Author: Michael Thornton Wyman
Publisher: Taylor & Francis
ISBN: 1136132376
Category : Computers
Languages : en
Pages : 226
Book Description
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Great Big Book of Children's Games
Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Great Group Games
Author: Susan Ragsdale
Publisher:
ISBN: 9781574821963
Category : Games
Languages : en
Pages : 0
Book Description
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Publisher:
ISBN: 9781574821963
Category : Games
Languages : en
Pages : 0
Book Description
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Making Great Games
Author: Michael Thornton Wyman
Publisher: Taylor & Francis
ISBN: 1136132376
Category : Computers
Languages : en
Pages : 226
Book Description
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Publisher: Taylor & Francis
ISBN: 1136132376
Category : Computers
Languages : en
Pages : 226
Book Description
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Great Games Need Great Leaders
Author: Matthew John Dyet
Publisher: CRC Press
ISBN: 1040106056
Category : Games & Activities
Languages : en
Pages : 232
Book Description
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice. Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. This book will be of great interest to anybody curious about or currently working in games development.
Publisher: CRC Press
ISBN: 1040106056
Category : Games & Activities
Languages : en
Pages : 232
Book Description
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice. Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. This book will be of great interest to anybody curious about or currently working in games development.
The 100 Greatest Amiga Games
Author: Tom Crossland
Publisher: BookRix
ISBN: 3755412799
Category : Games & Activities
Languages : en
Pages : 242
Book Description
It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...
Publisher: BookRix
ISBN: 3755412799
Category : Games & Activities
Languages : en
Pages : 242
Book Description
It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...
The 100 Greatest MSDOS Games
Author: Tom Crossland
Publisher: BookRix
ISBN: 3755424967
Category : Games & Activities
Languages : en
Pages : 190
Book Description
MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!
Publisher: BookRix
ISBN: 3755424967
Category : Games & Activities
Languages : en
Pages : 190
Book Description
MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!
Games That Sell!
Author: Mark H. Walker
Publisher: Wordware Publishing, Inc.
ISBN: 155622950X
Category : Video games
Languages : en
Pages : 327
Book Description
This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
Publisher: Wordware Publishing, Inc.
ISBN: 155622950X
Category : Video games
Languages : en
Pages : 327
Book Description
This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
100 Greatest Console Video Games
Author: Brett Weiss
Publisher: Schiffer + ORM
ISBN: 1507300379
Category : History
Languages : en
Pages : 778
Book Description
Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals
Publisher: Schiffer + ORM
ISBN: 1507300379
Category : History
Languages : en
Pages : 778
Book Description
Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals
Vintage Games
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Gaming
Author: Diane Peters
Publisher: James Lorimer & Company
ISBN: 1552774902
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Video gaming can be an escape from the world that develops into an addiction.
Publisher: James Lorimer & Company
ISBN: 1552774902
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Video gaming can be an escape from the world that develops into an addiction.