Author: Kelly Boyer Sagert
Publisher: Bloomsbury Publishing USA
ISBN: 0313344736
Category : Sports & Recreation
Languages : en
Pages : 304
Book Description
Students and extreme sport enthusiasts will not only learn about the sports themselves, but also about the techniques, innovations, engineering, and physics behind them. How do ice yachters achieve speeds of up to 150 MPH? What does take to become a pro snowboarder? Other parts of the encyclopedia highlight key areas of study, such as extreme sports and the media, the controversies surrounding, and the impact of extreme sports on our culture. A resource guide of print and electronic sources, competitions, organizations offers students an insider's guide to all things extreme. Inside readers will discover BASE (Building, Antenna tower, Span, Earth) Jumping. What's more dangerous than leaping off of a tall building? Jumping off a structure that's much closer to the ground, and that's exactly what many BASE jumpers regularly do. The risks include malfunctioning parachutes, landing on rocks, into electrical wires and more. Readers will learn about Bhang Gliding, where experienced pilots perform full barrel rolls, inverted maneuvers and other stunt flying moves. It is no longer unusual for an experienced hang glider to travel 200 miles or reach altitudes above 10,000 feet. Coverage also includes information on caving, which involves exploring caves that travel deep into the earth, moutain biking, and many other sports.
Encyclopedia of Extreme Sports
Author: Kelly Boyer Sagert
Publisher: Bloomsbury Publishing USA
ISBN: 0313344736
Category : Sports & Recreation
Languages : en
Pages : 304
Book Description
Students and extreme sport enthusiasts will not only learn about the sports themselves, but also about the techniques, innovations, engineering, and physics behind them. How do ice yachters achieve speeds of up to 150 MPH? What does take to become a pro snowboarder? Other parts of the encyclopedia highlight key areas of study, such as extreme sports and the media, the controversies surrounding, and the impact of extreme sports on our culture. A resource guide of print and electronic sources, competitions, organizations offers students an insider's guide to all things extreme. Inside readers will discover BASE (Building, Antenna tower, Span, Earth) Jumping. What's more dangerous than leaping off of a tall building? Jumping off a structure that's much closer to the ground, and that's exactly what many BASE jumpers regularly do. The risks include malfunctioning parachutes, landing on rocks, into electrical wires and more. Readers will learn about Bhang Gliding, where experienced pilots perform full barrel rolls, inverted maneuvers and other stunt flying moves. It is no longer unusual for an experienced hang glider to travel 200 miles or reach altitudes above 10,000 feet. Coverage also includes information on caving, which involves exploring caves that travel deep into the earth, moutain biking, and many other sports.
Publisher: Bloomsbury Publishing USA
ISBN: 0313344736
Category : Sports & Recreation
Languages : en
Pages : 304
Book Description
Students and extreme sport enthusiasts will not only learn about the sports themselves, but also about the techniques, innovations, engineering, and physics behind them. How do ice yachters achieve speeds of up to 150 MPH? What does take to become a pro snowboarder? Other parts of the encyclopedia highlight key areas of study, such as extreme sports and the media, the controversies surrounding, and the impact of extreme sports on our culture. A resource guide of print and electronic sources, competitions, organizations offers students an insider's guide to all things extreme. Inside readers will discover BASE (Building, Antenna tower, Span, Earth) Jumping. What's more dangerous than leaping off of a tall building? Jumping off a structure that's much closer to the ground, and that's exactly what many BASE jumpers regularly do. The risks include malfunctioning parachutes, landing on rocks, into electrical wires and more. Readers will learn about Bhang Gliding, where experienced pilots perform full barrel rolls, inverted maneuvers and other stunt flying moves. It is no longer unusual for an experienced hang glider to travel 200 miles or reach altitudes above 10,000 feet. Coverage also includes information on caving, which involves exploring caves that travel deep into the earth, moutain biking, and many other sports.
50 Fun and Easy Brain-Based Activities for Young Learners
Author: Ellen Booth Church
Publisher: Scholastic Inc.
ISBN: 9780439201094
Category : Education
Languages : en
Pages : 70
Book Description
An experienced early childhood teacher shares engaging, multi-sensory activities that spark learning and support every child's growth and development.
Publisher: Scholastic Inc.
ISBN: 9780439201094
Category : Education
Languages : en
Pages : 70
Book Description
An experienced early childhood teacher shares engaging, multi-sensory activities that spark learning and support every child's growth and development.
Ski
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 110
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 110
Book Description
Innovation and Strategy of Online Games
Author: H. Wi Jong
Publisher: Imperial College Press
ISBN: 1848163576
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Publisher: Imperial College Press
ISBN: 1848163576
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Ski
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Travis Pastrana
Author: Terri Sievert
Publisher: Capstone
ISBN: 9780736843676
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
"Traces the life and career of motocross racing and motocross freestyle star Travis Pastrana"--Provided by publisher.
Publisher: Capstone
ISBN: 9780736843676
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
"Traces the life and career of motocross racing and motocross freestyle star Travis Pastrana"--Provided by publisher.
Coding Games in Scratch
Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Coding Games in Scratch
Author: Carol Vorderman
Publisher: Penguin
ISBN: 0593849205
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!
Publisher: Penguin
ISBN: 0593849205
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!
Ski
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 154
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 154
Book Description
Dave Mirra
Author: Jeff Savage
Publisher: Lerner Publications
ISBN: 0822565935
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
An introduction to the life and career of the motocross figure Dave Mirra.
Publisher: Lerner Publications
ISBN: 0822565935
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
An introduction to the life and career of the motocross figure Dave Mirra.