Author: Mel Croucher
Publisher: Andrews UK Limited
ISBN: 1785387561
Category : Humor
Languages : en
Pages : 204
Book Description
The unexpurgated, hilarious and unflinching history of computers, of the lunatics who create them, and of the idiots who use them, retold in cartoon strips by Mel Croucher and Robin Evans. Great Moments In Computing is the longest-running, most widely read and best loved computer cartoon strip in the world, and this unique collection contains every single episode ... along with unpublished and previously censored versions, and the behind-the-scenes secrets of how it all really happened.
Great Moments in Computing
Author: Mel Croucher
Publisher: Andrews UK Limited
ISBN: 1785387561
Category : Humor
Languages : en
Pages : 204
Book Description
The unexpurgated, hilarious and unflinching history of computers, of the lunatics who create them, and of the idiots who use them, retold in cartoon strips by Mel Croucher and Robin Evans. Great Moments In Computing is the longest-running, most widely read and best loved computer cartoon strip in the world, and this unique collection contains every single episode ... along with unpublished and previously censored versions, and the behind-the-scenes secrets of how it all really happened.
Publisher: Andrews UK Limited
ISBN: 1785387561
Category : Humor
Languages : en
Pages : 204
Book Description
The unexpurgated, hilarious and unflinching history of computers, of the lunatics who create them, and of the idiots who use them, retold in cartoon strips by Mel Croucher and Robin Evans. Great Moments In Computing is the longest-running, most widely read and best loved computer cartoon strip in the world, and this unique collection contains every single episode ... along with unpublished and previously censored versions, and the behind-the-scenes secrets of how it all really happened.
50 Great Moments
Author: Kyle Ratinac
Publisher: Sydney University Press
ISBN: 1743323646
Category : Science
Languages : en
Pages : 409
Book Description
This captivating book presents 50 great moments from the past five decades of the Electron Microscope Unit's activities. Blending history and science in an engaging style, 50 Great Moments tells the story of the unit's creation and profiles the key figures that have forged the facility into the success that it is today.
Publisher: Sydney University Press
ISBN: 1743323646
Category : Science
Languages : en
Pages : 409
Book Description
This captivating book presents 50 great moments from the past five decades of the Electron Microscope Unit's activities. Blending history and science in an engaging style, 50 Great Moments tells the story of the unit's creation and profiles the key figures that have forged the facility into the success that it is today.
A History of Modern Computing, second edition
Author: Paul E. Ceruzzi
Publisher: MIT Press
ISBN: 9780262532037
Category : Technology & Engineering
Languages : en
Pages : 468
Book Description
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
Publisher: MIT Press
ISBN: 9780262532037
Category : Technology & Engineering
Languages : en
Pages : 468
Book Description
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
A Brief History of Computing
Author: Gerard O'Regan
Publisher: Springer Science & Business Media
ISBN: 144712359X
Category : Computers
Languages : en
Pages : 284
Book Description
This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.
Publisher: Springer Science & Business Media
ISBN: 144712359X
Category : Computers
Languages : en
Pages : 284
Book Description
This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.
The Computer Contradictionary
Author: Stan Kelly-Bootle
Publisher: MIT Press
ISBN: 9780262611121
Category : Computers
Languages : en
Pages : 262
Book Description
Ascertain the meaning before consulting this dictionary, warns the author of this collection of deliberately satirical misdefinitions. New computer cultures and their jargons have burgeoned since this book's progenitor, The Devil's DP Dictionary, was published in 1981. This updated version of Stan Kelly-Bootle's romp through the data processing lexicon is a response to the Unix pandemic that has swept academia and government, to the endlessly hyped panaceas offered to the MIS, and to the PC explosion that has brought computer terminology to a hugely bewildered, lay audience.' The original dictionary, a pastiche of Ambrose Bierce's famous work, parried chiefly the mainframe and mini-folklore of the 1950s, 1960s and 1970s. This revision adds over 550 new entries and enhances many of the original definitions. Key targets are a host of new follies crying out for cynical lexicography including: the GUI-Phooey iconoclasts, object orienteering and the piping of BLObs down the Clinton-Gore InfoPike.
Publisher: MIT Press
ISBN: 9780262611121
Category : Computers
Languages : en
Pages : 262
Book Description
Ascertain the meaning before consulting this dictionary, warns the author of this collection of deliberately satirical misdefinitions. New computer cultures and their jargons have burgeoned since this book's progenitor, The Devil's DP Dictionary, was published in 1981. This updated version of Stan Kelly-Bootle's romp through the data processing lexicon is a response to the Unix pandemic that has swept academia and government, to the endlessly hyped panaceas offered to the MIS, and to the PC explosion that has brought computer terminology to a hugely bewildered, lay audience.' The original dictionary, a pastiche of Ambrose Bierce's famous work, parried chiefly the mainframe and mini-folklore of the 1950s, 1960s and 1970s. This revision adds over 550 new entries and enhances many of the original definitions. Key targets are a host of new follies crying out for cynical lexicography including: the GUI-Phooey iconoclasts, object orienteering and the piping of BLObs down the Clinton-Gore InfoPike.
When Computers Were Human
Author: David Alan Grier
Publisher: Princeton University Press
ISBN: 1400849365
Category : Science
Languages : en
Pages : 423
Book Description
Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers.
Publisher: Princeton University Press
ISBN: 1400849365
Category : Science
Languages : en
Pages : 423
Book Description
Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers.
Great Moments
Author: Prakasha Shanbog
Publisher: Pustaka Digital Media
ISBN:
Category : Fiction
Languages : en
Pages : 162
Book Description
We have seen people often making the statement, ‘That one moment made the difference in my life.’ There are moments in one’s life which have made a big positive impact on the individual and on the people associated with that person. There are other moments which add to the positive impact of earlier moments. There are moments which did not make any impact on the individual and just passed off unnoticed. Maybe we can call these as neutral moments. People also experience moments which created some negative impact. The great moment was the one when you took ‘that’ decision which turned out to be the best decision. It changed your life and made enormous changes for the people associated with you either in your professional or personal life. this book is about such moments. Why does a moment become great? Who makes the moment great? Is it the individual experiencing it? Is the surrounding ambience responsible for the great moment or is it the people with whom the individual is associated? These are the questions to be debated. This book does not really teach you any technique or skill to make your moments great. The book is a collection of essays on divergent topics. The essays as you read through will trigger a debate in you through which you will develop some unique insights of your own. Insights are purely individual's experience and derivatives. These insights will be responsible to lead you to the arena of great moments.
Publisher: Pustaka Digital Media
ISBN:
Category : Fiction
Languages : en
Pages : 162
Book Description
We have seen people often making the statement, ‘That one moment made the difference in my life.’ There are moments in one’s life which have made a big positive impact on the individual and on the people associated with that person. There are other moments which add to the positive impact of earlier moments. There are moments which did not make any impact on the individual and just passed off unnoticed. Maybe we can call these as neutral moments. People also experience moments which created some negative impact. The great moment was the one when you took ‘that’ decision which turned out to be the best decision. It changed your life and made enormous changes for the people associated with you either in your professional or personal life. this book is about such moments. Why does a moment become great? Who makes the moment great? Is it the individual experiencing it? Is the surrounding ambience responsible for the great moment or is it the people with whom the individual is associated? These are the questions to be debated. This book does not really teach you any technique or skill to make your moments great. The book is a collection of essays on divergent topics. The essays as you read through will trigger a debate in you through which you will develop some unique insights of your own. Insights are purely individual's experience and derivatives. These insights will be responsible to lead you to the arena of great moments.
Computer
Author: Martin Campbell-Kelly
Publisher: Hachette UK
ISBN: 081334591X
Category : Science
Languages : en
Pages : 349
Book Description
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Publisher: Hachette UK
ISBN: 081334591X
Category : Science
Languages : en
Pages : 349
Book Description
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Histories of Computing
Author: Michael Sean Mahoney
Publisher: Harvard University Press
ISBN: 0674055683
Category : Computers
Languages : en
Pages : 261
Book Description
Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century. MahoneyÕs work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing. In this collection, Thomas Haigh presents thirteen of MahoneyÕs essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys MahoneyÕs work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.
Publisher: Harvard University Press
ISBN: 0674055683
Category : Computers
Languages : en
Pages : 261
Book Description
Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century. MahoneyÕs work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing. In this collection, Thomas Haigh presents thirteen of MahoneyÕs essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys MahoneyÕs work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.
Popular Retro - Volume 2: Issue 1
Author: Darren Randle
Publisher: Andrews UK Limited
ISBN: 1789825539
Category : Antiques & Collectibles
Languages : en
Pages : 56
Book Description
Do you miss the sound of the video arcade? Do you yearn for a time when the fashions of the 1980s return? Do you wish there was a magazine that was all about nostalgia? If so, Popular Retro is exactly what you’ve been looking for; it’s a quarterly periodical designed for people who miss the classic TV shows, pine for the computer games of their youth, and marvel at the curios of days gone by - from flares and drainpipes to BMX bikes. Each issue covers everything from music and films to gaming, popular culture, fashion and much more, with in-depth articles serving up a memorable slice of the things that you still love… even if you’d forgotten about them until now! In this first issue, we review forty years of Sir Clive Sinclair’s ground-breaking ZX81 computer, check out the best Ghostbusters toys (from the 1980s, obviously) and look back at everyone’s favourite helicopter-based TV show, Airwolf. You’ll also find a monster retrospective feature deep-diving into the Philips CD-i console and its games, reviews of some classic horror films (on VHS) and even has a pull-out poster for your bedroom wall in the greatest traditions of the magazines from your childhood. At Popular Retro, old is ALWAYS still fashionable.
Publisher: Andrews UK Limited
ISBN: 1789825539
Category : Antiques & Collectibles
Languages : en
Pages : 56
Book Description
Do you miss the sound of the video arcade? Do you yearn for a time when the fashions of the 1980s return? Do you wish there was a magazine that was all about nostalgia? If so, Popular Retro is exactly what you’ve been looking for; it’s a quarterly periodical designed for people who miss the classic TV shows, pine for the computer games of their youth, and marvel at the curios of days gone by - from flares and drainpipes to BMX bikes. Each issue covers everything from music and films to gaming, popular culture, fashion and much more, with in-depth articles serving up a memorable slice of the things that you still love… even if you’d forgotten about them until now! In this first issue, we review forty years of Sir Clive Sinclair’s ground-breaking ZX81 computer, check out the best Ghostbusters toys (from the 1980s, obviously) and look back at everyone’s favourite helicopter-based TV show, Airwolf. You’ll also find a monster retrospective feature deep-diving into the Philips CD-i console and its games, reviews of some classic horror films (on VHS) and even has a pull-out poster for your bedroom wall in the greatest traditions of the magazines from your childhood. At Popular Retro, old is ALWAYS still fashionable.