric behavior with dielectric studies. In chapter X two papers proving the existence of Fermi glasses are reproduced.The year 1986 bears some significance: early in this year the paper by Bednorz and Müller on the possible observation of superconductivity was published. This resulted in a substantial shift in the paradigm of condensed matter physics, to which the present first editor has contributed scientifically with others and which will be reviewed in a second volume.
Publisher: World Scientific
ISBN: 9814553875
Category :
Languages : en
Pages : 431
Book Description
In this book some 50 papers published by K A Müller as author or co-author over several decades, amplified by more recent work mainly by T W Kool with collaborators, are reproduced. The main subject is Electron Paramagnetic Resonance (EPR) applied to the study of perovskites and other oxides with related subjects. This wealth of papers is organized into eleven chapters, each with an introductory text written in the light of current understanding. The contributions of the first editor on structural phase transitions have been immense, and because K A Müller and J C Fayet have published a review paper on the subject, the latter is reproduced in chapter VII. Not related to EPR is a part of chapter VIII on the dipolar and quantum paraelectric behavior with dielectric studies. In chapter X two papers proving the existence of Fermi glasses are reproduced.The year 1986 bears some significance: early in this year the paper by Bednorz and Müller on the possible observation of superconductivity was published. This resulted in a substantial shift in the paradigm of condensed matter physics, to which the present first editor has contributed scientifically with others and which will be reviewed in a second volume.
Extend Your Home - 50 Great Projects
Author: Centaur Media
Publisher: Centaur Media
ISBN:
Category : House & Home
Languages : en
Pages : 101
Book Description
From the modern to the traditional, the mainstream to the distinctly out-there, and everything in-between.
Publisher: Centaur Media
ISBN:
Category : House & Home
Languages : en
Pages : 101
Book Description
From the modern to the traditional, the mainstream to the distinctly out-there, and everything in-between.